It seems to me that some of my earlier comments were misinterpreted. There's nothing wrong with either division, all I'm suggesting is that for sub allocation to different divisions the same system is used as for new player allocation to divisions when the league begins every year. Regarding which rank to use, I would recommend the standard game rank instead of the all-game one, as the league itself only plays standard games. As for incentivizing subs, yes that makes sense that there should be incentives. An average score still achieves that, as currently whose score a sub inherits is actually random (and in fact likely to be a low score if we assume that dropouts generally quit because they are not doing well). I do like the idea of not replacing players in round 4.
Regarding deadlines and number of games, as Mike pointed out it's going to be hard to get consensus there. One thing to note, is that a player who likes playing many games at a time can always get there by joining other non-PDL games. On the other hand, a player who can only play 1-2 games at a time (e.g. someone with a full time job and young kids such as myself) could be discouraged from joining the league because of the amount of the commitment required when the game load is big. As for the deadlines themselves, I had communications issues even in the late game in at least one case, where because of my correspondent's busy life I received a proposal for a potential 2-way only 3 hours before the deadline. However, because of the time difference I only read it 30 min before the deadline (at 7am), which felt too rushed to commit to it (166092. PDL D1 Mar B, correspondent was Groo). In fact, if the game is dragging in the late game people can always finalize, but that was extremely rare in the league which means that people needed the time (I finalized a few times myself, but others didn't when I did).
Also, to answer the below:
mjparrett wrote:Just reading @MasterGRs post again and I have a question... You want fewer games with the same people (I look forward to the post on the this because I am convinced there is a better maths solution out there), but you want a ratings cap/the standard in Div 1 to remain high?
Quite simply I don't think the player pool is there for that. When I started it I messaged a chunk of the top 25 players on this site and there wasn't the interest. I don't know why. Maybe it would be different now. Maybe people just don't read the forums and are aware of it. I agree the whole point of the league concept is you should be playing players of similar skill and it should be competitive. But if only 40 people from this whole site with ratings from yours down to a 700/800 player join, then you will invariably get games with a real mix of ability.
Potentially if you have fewer games you will also have a smaller player pool, which could make fewer repeats easier... But I agree with you that the fewer repeats is just not trivial. In any case, I think overall the divisions were balanced alright given the constraints that you mention above, the main issue that I found was that subs were not allocated accordingly (and TTBen confirmed they were allocated randomly), which can be fixed fairly easily as discussed above. Even if there is no cap because there aren't enough players interested, just sorting the subs by rank and allocating them accordingly will make a big difference since as you mentioned, "the whole point of the league concept is you should be playing players of similar skill and it should be competitive".
With all that said, some of my games were extremely competitive and I really enjoyed them, even if they left me a little scarred!