This isn’t exactly a rules question, but here seems to be the best place to discuss it.
I’m looking for some thoughts from expert / experienced players. Please don’t be mislead by the start date I joined this site- I played a handful of games a decade ago and a handful of games recently.
I play with a group of real-life friends. None of us are experienced gamers. The first two games we played, the draw option was disabled. In the most recent game the draw option was left on. Along with one other person I ended up drawing (winning???) the game. We have been criticised by the other members of the group for using the tactic and accused of bad sportsmanship (all in a good-hearted way, but still!!) I’m pretty sure that I’m the only person in the group who has played online games with strangers as well, so I’m aware that a high percentage of games on here do end in draws.
We’re now debating about whether to make draws available in future games. My argument is that we should. I feel this because in my opinion there are quite a few flaws in Diplomacy that are actually reduced by allowing draws...
I think draws reduce the amount of luck involved. I know I’m being brave mentioning luck on a diplomacy forum and don’t want this to turn into a big debate about that! My argument is that In a solo wins only game, any alliance that forms that doesn’t involve me can only be successful for one person. Therefore anyone else in that alliance is making a big mistake being part of it because in the end they are not going to win. I am going to massively suffer by the ‘bad’ moves of that player if I can’t break the alliance. However good I am at sending persuasive emails and predicting their moves, I am eventually going to lose if I can’t break the alliance and I may well not be able to. I’m suffering from the poor play of something else.
Also, (I accept this is a slight contradiction), if I manage to make an alliance myself, I know for certain that at some point my partner is going to try and backstab me. If my partner wants to win he has no choice. In general terms There is no way I can attack someone else and also cover a potential backstab. Therefore I have to submit a set of moves and then hope that my ally and my opponents moves work well to help me. I know I may well get backstabbed, but I’ve taken the risk of not defending against it and then just hoped that I won’t be. If I have the carrot to dangle of keeping the alliance right until the end of the game and sharing a win, I can focus on one thing and not the other, therefore increasing the tactical element of the game. Of course, the alliance doesn’t have to last for ever, it just has to have the potential to.
Also draws Lessen the possibility of desperation tactics (ie moving out of supply centres to favour one person in an attempt to break and alliance). This has happened in two games I’ve played. I’m theory this tactic should always work in solo win games as the person not benefitting is not going to want his ‘ally’ to win. But may well not work if they can draw. Ideally it’s a tactic that shouldn’t happen so I’d rather there was a deterrent to using it.
Finally I think draws make the game shorter! Which is a good thing in my opinion.
Just interested in what more experienced players think. Feel free to agree or disagree.