Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Bounced 1v1 BER to PUN - Resolved PUN S BER to Carthage - Invalid order, no unit GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved SIC sup BER-PUN - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD - Cut Bay-The - Invalid order, no unit
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Bounced 2v2 Min S Mil - Cil - Resolved Byz - Mil - Bounced 1v1
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Invalid order, no unit tyr sup dam - ara - Invalid order, no unit cil sup sid hold - Cut cyp sup Cil HOLD - Resolved che sup sip - hold - Cut, dislodged, retreat needed sip sup che - hold - Cut
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Bounced 1v1 lep - cyr - Bounced 1v1 syr - sid - Resolved tye s f syr - sid - Resolved ara - dam - Invalid Order, no unit gop - egy - Resolved lib - cyr - Bounced 1v1
Fall 5AD Changes:
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Bounced 1v1 BER to Carthage - Bounced 1v1 PUN S BER to Carthage - Invalid order, no unit GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD - Cut Bay-The - Invalid order, no unit
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Bounced 2v2 Min S Mil - Cil - Resolved Byz - Mil - Bounced 1v1
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Invalid order, no unit tyr sup dam - ara - Invalid order, no unit cil sup sid hold - Cut cyp sup Cil HOLD - Resolved che sup sip - hold - Cut, dislodged, retreat needed sip sup che - hold - Cut
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Bounced 1v1 lep - cyr - Bounced 1v1 syr - sid - Resolved tye s f syr - sid - Resolved ara - dam - Invalid Order, no unit gop - egy - Resolved lib - cyr - Bounced 1v1
Spring 5AD Changes:
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE Tar to Sag LIG to BER BER to Carthage PUN S BER to Carthage GOT to Tha TYN to AUS Vin H
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD Bay-The (F Car HOLD) - Dislodged
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che Dac - Che Bit - Sip Mil - Cil Min S Mil - Cil Byz - Mil
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara tyr sup dam - ara cil - sid cyp sup Cil HOLD che sup sip - hold sip sup che - hold
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr lep - cyr syr - sid tye s f syr - sid ara - dam gop - egy lib - cyr
Fall 4AD Changes:
Fall3AD-Fall3AD.gif (68.74 KiB) Viewed 2264 times
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Resolved BER to Carthage - Resolved PUN S BER to Carthage - Resolved GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD - Cut Bay-The - Resolved (F Car HOLD) - Dislodged, Retreat needed
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Resolved Min S Mil - Cil - Resolved Byz - Mil - Resolved
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Resolved 2v1 tyr sup dam - ara - Resolved cil - sid - Bounced 1v1, dislodged, retreat needed cyp sup Cil HOLD - Does not correspond che sup sip - hold - Cut, dislodged, retreat needed[ sip sup che - hold - Cut
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Invalid Order, no such unit lep - cyr - Bounced 1v1 syr - sid - Invalid Order, no such unit tye s f syr - sid - Invalid Order, no such unit ara - dam - Bounced 1v1, dislodged, retreat needed gop - egy - Resolved lib - cyr - Bounced 1v1
Spring 4AD Changes:
Fall3AD-Spring4AD.gif (68.54 KiB) Viewed 2283 times
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Resolved BER to Carthage - Resolved PUN S BER to Carthage - Resolved GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: F Tha sup Car HOLD - Cut Bay-The - Invalid Order, no such unit (F Car HOLD) - Dislodged Retreat needed
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Resolved Min S Mil - Cil - Resolved Byz - Mil - Resolved
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Invalid order, no such unit tyr sup dam - ara - Support failed, does not match cil - sid - Bounced 1v1, dislodged, retreat needed cyp sup Cil HOLD - Does not correspond che sup sip - hold - Cut, dislodged, retreat needed sip sup che - hold - Cut
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Bounced 1v1 lep - cyr - Bounced 1v1 syr - sid - Invalid Order, no such unit tye s f syr - sid - Invalid Order, no such unit ara - dam - Invalid Order, no such unit gop - egy - Resolved lib - cyr - Bounced 1v1
Original Orders:
Only one small TT change, but the implications were pretty significant for Egypt, Carthage, and Persia. Retreats are due 7/19 at 0500 UTC (0100 EDT).
Fall3AD.gif (68.31 KiB) Viewed 2312 times
Rome (red) - nanooktheeskimo - TT Points: 7 TT Orders: None Current Orders: Sag to IBE - Resolved Tar to Sag - Resolved LIG to BER - Resolved BER to Carthage - Resolved PUN S BER to Carthage - Resolved GOT to Tha - Bounced 1v1 TYN to AUS - Resolved Vin H - Resolved
Carthage (blue) - I Love Italy - TT Points: 4 TT Orders: None Current Orders: All units hold (FYI, this was an explicit order, not an NMR) - Resolved (F Car HOLD) - Dislodged Retreat needed
Greece (green) - Aeschines - TT Points: 7 TT Orders: None Current Orders: Bla S Dac - Che - Resolved Dac - Che - Resolved Bit - Sip - Bounced 1v1 Mil - Cil - Resolved Min S Mil - Cil - Resolved Byz - Mil - Resolved
Persia (gray) - ferdy0 - TT Points: 5 TT Orders: Fall 2AD Tye Hold Current Orders: dam - ara - Resolved tyr sup dam - ara - Resolved cil - sid - Bounced 1v1, dislodged, retreat needed cyp - hold - Resolved che sup sip - hold - Cut, dislodged, retreat needed sip sup che - hold
Egypt (yellow) - EpicDim - TT Points: 4 TT Orders: None Current Orders: mem - cyr - Invalid Order, no such unit lep - cyr - Bounced 1v1 syr - sid - Bounced 1v1 tye s f syr - sid - Invalid Order, no such unit ara - dam - Bounced 1v1, dislodged, retreat needed gop - egy - Resolved lib - cyr - Bounced 1v1
Re: Fall 3AD Orders
Posted: 18 Jul 2016, 21:33
by EpicDim
Persia gave too many orders. They only had 6 units in Spring 3AD when it was the present, but provided 7 orders.
Re: Fall 3AD Orders
Posted: 18 Jul 2016, 23:13
by marsman57
By the game rules, Gal-Mil will need to go unreported. This will cause Byz-Mil to succeed. I do not believe it changes anything else. This sucks given there is a hold above that could have been unordered, but alas the rules are clear and don't give wiggleroom.
New map when I report retreats.
Re: Fall 3AD Orders
Posted: 19 Jul 2016, 00:52
by ferdy0
What???
but you can order builds when you dont have any.
Thats an unfair and unbalanced rule.
Re: Fall 3AD Orders
Posted: 19 Jul 2016, 00:57
by Nanook
ferdy0 wrote:What???
but you can order builds when you dont have any.
Thats an unfair and unbalanced rule.
It's a rule that's been there since the start. It can't be that unbalanced if we all have to play with it.
Re: Fall 3AD Orders
Posted: 19 Jul 2016, 01:00
by ferdy0
nanooktheeskimo wrote:
ferdy0 wrote:What???
but you can order builds when you dont have any.
Thats an unfair and unbalanced rule.
It's a rule that's been there since the start. It can't be that unbalanced if we all have to play with it.
then there should be the same rule for builds.
Re: Fall 3AD Orders
Posted: 19 Jul 2016, 05:39
by marsman57
The rules were open for comment for some time before the game began, and no one commented that they believed they're was a problem. If you're curious, it's designed as a balance issue to keep players from entering dozens of orders for every possible map/territory combination.
I admit that when I wrote the rules I didn't foresee the situation where a player orders a number of units more than their total at the start of the phase but equal or less than their total when the phase actually processes. There may be room for a tweak there before game two.
Re: Fall 3AD Orders
Posted: 19 Jul 2016, 09:50
by ferdy0
marsman57 wrote:The rules were open for comment for some time before the game began, and no one commented that they believed they're was a problem. If you're curious, it's designed as a balance issue to keep players from entering dozens of orders for every possible map/territory combination.
I admit that when I wrote the rules I didn't foresee the situation where a player orders a number of units more than their total at the start of the phase but equal or less than their total when the phase actually processes. There may be room for a tweak there before game two.
I mean I ordered the amount of units now avaliable for the present.
Also remember you I only rejoined the game during the country distibution.
Re: Fall 3AD Orders
Posted: 19 Jul 2016, 13:34
by marsman57
I realize that is a gap in the rules. Let me think about it some more. I won't adjudicate retreats before a final ruling.