Fedual Diplomacy Spring 1100 adjudication - slight delay

15-player variant starting in 1100 with very different powers rules. Created by his_flyness. GM: his_flyness. Game ended with no resolution.

Fedual Diplomacy Spring 1100 adjudication - slight delay

Postby his_flyness » 18 Jan 2010, 07:07

I'm still waiting on orders from a few players. Offending players have been warned, and a SHORT grace-period is in effect. If they don't get orders in soon, the game will move on.

Thanks to everyone who got things to me on time. Your moves are now final, as I don't want to let the knowledge of a NMR affect anyone's moves.

Once I get moves or the grace-period expires, I'll have the map posted very shortly.
"Leave the gun. Take the cannoli." The Godfather
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Re: Fedual Diplomacy Spring 1100 adjudication - slight delay

Postby kaiseralexander » 18 Jan 2010, 10:28

What's an NMR?
Someday, I shall rule the world, and all you peons shall be my slaves! BWAHAHAHAHAHAHAHAHAH!
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Re: Fedual Diplomacy Spring 1100 adjudication - slight delay

Postby DOI » 18 Jan 2010, 16:49

You are clearly someone we want in our games. NMR = No Movement Round, when no orders are submitted and all of your units hold.
"May the peace last for as long as it remains useful to us."
- Tokugawa, in Civilization IV
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