Mercenary Diplomacy Turns & hints

Game in which the rulers of the nations give orders to mercenary Generals who are free to follow them or not. Devised and GMd by Beowulf7

Mercenary Diplomacy Turns & hints

Postby beowulf7 » 02 Sep 2011, 18:06

Spring 1901: order close Tuesday 6th September at 1pm GMT

Game board at http://www.playdiplomacy.com/game_play_details.php?game_id=31753

Hint #1: Not every player posted or posted 100% honestly on the thread seeking volunteers...
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Re: Mercenary Diplomacy Turns & hints

Postby beowulf7 » 07 Sep 2011, 15:24

The orders for spring 1901 have been entered and are processing. Deadline for the fall 1901 orders is 13:00 hrs GMT on Saturday 10th September - if I get a full set before then I will process immediately
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Re: Mercenary Diplomacy Turns & hints

Postby beowulf7 » 13 Sep 2011, 00:10

The orders for fall 1901 have been entered and are processing

Where there are builds it is up to the Rulers to tell me which general gets allocated the new units. It is their choice entirely and so THEY must get that data to me

Build data by 9 am BST Thursday 15th Sept
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Re: Mercenary Diplomacy Turns & hints

Postby beowulf7 » 15 Sep 2011, 10:45

http://www.playdiplomacy.com/game_play_details.php?game_id=31753

Thanks for the builds guys - each new army has been allocated to a General by the appropriate Ruler

I'm bracketing deadlines now - so Spring 1902 moves to me by BST 6pm Sunday 18th September of you can - deadline BST 6pm Monday 18th September

As ever, if I get a full set in advance then I'll enter them
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Re: Mercenary Diplomacy Turns & hints

Postby Palin » 15 Sep 2011, 19:46

beowulf7 wrote:http://www.playdiplomacy.com/game_play_details.php?game_id=31753

Thanks for the builds guys - each new army has been allocated to a General by the appropriate Ruler

I'm bracketing deadlines now - so Spring 1902 moves to me by BST 6pm Sunday 18th September of you can - deadline BST 6pm Monday 18th September

As ever, if I get a full set in advance then I'll enter them


So the deadline is when? ;)
Sooner or later the man who wears two faces forgets which one is real... and thus a stabbing occurs!

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Re: Mercenary Diplomacy Turns & hints

Postby beowulf7 » 15 Sep 2011, 20:57

:oops:

Spring 1902 moves to me by BST 6pm Sunday 18th September If you can - TRUE deadline BST 6pm Monday 19th September
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Re: Mercenary Diplomacy Turns & hints

Postby ninjaruler » 17 Sep 2011, 18:53

anybody want to donate some troops to the general with no units?
¸„‹•*¸„‹•*„¸„‹•*•*•›„¸„¸„‹•*;;;:::::.....Ninja.....:::::;;;*•›„¸„¸„‹•*•*•›„¸„*•›„¸*•›„¸
..............*•›„¸*•›„¸„¸„‹•*•*•Mafia/Diplomacy/CYOC‹•*•*•›„¸„¸„‹•*¸„‹•*...............
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Re: Mercenary Diplomacy Turns & hints

Postby beowulf7 » 22 Sep 2011, 11:15

Guys

I was waiting for late orders and I missed the game deadline so the game moved on. To put things back in season I therefore entered a complete set of hold orders and processed. So all is correct but we are in 1903 now...

Deadline for fall 1903 moves GMT 11:00 Monday Sept 26th
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Re: Mercenary Diplomacy Turns & hints

Postby DOI » 01 Oct 2011, 03:48

Have we gone a phase too far due to the server downtime? It's now the build phase.
"May the peace last for as long as it remains useful to us."
- Tokugawa, in Civilization IV
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Re: Mercenary Diplomacy Turns & hints

Postby Pedros » 12 Oct 2011, 13:36

Is there life here?
"Sooner or later, one of us will stab the other. But for now we're both better off as allies" (kininvie)
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