History of the World Provisional Rules

Moderators: GuitarMan, ferdy0

Re: History of the World Provisional Rules

Postby FortressDoor » 09 Dec 2013, 05:21

AirsoftAlex wrote:
FortressDoor wrote:Oh wow I am stupid. The double upkeep rule is not in here, replaced by supply depots. This changes things.

Things have changed, it's a lot different


Time to go to my drawing board :twisted:
GM of Ancients of the World. PM to sign up!
viewforum.php?f=518
User avatar
FortressDoor
 
Posts: 5733
Joined: 28 May 2012, 23:59
Class: Diplomat
Standard rating: (972)
All-game rating: (972)
Timezone: GMT

Re: History of the World Provisional Rules

Postby FortressDoor » 28 Dec 2013, 02:34

Can railroads be made on colonies?
GM of Ancients of the World. PM to sign up!
viewforum.php?f=518
User avatar
FortressDoor
 
Posts: 5733
Joined: 28 May 2012, 23:59
Class: Diplomat
Standard rating: (972)
All-game rating: (972)
Timezone: GMT

Re: History of the World Provisional Rules

Postby Geonosis70 » 28 Dec 2013, 05:16

FortressDoor wrote:Can railroads be made on colonies?

I'm pretty sure you can. I've done it tons of times!
It costs 4M and 2L for the first turn, then 1M and 1L every subsequent turn.
In a colony or a province. It doesn't matter.
PM me for eu4 strats
User avatar
Geonosis70
 
Posts: 2722
Joined: 07 Nov 2012, 23:35
Location: East Coast of the USA
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-5

Re: History of the World Provisional Rules

Postby FortressDoor » 28 Dec 2013, 05:21

giumarello70 wrote:
FortressDoor wrote:Can railroads be made on colonies?

I'm pretty sure you can. I've done it tons of times!
It costs 4M and 2L for the first turn, then 1M and 1L every subsequent turn.
In a colony or a province. It doesn't matter.


OK.Thanks. just wanted to make sure it was valid.
GM of Ancients of the World. PM to sign up!
viewforum.php?f=518
User avatar
FortressDoor
 
Posts: 5733
Joined: 28 May 2012, 23:59
Class: Diplomat
Standard rating: (972)
All-game rating: (972)
Timezone: GMT

Re: History of the World Provisional Rules

Postby Subotai45 » 19 Mar 2014, 21:08

I recently heard a proposal to increase the number of light guns in a battery to 20.

I personally think that this is a realistic, reasonable, and beneficial, and reasonable change, but what to know what y'all think.
User avatar
Subotai45
 
Posts: 11887
Joined: 08 Oct 2012, 22:55
Location: Pitt
All-game rating: 4127
Timezone: GMT-5

Re: History of the World Provisional Rules

Postby Geonosis70 » 19 Mar 2014, 21:22

That seems a lot better.
The artillery units would have the same relative power though, right?
PM me for eu4 strats
User avatar
Geonosis70
 
Posts: 2722
Joined: 07 Nov 2012, 23:35
Location: East Coast of the USA
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-5

Re: History of the World Provisional Rules

Postby Subotai45 » 19 Mar 2014, 21:32

Yeah. This is so the power they already have is more reasonable.
User avatar
Subotai45
 
Posts: 11887
Joined: 08 Oct 2012, 22:55
Location: Pitt
All-game rating: 4127
Timezone: GMT-5

Re: History of the World Provisional Rules

Postby Blackfish » 19 Mar 2014, 23:23

I was the one who initially discussed this with subs, and my point was that with light guns, say 3 men operate the gun itself and 6 men do related tasks such as ammo sorting, carrying and whatnot, that leaves 36 men in the battery, using 4 light guns. 4 light guns is just too little to have any meaningful impact on a battle, so I always thought the horrendous casualties inflicted by the light artillery were a tad unrealistic. 20 light guns in a battery does sound more reasonable.
Limiting the heavy artillery to 4 guns is fine, seeing as how each gun could ruin your day a thousand times over with little effort.
Light artillery would specialise in battles out in the open, on plains etc, due to the larger amount of smaller rounds, whereas heavy artillery would specialise in turning an entire city into rubble in seconds.
"You must not fight too often with one enemy, or you will teach him all your art of war." - Plutarch

Game History
User avatar
Blackfish
 
Posts: 1592
Joined: 28 Oct 2012, 05:46
Class: Ambassador
All-game rating: (1000)
Timezone: GMT+10

Re: History of the World Provisional Rules

Postby GeneralShmuel » 20 Mar 2014, 00:55

But that's the whole point of light artillery. They're supposed to be so horrendous on an open battle from afar, however in a siege battle they can Fire heated shots so as to expel the units within buildings, they can also fire canister shot at closer range and deal devastating damage (if you know what canister shot is).
Furthermore, if you boost the damage of the light art then whats the point of having heavy artillery? There will be no point.
Czar Alexander II of the great empire of Russia in HOTW
"Dangerzone!"
User avatar
GeneralShmuel
 
Posts: 768
Joined: 09 May 2012, 17:55
Location: in "sunny" UK
Class: Diplomat
Standard rating: (970)
All-game rating: (970)
Timezone: GMT

Re: History of the World Provisional Rules

Postby Subotai45 » 20 Mar 2014, 01:30

This isn't a proposal to increase the power of light artillery. It's purely for realism, the 20 guns will do the same amount of damage, but it will be more realistic when you realize it is 20 guns, not four, doing it.
User avatar
Subotai45
 
Posts: 11887
Joined: 08 Oct 2012, 22:55
Location: Pitt
All-game rating: 4127
Timezone: GMT-5

PreviousNext

Return to Regular History of the World

Who is online

Users browsing this forum: No registered users and 0 guests