Full 1 Improvements - stage 2

Details of Waterice Man's development of the game.

Full 1 Improvements - stage 2

Postby Waterice man » 06 Nov 2009, 23:57

Right, I've done the map. Comments please, then we can start looking at units and territory names

Full 2a.gif
Full 2a.gif (138.61 KiB) Viewed 2107 times
Last edited by Waterice man on 07 Nov 2009, 15:57, edited 1 time in total.
Why did the chicken cross the Möbius strip?

The word 'surrender' derives from old French
User avatar
Waterice man
 
Posts: 4677
Joined: 31 Dec 2008, 18:36
Location: Britain. Chances are, you used to be in our empire
Class: Diplomat
All-game rating: (1000)
Timezone: GMT

Re: Full 1 Improvements - stage 2

Postby poflaco » 07 Nov 2009, 02:05

I was wondering, couldn't you redistribute European Supply centers to better reflect their territory. Romania, Bulgaria and Greece are pretty much completely exposed though they are part of the EU. Perhaps Romania can get a supply center, as they do have a high population for the countries in that area, and you are trying to portray the modern world.

Otherwise, the map looks pretty cool. Good luck with everything.
Until you stalk and overrun, you can't devour anyone.

Currently Playing: Modern, Versailles II
Games won: Versailles (2 way draw)
User avatar
poflaco
 
Posts: 697
Joined: 29 Dec 2008, 23:06
Location: A Chicago Suburb
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-6

Re: Full 1 Improvements - stage 2

Postby DOI » 07 Nov 2009, 09:53

You've filled my Russian heart with hope. Wasn't Clipperton going to be EU though?
"May the peace last for as long as it remains useful to us."
- Tokugawa, in Civilization IV
User avatar
DOI
 
Posts: 3295
Joined: 02 Jul 2009, 05:06
Location: Edmonton
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-7

Re: Full 1 Improvements - stage 2

Postby Waterice man » 07 Nov 2009, 15:57

A little error. Fixed.
Why did the chicken cross the Möbius strip?

The word 'surrender' derives from old French
User avatar
Waterice man
 
Posts: 4677
Joined: 31 Dec 2008, 18:36
Location: Britain. Chances are, you used to be in our empire
Class: Diplomat
All-game rating: (1000)
Timezone: GMT

Re: Full 1 Improvements - stage 2

Postby Waterice man » 07 Nov 2009, 23:45

poflaco wrote:I was wondering, couldn't you redistribute European Supply centers to better reflect their territory. Romania, Bulgaria and Greece are pretty much completely exposed though they are part of the EU. Perhaps Romania can get a supply center, as they do have a high population for the countries in that area, and you are trying to portray the modern world.

Otherwise, the map looks pretty cool. Good luck with everything.


The problem with that is that it precludes Turkey from gaining any early builds.
Why did the chicken cross the Möbius strip?

The word 'surrender' derives from old French
User avatar
Waterice man
 
Posts: 4677
Joined: 31 Dec 2008, 18:36
Location: Britain. Chances are, you used to be in our empire
Class: Diplomat
All-game rating: (1000)
Timezone: GMT

Re: Full 1 Improvements - stage 2

Postby poflaco » 08 Nov 2009, 00:26

Waterice man wrote:
poflaco wrote:I was wondering, couldn't you redistribute European Supply centers to better reflect their territory. Romania, Bulgaria and Greece are pretty much completely exposed though they are part of the EU. Perhaps Romania can get a supply center, as they do have a high population for the countries in that area, and you are trying to portray the modern world.

Otherwise, the map looks pretty cool. Good luck with everything.


The problem with that is that it precludes Turkey from gaining any early builds.


I see, so i guess its unavoidable for Turkey to technically "invade" the EU in the variant. Well, the map looks pretty good! Good luck!
Until you stalk and overrun, you can't devour anyone.

Currently Playing: Modern, Versailles II
Games won: Versailles (2 way draw)
User avatar
poflaco
 
Posts: 697
Joined: 29 Dec 2008, 23:06
Location: A Chicago Suburb
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-6

Re: Full 1 Improvements - stage 2

Postby kininvie » 08 Nov 2009, 02:13

How about drawing in Moldava and making it a neutral (after all a lot of people seem to have claims on it in RL). It gives Turkey another centre to aim for and partially solves the Russian problem with SE Europe I mentioned.

Further: Please look again at splitting LABS. I reckon at the moment the NE of the American continent can be defended by 2 units against any opposition from the sea.
Away, and mock the time with fairest show:
False face must hide what the false heart doth know.

(Macbeth - W. Shakespeare)
User avatar
kininvie
Elite Sponsor
Elite Sponsor
 
Posts: 883
Joined: 24 Dec 2008, 00:34
Location: Scotland in an extremely isolated position miles from anywhere
Class: Diplomat
All-game rating: (1000)
Timezone: GMT


Return to Development Information

Who is online

Users browsing this forum: No registered users and 0 guests

cron