Fall of Empire

Play a Diplomacy variant with a human GM using either forum PMs or Discord for communication. PbF games include a wider variety of maps and rules than what our site (or any site) can support!

Moderator: Morg

Forum rules
Questions about variants being run on the main site go here.

Fall of Empire

Postby beowulf7 » 03 Mar 2009, 13:25

I'm looking for a few people to trial a new game. It's based around the end of the Roman Empire with powers including Roman, Romanised and Germanic states. The twists would be 1) The game rules are subtly different depending on whether you are part of a Empire, Republic or Kingdom 2) Players define their allegiance as part of the moves and in the winter the whole team's units are measured for support as one.

Thus the new actions you might have include
Part of the empire breaking away to proclaim a new caeser
A Germanic tribe raising a caeser
Withdrawal of winter supplies by one team member causing another one's units to disband

Let me know if you want to help flesh this out. No promises for real speedy progress as 1) I am busy 2) This idea is 20 years in the making already!
Ok here's a link to the map....
http://picasaweb.google.co.uk/greg.al.healy/RomanDip#
You will see Cities (Black circle), Forts (Black Rings) and Farms (Black elipses)

Opening states
Who Led by Leadership SCs Pieces Placing Speciality
Rome Rome Emperor 5 Cities 5 Choice
Carthage Rome Tribune 5 Cities 4 Choice
Septem Rome Tribune 6 Cities 5 Choice
Byzantium Byzantium Emperor 5 Cities 5 Choice
Ponitica Byzantium Tribune 5 Cities 4 Choice
Aegyptus Byzantium Tribune 5 Cities 4 Choice
Celts - Chief 6 Cities 4 Choice All units have marine capability
Vikings - Chief 1 City, 3 farms 3 Choice All units have marine capability
Saxons - Chief 4 farms 3 Choice All units have marine capability
Vandals - Chief 4 farms 3 Choice
Huns - Chief 1 City, 4 farms 3 Choice



SCs Elegibility
Emperor +1 Army Build on city or farm 10 SCs (ind or combined)
Tribune Build on city or farm One Roman city
King + 1 Army Units must over winter in SCs - Build on farms 10 SCs (ind or combined)
Chief Units must over winter in farm or fort - Build on farms One SC


Land Unit
Marine unit Must overwinter in SC

Years are made up of three parts, a spring offensive, an autumn offensive, a winter.
Leader ship styles:
Chief/Tribune: Normal arrangement, one unit for every SC owned
King/Emperor: Must control (directly or through chiefs) at least 10 units. Gets an extra (personal bodyguard) unit in the field. A kingdom or Empire is dealt with as a single entity for the sake of builds/disbands.
Submitting orders - you make clear your allegiance as either “Self”, “King x” or “Emperor x”

Victory conditions:
Only Emperors and Kings can win
Solo: 22 centres
Dual: 32 centres (must be agreed by all Emperors)
Shared: by up to 6 players (agreed by all existing players)
Last edited by beowulf7 on 05 Mar 2009, 18:47, edited 3 times in total.
User avatar
beowulf7
 
Posts: 2431
Joined: 07 Jan 2009, 17:55
Location: Kent, UK
Class: Diplomat
Standard rating: (938)
All-game rating: (946)
Timezone: GMT

Re: Fall of Empire

Postby deanchuk » 03 Mar 2009, 22:10

sounds cool, if its coming out im totaly in :D
Good luck with doing that! :)
If you dont see the idiot of Europe, its you
The Playdip community votes:
Most active on forum-Gold
best suggestions-Gold

Manager of "Hey Deanchuk ATE The Young War Doctor Malcolm Smith" best team on league
deanchuk
 
Posts: 3504
Joined: 25 Dec 2008, 21:26
Location: Princeton, NJ\Israel
Class: Ambassador
Standard rating: (1000)
All-game rating: (1000)
Timezone: GMT-5

Re: Fall of Empire

Postby beowulf7 » 04 Mar 2009, 18:41

Ok here's a link to the map....
http://picasaweb.google.co.uk/greg.al.healy/RomanDip#
You will see Cities (Black circle), Forts (Black Rings) and Farms (Black elipses)

Forts do NOT count as SCs however certain units must overwinter in a city, for or farm.

The Idea is that the barbarians are encouraged to grown and then raid to capture cities. But as the game progresses they need to "Romanocise" to grow further.

barbarians start as independent Chiefs. (5 of them)

The Western empire is three Tribunes who elect an emperor , Same in the east

At the front of their orders each player names themselves OR the person which they serve. They then move their units independently. However winter builds/disbands take the whole group into question.
User avatar
beowulf7
 
Posts: 2431
Joined: 07 Jan 2009, 17:55
Location: Kent, UK
Class: Diplomat
Standard rating: (938)
All-game rating: (946)
Timezone: GMT

Re: Fall of Empire

Postby deanchuk » 04 Mar 2009, 21:28

looks cool
remember im in hehe
If you dont see the idiot of Europe, its you
The Playdip community votes:
Most active on forum-Gold
best suggestions-Gold

Manager of "Hey Deanchuk ATE The Young War Doctor Malcolm Smith" best team on league
deanchuk
 
Posts: 3504
Joined: 25 Dec 2008, 21:26
Location: Princeton, NJ\Israel
Class: Ambassador
Standard rating: (1000)
All-game rating: (1000)
Timezone: GMT-5

Re: Fall of Empire

Postby beowulf7 » 05 Mar 2009, 01:15

Thanks, Deanchuk, I'll gather a few then get a draft set of rules and we can play a little

I need another 3 to 5 people folks!
User avatar
beowulf7
 
Posts: 2431
Joined: 07 Jan 2009, 17:55
Location: Kent, UK
Class: Diplomat
Standard rating: (938)
All-game rating: (946)
Timezone: GMT

Re: Fall of Empire

Postby jeanphi » 05 Mar 2009, 08:51

Counjt me in if you have space for a player: it sounds fun!
Just don't forget: it is a GAME. The only reason to play is for fun.
FIER D'ETRE LYONNAIS
User avatar
jeanphi
 
Posts: 5164
Joined: 26 May 2008, 17:56
Location: Chicago
Class: Diplomat
Standard rating: (1000)
All-game rating: (1000)
Timezone: GMT-6

Re: Fall of Empire

Postby ak47 » 02 Apr 2009, 19:54

I'm in if it comes together. never played a forum game before but i'm eager try this one.
Firefly Mafia in queue. Express interest here
"Curse your sudden but inevitable betrayal"
"Ha ha ha Mine is an evil laugh!"
Forever the King of Mafia
Lover of Bacon
User avatar
ak47
 
Posts: 2165
Joined: 13 Feb 2008, 02:38
Location: New Jersey
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-5

Re: Fall of Empire

Postby TheRedArmy » 02 Apr 2009, 20:06

I'm very interested. I think I need a bit of clarification on the rules, before I can definitely say I'm in though. I'm not quite following...can someone give a step-by-step explanation, please?
Focus. Control. Conviction. Resolve. A true ace lacks none of these attributes. Nothing can deter you from the task at hand except your own fears.
Proud Member of the Diplomacy League team, The Force.
New to Diplomacy? Join a Mentor Game!
User avatar
TheRedArmy
 
Posts: 2347
Joined: 14 Jan 2009, 19:13
Location: New Iberia, Louisiana
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-6


Return to Play-by-Forum Dip

Who is online

Users browsing this forum: No registered users and 1 guest

cron