The assignments are as follows:
- ROGUES...........Mouse
TROLLS...........joelsdaman1
ARCHERS.........Diadem
PIRATES..........cs
OGRES............bigrob
GNOMES..........BigBert
KNIGHTS.........Girion
LEPRECHAUNS...cyanide martini
MAGICIANS.......stalin813
SAMURAI.........asudevil
BARBARIANS.....Flatley
ELVES.............jayahr
UNDEAD..........Shibabalo
WIZARDS.........pharaoh of nerds
FAERIES..........BobMyYak
DWARVES........attitudes
CENTAURS.......AardvarkArmy
HOBBITS.........Bob.Durf
NOMADS.........Morg
The Bid distribution is another indication of the apparent balance of this game - there were only 2 cases where those bidding the maximum 240 points had 2 bids, requiring a tie breaker (high random number between 1-100 won the toss) - Knights and Centaurs.
Everyone got near a top pick, except perhaps Hobbits, although with no preference given the sequence of the selections was randomized.
There were some interesting schemes described to me about how various people calculated their bids (and these are just those who explained their actions):
- 2 players selected no preference
- 1 analyzed the statistics of games played (vanilla rules - no fog) and weighted each race for solos (15pts), draw wins (5pts), and survives (1pt) to create a weighted average for each race
- 1 analyzed the locations and assigned points for consolidation of home turf, proximity to neutral centers, closeness to neighbors, watchtowers, and a sliding scale for powers (prizing "Intel" most highly, followed by "movement" and "attack" enhancements, and least value to "build" and "supply" strengths)
- 1 chose a sequence based on the alphabetical order of the races