Dutch Speaking 6-player Variant

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Dutch Speaking 6-player Variant

Postby Wobzter » 11 Aug 2018, 15:03

Hello Everyone!

I would like to test my 6-player map.
The idea was to make a map of the Netherlands (as that's where I'm from), but the Limburg region would be a disaster.
So instead I included Vlaanderen, the Dutch-speaking part of Belgium.

I will keep it short.
The map is as follows: https://imgur.com/a/IKukIRF

Regarding the rivers:
Fleet can move from coast to coast. It may be necessary to specify which coast (for example with Dord.).
Armies can pass along the bridges. These movements are highlighted by the thin grey lines.
On top of that, the fleet can enter the big waters.
Some rivers go THROUGH a region, in that case there is no coast but fleet can enter.

Fleet can only support into a region they themselves can enter.

I am looking for 6 players to represent the following six regions:

1. RED - Friesland // Player:
2. PINK - Twente // Player:
3. PURPLE - Utrecht // Player:
4. BLUE - Zuid-Holland // Player:
5. GREEN - Noord-Brabant // Player:
6. YELLOW - Vlaanderen // Player:
Wobzter
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Re: Dutch Speaking 6-player Variant

Postby varkenskop » 11 Aug 2018, 17:15

I would really like diplomacy on a Dutch, but I wonder if there are enough Dutch out there. I think the map need Some slight chances to the Sc’s. Friesland can’t get builds the first year this should be changed. Also Brabant starts with 4 and has 2 easy pickings and can kill yellow too easy. I think Utrecht and Zuid-Holland are done Great. Vlaanderen is good if Brabant is Made worse. I think Kop could belong to Friesland the Afsluitdijk could be added and Groningen could become neutraal to upgrade Friesland. Also I think there could be a seventh power: Limburg, this indirectly nerfes Brabant, because there is war about Venlo, and Vlaanderen becomes better. I really apreciate your effort and know my message looks very negative, but I always tell the not perfect things and nobody is perfect.

P.S. If possible you should only able to Block people from using Bridges if you control the water.
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Re: Dutch Speaking 6-player Variant

Postby Wobzter » 11 Aug 2018, 18:33

I like the changes on Friesland, though Noord-Flevoland was already a secured SC.
I went for 6 due to wanting to play this with a group of 6 of mine.


I will edit the map according to your suggestions and repost it soon!
Wobzter
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Posts: 23
Joined: 07 Oct 2012, 14:08
Class: Ambassador
Standard rating: 949
All-game rating: 1139
Timezone: GMT+1

Re: Dutch Speaking 6-player Variant

Postby varkenskop » 11 Aug 2018, 19:11

Noord Flevoland is No CP yet. I think noord Overijssel would be better. Also I doubt Haarlem should be a SC. Are you going to chance the bridge system (if it’s possible) and nerf Brabant?
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Re: Dutch Speaking 6-player Variant

Postby Wobzter » 11 Aug 2018, 21:32

The noordoostpolder and Lelystad are one region, hence the star and no name at Lelystad.
In hindsight I should've put Lelystad as name, as it's a city.

So that's how Noord Flevoland (a SC) is a one spot away.
But I think I will include West-Friesland (Hoorn?) and remove Groningen.
Wobzter
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Class: Ambassador
Standard rating: 949
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Re: Dutch Speaking 6-player Variant

Postby varkenskop » 12 Aug 2018, 09:33

I live in the Netherlands and know there are a lot large villages (not Cities) like Lelystad and Rotterdam (maybe city) Noord-Oost polder could be the name for the region. Are you going to ADD Waddeneilanden, Limburg and other features I talked about.
varkenskop
 
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Re: Dutch Speaking 6-player Variant

Postby Wobzter » 12 Aug 2018, 15:31

Yeah, I figured you live here, haha.

Anyway, I am not sure what adding the Waddeneilanden would do.
I already had that issue with Texel, kind of. As long as there's no SC there, it's not really interesting for the map.
I did add Texel to at least have them represented - but game-wise I am not sure if it matters a lot.

As for Limburg: I will redesign it to nerf Brabant, but I will not add them as a separate player because one of my goals was to make a 6-player variant.
Alternatively I could remove Utrecht and put in Limburg... we'll see.

I will also change Friesland and add in the better bridge/dyke system.
Wobzter
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Posts: 23
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Standard rating: 949
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Re: Dutch Speaking 6-player Variant

Postby varkenskop » 12 Aug 2018, 16:10

I think removing Utrecht and adding Limburg is good. Are you interested in a F2F game somewhere in the Netherlands during the Herfstvakantie.
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Re: Dutch Speaking 6-player Variant

Postby Wobzter » 12 Aug 2018, 17:05

I'll make the adjustments then.

I'm interested indeed! When exactly is it, though?
I just started working and have no idea about that anymore.
Wobzter
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Posts: 23
Joined: 07 Oct 2012, 14:08
Class: Ambassador
Standard rating: 949
All-game rating: 1139
Timezone: GMT+1

Re: Dutch Speaking 6-player Variant

Postby varkenskop » 12 Aug 2018, 19:00

The Herfstvakantie is a holiday week in fall. I thought you were Dutch.
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