by Zubb » 30 Nov 2016, 13:40
Wow, I love playing Russia, - I've learnt to do so. Somehow playdip rng sends me playing that country 1/3 of the time.
I also live in IRL Russia and hold a personal achievement of taking Paris with a Russian tank in Fall 1902 in a fair and square ranked game.
I'd like to disagree with Durkeety. Well, maybe not just outright disagree - make an amendment. It is not your fast growth as is that alarms people it is how they perceive your growth. If you can take 3-4 SCs F01 AND make 5-6 out of 6 people on the map consider you their friend - than by all means you do it.
The key to early game diplomacy as Russia IMO is keeping the options open both for you and for the other powers. Your 1901 moves directly and meaningfully impact 4 other powers in the game and that is a lot, so you have to utilize that bargaining potential to the max to succeed.
First, you pay attention to the South. Make sure both Jugg and AR options are on the table. If anything, this makes AT highly unlikely and that is like the first bad thing that can happen to Russia.
With Turkey - make sure Jugg option is open. I let them decide the status Black Sea. Bounce/DMZ Turkish stance gives you some information on how their negotiations with AI are going and generally should be enough to ensure they are not actively seeking Austrian friendship. This is probably the easiest negotiations you are going to have in 1901 - Turkey players love Juggernaut. And for a reason - Turkey gains more from it, compared to Russia.
Austria relations are so important because of this. I try not to start with the Galicia discussion - that auto sets Austria (who is likely already mildly depressed) on defense. I try to keep positive, speak about the expansion plans, propose Bulgarian Gambit. Lend your help in establishing AI peace (whether fake or true). Ask him to pledge for your case in Sweden to his friend in Berlin. Your main aim is just to make sure they are not antagonistic to you from the start.
If you do this right you have the luxury to pick the side in the coming conflict. And here we get to the part that helps you decide correctly.
Italy. Italy is your best friend early game. He has everything to gain from cooperating with you. Establish good communication, coordinate your communication with Austria to guide him in the right direction. Come up with the order in which you will be taking the others out - Austria first, Turkey second or the other way round. There is one great danger, though - with your support and an easy-to-achieve peace with France a strong Italy might come after you in the mid-game so beware. This is also why you should prefer taking out Turkey first - this keep a meat-shield between you, who has the Northern flank to worry about, and Italy.
Second, is the North. This is where things get really complicated and events here that make or break Russian early success. By playing your cards right you are highly unlikely to fail in the South. Mistakes in the North are much easier to make and will cost just as dearly.
The Dream here is to persuade England to give you Norway and go for down the world sweep. They are never open for this from very start, of course, so I usually start with discussion of Sweden, on the assumption that Germany is not going to give it to me. There are several roads this discussion can go down, two main are - Russian support of Norway to Sweden S02 and taking of Denmark F01. Make sure that you inform England that you understand that Germany is historic rival for Russia and that while you are open for cooperation with everyone in the early game - you don't see any future for GR relations in the long run. Either way, your aim is to give England more open options when they usually have to ensure they don't make Barents their sole goal for the first few years. Western Tripple is your worst nightmare.
Germany is the enemy, don't get it wrong. You almost can't solo without German home SCs and your mid-game is usually proportionately difficult to German SC count during the period. However, unlike, for example I-T relations, there is still a lot to talk about. I won't go in great detail on how to discern if they are lying to you about Sweden or not - this is way too situational and personal to give any general advice about. What you can and should do, though - is to ask about Sweden and observe their reaction. If they promise it to you straight away - ask for Kie-Hol and watch the reaction. If they are coming up with demands in exchange for Sweden - observe carefully - what are they asking for. Demand of move to Finland is BS and should be ignored 90% of the time, demands of peace with Austria is a gift of fate that you should forward to Archduke immediately, demands of an army move to Moscow should be seriously taken into consideration etc.
The good thing about early German relations is that you are not an immediate threat and the aim is to brew the cauldron of war in the West to your advantage. The faster things get messy there, the better of you are. Do what is necessary - share intel, make promises, forge messages, ask your friends in Rome to communicate what you need - whatever it takes.
Last, but not the least is France. Every French player I've messaged S01 as Russia had agreed to the statement the RF make good allies in the long run. However, all too often I see (especially when picking up surrendered positions and looking through other peoples mail) that the communication stops there. That is wrong. You need war in the west and unit it fast. In my experience in playdip metagame it is unlikely to start of fast on its own. France can, with some skill and luck, be your key to igniting the flames of war. It is by no way a guaranteed option, but you have to take your chances there. There are several options - one is the Sea Lion opening. If you can push G and F into persuading each other on ganging up on England - you are in a prime position. Move your army to St.P, tell England of the Sea Lion, take both Scandinavian SCs while the west is to busy with infighting, pick the side to join. Other options revolve around brewing paranoia regarding three provinces DMZ in which is necessary for French to coveted builds in Iberia - Pie, Bur, ENG. Use whatever intel and influence on EFI to make France pick a side and start the war right now and pull the others along.
I wasn't speaking about exact moves much above, because they are not that important, compared to the diplomacy. I will make a short overview now.
St.P sails to GoB, no exceptions. Moving to Baltic should be given thorough consideration at all times when there is a fleet in Denmark in the Fall. This leaves St.P somewhat open, but if you've screwed up your diplomacy with England staying put won't save you regardless.
Black Sea bounces when agreed to do so. I prefer not to break the DMZ when given the opportunity - Bulgarian gambit screws Turkey much better and cements your relationship with Austria. One often overlooked option is holding in Sev when there is no Bulgarian Gambit negotiated. Fleet in Rum sucks because it limits your options greatly so it is better to support an army in in the Fall. The risks of getting bounced out should be minimized by not sucking at diplomacy.
Warsaw has two and only two ways to go - Galicia or Ukraine. And you only should consider going to Ukraine if you have directly agreed with Austria to keep it DMZ. Even in this case there things to consider - have you decided with Italy that you are going for Turkey first? - are you sure Austria will keep it DMZ? - is Moscow going North?
There is one grey area that I often use - if you are friendly with Austria and are sending Mos-St.P but have not formally declared Gal DMZ - move where, claim that this is not an attack on them, because you have an empty Ukraine (and likely, empty Rum), keep your options open.
Moscow I tend to move it to the North every time I'm feeling safe about my future in the South - you don't need that third unit if you have the luxury of picking the side in A-T conflict and Italy coordinating your moves with you. This is not an anti-English move as it is - it is a way of getting more bargaining power in the West. One important thing to do is to minimize the harm that move does to your relations with England - ideally persuade them to let you in by giving them better options and promising them safety in the flank and future support.
I hope this helps and my poor English hasn't made that completely unreadable.