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Re: Chesspolitik (4p): Currently Recruiting! (2/4)

PostPosted: 18 Jan 2019, 00:14
by StarkAdder
Interesting idea. I'll bite. Sign me up please.

StarkAdder

Re: Chesspolitik (4p): Currently Recruiting! (3/4)

PostPosted: 18 Jan 2019, 01:25
by NoPunIn10Did
Excellent! Now we need just one more player!

Re: Chesspolitik (4p): Currently Recruiting! (3/4)

PostPosted: 18 Jan 2019, 01:46
by GhostEcho
Well since sinny went to all the bother of sending me a message about the game, I guess I'll play...

Re: Chesspolitik (4p): Currently Recruiting! (3/4)

PostPosted: 18 Jan 2019, 02:49
by NoPunIn10Did
Hurray!

I’ll announce powers soon. First orders will likely be due next Thursday or the Monday after.

Re: Chesspolitik (4p): Ready to Go! (4/4)

PostPosted: 18 Jan 2019, 08:46
by Don Juan of Austria
Can I be an observer/reserve please? :)

Re: Chesspolitik (4p): Ready to Go! (4/4)

PostPosted: 18 Jan 2019, 16:11
by Groo
Really interesting!

I'll be observing. I think it is harder than it looks.

Re: Chesspolitik (4p): Rules & Recruitment

PostPosted: 12 Feb 2019, 19:12
by NoPunIn10Did
I just realized that I'd forgotten to post a modified version of the house rules in the case of missing winter adjustments. While other house rules from the Tournament are still in effect, I needed to clarify (since there are no fleets and armies).

They are reprinted below.

Missed Winter Orders/Adjustments
Similar to normal Diplomacy, if you miss submitting Build orders for a Winter turn, you will forfeit the relevant build(s) that turn. If you don’t submit the required number of Destroy orders, I will destroy units using the following priorities.

  1. Destroy units that are not occupying an SC.
  2. Destroy units that are the furthest from your Home Supply Centers (those you started the game with).
  3. Destroy Knights before Kings.
  4. If units are still equal in priorities 1, 2, & 3, destroy units in alphanumeric order, using their spaces' letter-number coordinates.