In addition to the mafia glossary and etiquette sections, I am thinking it may be useful to put together a set of posts on "PlayDip Mafia Theory" or some such. There are many questions that seem to come up over-and-over that are not really mechanical question on how play works, but rather on how towns are trying to function. We often deal with these questions in-thread, in one game, with new players (like me!) and then go to the next game and answer the same questions.
So, a few topics on theory of play that come up that I know I was curious about when I started and people explained to me in-thread. I think we can make it clear that this is just "Some people's opinions, and not necessarily designed to cover all situations you will encounter" for a disclaimer or something.
- Why do towns typically want to lynch on Day 1 (Alternatively: Why do some people hate No Lynching on Day 1)?
- When is "No Lynch" a good idea?
- Why do some players argue for "Consolidating the Lynch" on viable candidates?
If we could get mini articles written on these and sticky them as part of the n00b orientation, I think that would be cool. This may be something that emerges organically from the Harry Potter mafia game, and if so let's save some of that stuff.
Thoughts? Other topics that you see come up over and over again? Is this even a good idea?