I.A wrote:In Nomic 5, there is a unit of currency known as midi-chlorians.
Midichlorians are defined as a unit of currency. Currency can be transferred in-thread. Can you give away midichlorians when you're already in the negative scale, lowering your negative midi-count even further? So if Crunkus is the Dark Lord with -30, and I'm at -20, can I give him 10 midichlorians, raising him to -20 and lowering me to -30?
And can I ally myself with a Jedi, giving him positive midis to both increase my Sith value and to raise his Jedi value?
This also applies to Victory Points as well- it seems like Sith will eventually gain benefits from having negative Victory Points.
Currently, the language of the currency seems directed at positive-only currency. Defining Midichlorians as a currency that can hold negative value opens this can of worms.
PPE: before posting, I looked up this clause:
307.5.F wrote:For each unit of currency, the sum of all transfers made during a turn must be less than or equal to the number of units of that currency the player had at the start of the turn. This clause is narfable.
This requires transfers to only made by players with enough POSITIVE units of currency to cover the transfers. Disregard this question. Keep the Currency transfers in mind, however.
One cool point though: because of the ability to transfer positive currency, it's relatively easy for a Jedi of any rank to switch to the Dark Side, while Sith have a much harder time returning to the Light. Oh, how the mighty can corrupt themselves. Almost poetic, actually.
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III.C.v.a.9 wrote:A FORCE PUSH by a Jedi Master has the effect of changing the possessor of the Target Thing to the active player whose scheduled turn to become the active player is the PULL VALUE ahead of the target player in the scheduled turn order.
That should read PUSH VALUE rather than PULL VALUE.
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Lightsabers:
Are the Bad Ass Sounds required to be played when a player transfers or uses his lightsaber? If not, I would be less than opposed to seeing it made so.
Confrontations are left undefined. I look forward to figuring out how lightsaber duels work. I think they should include both skill with a lightsaber and mastery of the force, since they are two distinct fundamentals to Jedi/Sith combat. I also think that there should be midichlorian penalties for a Jedi who Confronts another Jedi.
The properties of the lightsabers constructed by the Sith should be changed to state that they will remain in the possession of the SITH who created them, not the JEDI. Either that, or just say PLAYER for both Jedi and Sith lightsabers.
And what is the point of only allowing Jedi to give their lightsabers to other Jedi, but allowing Sith to give their lightsabers to anyone?
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IV.D.vi.a.1 wrote:This ability can only be successfully used by a Sith if that Sith has not yet used a Darth Ability during the current turn.
If a Darth uses Force Domination, Force Fear or Force Lightning, he cannot use another Darth ability earlier in the turn. Can he still use Construct Lightsaber AFTER he has used one of these during the same turn?
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IV.D.vi.a.9 wrote:The skin on the right side of Darth Pagane's face begins to slough off slowly:
So I can be a Sith Lord
AND Two-Face. I approve.
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Anakyn Skywalker's Second Lightsaber can be used to block Dark Lord abilities. To do so, do you Confront the Dark Lord? If not, how do you trigger the trolling-the-Dark-Lord bit?
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There aren't any Narfable Clauses. I'd be much happier if this were changed.
PPE: I see you already fixed that, Crunkus.
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In Conclusion: I really look forward to seeing how this dynamic plays out!
My absolute favorite bit is the Dark Seduction, giving brand new players a grand entrance, a large boost in points, and a fast track to becoming a Darth.
I also really enjoy the different dynamics for Jedi and Sith: the Jedi are more balanced, and their control of AYE votes and possession of Things is incredibly powerful, while the Sith are more offensively based, and their powers grow enormously once a Dark Lord has risen.