Here are our Spring retreats...Egypt retreats to CAI and Spain retreats to MAO.
EDIT...Spiders move to GOB and WMS
Fall orders are due
11/2 6pm EastCoast time, 3pm Arizona time. This allows both an extra day for Halloween and for our WONDERFUL new rule.
Fall 1940 – Zombie ApocalypseIn these rules, the word “unit” means any player¬unit.
With immediate effect, every unoccupied supply center is occupied by a Zombie
Movement
1. Zombies always either Move or Hold. If a unit occupies an adjacent land territory to a zombie then the zombie will attempt to move to its space. (Although a fleet in a land province with a split coast occupies the whole province, a zombie in a province adjacent to such a split-coast province can only detect a fleet on the adjacent coast). A zombie in Moscow can not detect a fleet in EITHER cost of Leningrad.
2. If a zombie is adjacent to two or more units in land provinces it will move towards one of those units, to be chosen randomly by the GM before opening any orders.
3. Zombies never act rationally, so in a situation where two zombies are adjacent to unit A, but one of them is also adjacent to unit B, they are not able to reason "One of us should attack each." Each zombie will attack at random, so that it is possible they will both attack the same one.
4. Zombie moves can be supported by a unit.
Resolving conflict with zombies5. All conflicts between zombies and units can be determined by treating the zombie as though it has a fighting strength of 1.2. The following examples of specific cases are intended to make the most likely situations clear.
6. If a zombie successfully moves to a space occupied by a unit, an additional zombie appears in the space originally occupied by the zombie which moved unless a player unit has moved into it.
7. If a single zombie moves to the space occupied by an unsupported, holding unit the zombie’s move is successful (1.2 - 1) .
8. If a zombie and a player unit are ordered each to the other’s space and neither has any support, the zombie’s move is victorious (1.2 - 1)
9. If two or more zombies are ordered to move to the same space then they are considered to be supporting each other and moving with double (or more) strength, unless one of them is faced by a supported attack from the target unit. In that case the target’s attack succeeds but the other unit(s) orders are remain in place against the target space. If the joint zombie attack succeeds, one of them is chosen at random by the GM to be the one which moves, leaving an additional zombie in the space behind it.
10. Target units can receive support from other units. This support will only ward off the zombie attack if there are at least as many supporting units as the number of zombies attacking the target (eg a single zombie in Budapest attacks an army in Vienna with support from Trieste; the zombie attack fails (1.2 – 2.0)
11. Any SC occupied by a zombie after a Fall season (including retreats) immediately becomes a neutral center.
12. If a unit successfully moves to a space occupied by a zombie then the zombie is destroyed.
13. An unsuccessful attack by a zombie does not cut any support being given by the target unit, but if the target becomes a zombie its support is cancelled.
14. Zombies are already undead and therefore do not feed the great jumping spider.
Victory conditions
These are unchanged except that if all player units are destroyed/become Zombies then the Zombies are the winners! SCs neutralized by Zombies are still counted in the effective SC total.
This new rule can be daunting if you have never played with Zombies. Make sure you understand them. The value of a unit in water is extreme. Don't forget that zombies can be lured out of an SC if you need it. And don't forget that when all is lost...you can always kamikaze and take one of the little bastards with you.

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Feel free to PM me questions...or you can ask in here...I believe there are people in here who have played a zombie game before.