Devious GM Spring 1940

Diplomacy where the GM makes a set of unannounced predetermined random changes to the map, rules, etc based on one or more variants. Introduced by Pedros, GMed by Asudevil.

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Devious GM Spring 1940

Postby asudevil » 29 Oct 2015, 03:07

Here are our Spring results with retreats needed from Spain in ENC and Egypt in EMS (as well as any possible invisible retreats)

Retreats are due ASAP, but no later than 10/29 6pm EastCoast time, 3pm Arizona time.

Spring 40.gif
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England-EpicDim

A STO – OSL----Resolved
F OSL - NWG----Resolved
F NTH S F LON - ENG----Resolved
F BER - HAM----Resolved
A MUN S F BER - HAM----Resolved
A PRA S A WIE - SIL----Resolved
A WIE - SIL----Resolved
D WBS - PRU----Resolved
A UKR - MOL----Bounced
D MOS - SEV----Resolved
F CAS S D MOS - SEV----Resolved
D GDA - EBS----Resolved
A WAR - ( GDA - PRU ) - BER----Resolved
A KRA S A PRI - GAL----Resolved

France-I Love Italy

Fleet in Mol support Duck in Sev to hold----Cut
Duck in Sev support Fleet in Mol to hold…DISLODGED AUTO DISBAND

Italy-Aeschines

Adr-Ath----Resolved

Germany-marsman57

Con-Bul----Resolved
Bla sup Con-Bul----Resolved
Smy-EMS----Resolved

Poland-JonS

None to report

Russia-sjg11

A Tri-support F Nap-Rom----Resolved
A Aus-Hun----Resolved
A Swi-Bur----Resolved

Turkey-Gooderian

None to report

MINORS

Sweden-sjg11

A Fin-Hold----Resolved

Spain-marsman57

Ion sup Smy-EMS----Resolved
Gol-Tys----Resolved
MAO-Bre----Resolved
Par sup MAO-Bre----Resolved
Bur-Mar----Resolved
Eng-Lon----Bounced…DISLODGED RETREAT NEEDED
Beo sup Con-Bul----Resolved

Czechoslovakia-Aeschines

Eliminated

Yugoslavia-JonS

Eliminated

Rumania-Gooderian

Eliminated

Greece-EpicDim

Eliminated

Egypt-I Love Italy

Fleet in EMS hold…DISLODGED RETREAT NEEDED
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Re: Devious GM Spring 1940

Postby asudevil » 30 Oct 2015, 01:45

Here are our Spring retreats...Egypt retreats to CAI and Spain retreats to MAO.

EDIT...Spiders move to GOB and WMS

Fall orders are due 11/2 6pm EastCoast time, 3pm Arizona time. This allows both an extra day for Halloween and for our WONDERFUL new rule.

Fall 1940 – Zombie Apocalypse
In these rules, the word “unit” means any player¬unit.

With immediate effect, every unoccupied supply center is occupied by a Zombie

Movement
1. Zombies always either Move or Hold. If a unit occupies an adjacent land territory to a zombie then the zombie will attempt to move to its space. (Although a fleet in a land province with a split coast occupies the whole province, a zombie in a province adjacent to such a split-coast province can only detect a fleet on the adjacent coast). A zombie in Moscow can not detect a fleet in EITHER cost of Leningrad.

2. If a zombie is adjacent to two or more units in land provinces it will move towards one of those units, to be chosen randomly by the GM before opening any orders.

3. Zombies never act rationally, so in a situation where two zombies are adjacent to unit A, but one of them is also adjacent to unit B, they are not able to reason "One of us should attack each." Each zombie will attack at random, so that it is possible they will both attack the same one.

4. Zombie moves can be supported by a unit.

Resolving conflict with zombies
5. All conflicts between zombies and units can be determined by treating the zombie as though it has a fighting strength of 1.2. The following examples of specific cases are intended to make the most likely situations clear.

6. If a zombie successfully moves to a space occupied by a unit, an additional zombie appears in the space originally occupied by the zombie which moved unless a player unit has moved into it.

7. If a single zombie moves to the space occupied by an unsupported, holding unit the zombie’s move is successful (1.2 - 1) .

8. If a zombie and a player unit are ordered each to the other’s space and neither has any support, the zombie’s move is victorious (1.2 - 1)

9. If two or more zombies are ordered to move to the same space then they are considered to be supporting each other and moving with double (or more) strength, unless one of them is faced by a supported attack from the target unit. In that case the target’s attack succeeds but the other unit(s) orders are remain in place against the target space. If the joint zombie attack succeeds, one of them is chosen at random by the GM to be the one which moves, leaving an additional zombie in the space behind it.

10. Target units can receive support from other units. This support will only ward off the zombie attack if there are at least as many supporting units as the number of zombies attacking the target (eg a single zombie in Budapest attacks an army in Vienna with support from Trieste; the zombie attack fails (1.2 – 2.0)

11. Any SC occupied by a zombie after a Fall season (including retreats) immediately becomes a neutral center.

12. If a unit successfully moves to a space occupied by a zombie then the zombie is destroyed.

13. An unsuccessful attack by a zombie does not cut any support being given by the target unit, but if the target becomes a zombie its support is cancelled.

14. Zombies are already undead and therefore do not feed the great jumping spider.

Victory conditions
These are unchanged except that if all player units are destroyed/become Zombies then the Zombies are the winners! SCs neutralized by Zombies are still counted in the effective SC total.

This new rule can be daunting if you have never played with Zombies. Make sure you understand them. The value of a unit in water is extreme. Don't forget that zombies can be lured out of an SC if you need it. And don't forget that when all is lost...you can always kamikaze and take one of the little bastards with you.

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Feel free to PM me questions...or you can ask in here...I believe there are people in here who have played a zombie game before.
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Re: Devious GM Spring 1940

Postby EpicDim » 30 Oct 2015, 03:21

Spiders moving this phase?

Also, how do zombies interact with invisible units.
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Re: Devious GM Spring 1940

Postby marsman57 » 30 Oct 2015, 04:29

Welp. It was a good game y'all. Zombies win.

Do Zombies go after neutral units?

Also does a zombie feed a spider?
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Re: Devious GM Spring 1940

Postby asudevil » 30 Oct 2015, 05:27

EpicDim wrote:Spiders moving this phase?

Also, how do zombies interact with invisible units.


Crap...forgot Spiders...Ill move them now....Moved to GOB and WMED

And Zombies can detect invisible units like they can any other unit. They hunt on scent and noise as well as sight...so invisible doesn't save them.
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Re: Devious GM Spring 1940

Postby asudevil » 30 Oct 2015, 05:28

marsman57 wrote:Welp. It was a good game y'all. Zombies win.

Do Zombies go after neutral units?

Also does a zombie feed a spider?


Yes, Zombies will go after neutral units...and yes zombies "feed" the spider...but the spider may not like them as much...but rotting food is food

EDIT...no they don't...rule 14 above
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Re: Devious GM Spring 1940

Postby nanooktheeskimo » 30 Oct 2015, 06:26

asudevil wrote:
marsman57 wrote:Also does a zombie feed a spider?

yes zombies "feed" the spider...but the spider may not like them as much...but rotting food is food

Not to barge in, but your rules say differently, no?

14. Zombies are already undead and therefore do not feed the great jumping spider
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Re: Devious GM Spring 1940

Postby asudevil » 30 Oct 2015, 06:43

nanooktheeskimo wrote:
asudevil wrote:
marsman57 wrote:Also does a zombie feed a spider?

yes zombies "feed" the spider...but the spider may not like them as much...but rotting food is food

Not to barge in, but your rules say differently, no?

14. Zombies are already undead and therefore do not feed the great jumping spider


thank you...you are correct...my guy was they didn't...then I got confused...thank you...they do NOT feed the spider.
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Re: Devious GM Spring 1940

Postby JonS » 30 Oct 2015, 16:54

Do the zombies grow/multiply? If we have a unit dislodged by a zombie, do we retreat like normal or is the unit infected? How do zombies grow I guess is my question.
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Re: Devious GM Spring 1940

Postby Gooderian » 30 Oct 2015, 18:01

JonS wrote:Do the zombies grow/multiply? If we have a unit dislodged by a zombie, do we retreat like normal or is the unit infected? How do zombies grow I guess is my question.


6. If a zombie successfully moves to a space occupied by a unit, an additional zombie appears in the space originally occupied by the zombie which moved unless a player unit has moved into it.


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