Diplomacy FAQ

Anything about the Diplomacy game in general.

Re: Diplomacy Terms FAQ - ABANDONED

Postby Pedros » 07 Sep 2009, 15:47

Diplomat wrote:ABANDONED - When a player and country are in Civil Disorder (see below) for 2+ turns the judge will vacate their position and the power will be abandoned and eligible to be taken over if another player wants to do so.


This isn't clear, and it isn't what's happening!

Firstly, the software must have a specific instruction for how many turns have been NMRd - 2, 3, 4... - 2+ can't be right!

Secondly, judging from several games I'm in at present, only movement turns (not retreats and builds) appear to be counted;

and Thirdly, it appears (although it's impossible to be sure because we can't know whether the player ordered a series of HOLD orders) that the number is as high as 4 movement turns.

4 movement turns is far too long; but in any case, this definition needs to be corrected to what is actually programmed. I know Dip isn't around at the moment, but could one of the other Mods correct it? It's pretty important!
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Re: Diplomacy FAQ

Postby rick.leeds » 08 Sep 2009, 00:05

I'm currently running a test on the Beta site and the results will be posted - when I have 'em - here: http://www.playdiplomacy.com/forum/viewtopic.php?f=13&t=8243&p=95600#p95600.

As for what your questions where:
- Diplomat put 2+ because the original intention was for 2 turns, but it turned out to be 3 (I think - see test results).
- I think it's only main season turns that are counted because not every player will have to enter orders for Retreats and Builds, plus sometimes you can't build when you should be able to (home SCs occupied). I also think Retreats and Builds aren't seen as separate game turns but rather as phases within the Spring/Fall turns (the Winter season name that is used for Builds not mentioned anywhere in the Rule Book as far as I know and never being intentioned to be). There isn't meant to be any diplomacy during these turns, after all.
- As for the four turns that you encountered in your game, I can't explain that unless the player actually entered a move (all holds obviously). But maybe the results of the test will indicate what is happening. I'm also testing to see if the sequence of NMRs is broken by a Build or Retreat order.

OK for what actually happened click on the link above. However, in summary: To be honest I'm not sure what I've learned from this other than it does seem that NMRs need to be consecutive. The number of game turns needed to surrender the countries doesn't seem to fit the 3 NMR rule, although this might be just a failing in the Beta site programming or just how the Beta site works with test accounts. All surrenders - including those of Russia and Austria - are recorded as Spring 1901 in the Beta site in-game Shoutbox in this game. I think that to make any firm conclusions it will need to be tested on this site. I'll have a think and come up with something.

I wouldn't suggest playing yourself for 4 hours. Spend your time doing something more fruitful. Sort your underwear drawer out or something ;)
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Re: Diplomacy FAQ

Postby Pedros » 08 Sep 2009, 14:37

rick.leeds wrote:I wouldn't suggest playing yourself for 4 hours. Spend your time doing something more fruitful. Sort your underwear drawer out or something ;)

Quite apart from the fact that it would require 7 multi-accounts! I suppose 7 of us could set up a non-ranked game!
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Re: Diplomacy FAQ

Postby rick.leeds » 08 Sep 2009, 15:39

I'm putting some ideas together on this and will place a post in Games when the plan comes together (don't you love it when that happens? ;) ). It will be a No Rank game with VERY strict parameters....

....... I'm practising to be a Dom :twisted:

OK here's the idea: http://www.playdiplomacy.com/forum/viewtopic.php?f=5&t=8256&p=95770#p95770
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Re: Diplomacy FAQ

Postby AlphaTangoEcho » 15 Mar 2010, 03:25

I think the players of the game section has changed somewhat, so:

AlphaTangoEcho= ATE
QueenOfHearts= QoH
Ak47= Ak
TheRedArmy= TRA
SidneyKidney= SK
The Doctor= Doc
Minneapolitan= Minne
Connect4= C4
Magmnaniac= Mag
shiv= Rshivy
sIkU= sorryIkilledU
rick= rick.leeds

those seem to be the really obvious ones.
Last edited by AlphaTangoEcho on 15 Mar 2010, 03:28, edited 1 time in total.
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Re: Diplomacy FAQ

Postby QueenOfHearts » 15 Mar 2010, 03:27

Who said my name? What's obvious?
`·.„¸¸¸„‹•*˜¨˜°*•›„¸¸¸„.·´QoH`·.„¸¸¸„‹•*˜¨˜°*•›„¸¸¸„.·´
`·.„¸¸¸„‹•*˜¨Always played, never won!˜°*•›„¸¸¸„.·´

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Re: Diplomacy FAQ

Postby AlphaTangoEcho » 15 Mar 2010, 03:28

bottom section of the original post
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Re: Diplomacy FAQ

Postby QueenOfHearts » 15 Mar 2010, 03:31

AlphaTangoEcho wrote:bottom section of the original post

Hah! cool! My name is legendary!
`·.„¸¸¸„‹•*˜¨˜°*•›„¸¸¸„.·´QoH`·.„¸¸¸„‹•*˜¨˜°*•›„¸¸¸„.·´
`·.„¸¸¸„‹•*˜¨Always played, never won!˜°*•›„¸¸¸„.·´

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Re: Diplomacy FAQ

Postby AlphaTangoEcho » 15 Mar 2010, 03:31

he says that as if it were a good thing ;)
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Re: Diplomacy FAQ

Postby QueenOfHearts » 15 Mar 2010, 03:33

AlphaTangoEcho wrote:he says that as if it were a good thing ;)

That's cause it is! :D
`·.„¸¸¸„‹•*˜¨˜°*•›„¸¸¸„.·´QoH`·.„¸¸¸„‹•*˜¨˜°*•›„¸¸¸„.·´
`·.„¸¸¸„‹•*˜¨Always played, never won!˜°*•›„¸¸¸„.·´

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