Fall 2AD Orders

A game in which players accumulate points to alter past orders. Designed and GM'ed by Marsman57. Ended in a 3 way draw shared by EpicDim (Egypt), Aeschines (Greece), and Nanooktheeskimo (Rome)

Moderator: Morg

Fall 2AD Orders

Postby marsman57 » 02 Jul 2016, 05:57

Spring 5AD Changes:
Image

Rome (red) - nanooktheeskimo - TT Points: 5
TT Orders:
None
Fall Orders:
AUS S TYN to Sic - Resolved
TYN to Sic - Resolved
Etr to Mas - Resolved
LIG to Bal - Resolved
Sad to PUN - Illegal Order, no unit in Sad.
Vin H - Resolved


Carthage (blue) - I Love Italy - TT Points: 2
TT Orders:
Change Spring 2AD Orders (3 points)
F Car-Got
A Cir-Pha
A Tha-Num
Fall Orders:
F Lep-Gos - Illegal Order, no such unit
A Num-Lep - Bounced 1v1
A Mau-Sah - Resolved
A Pha-Mar - Resolved
A Got-Lib - Illegal Order, no such unit.


Greece (green) - Aeschines - TT Points: 5
TT Orders:
None
Fall Orders:
Dac-Sip - Bounced 2v2
Bla c Dac-Sip - Resolved
Gal s Dac-Sip - Resolved
Mace-Dac - Bounced 1v1
Aeg-Mil - Resolved
Min-Cil - Bounced 1v2


Persia (gray) - ferdy0 - TT Points: 5
TT Orders:
Spring 2AD (1 point)
Sip hold - Resolved
Fall Orders:
Arm - che - Resolved
cap sup sip - hold - Resolved
sip sup arm - che - Cut
tye-sid - Resolved
cil sup cyp - hold - Cut
cyp sup cil - hold - Resolved


Egypt (yellow) - EpicDim - TT Points: 6
TT Orders:
None
Fall Orders:
egy S jer - syr - Illegal Order, no unit in Jer
the - jer - Resolved
gop c the - jer - Resolved
syr - tye - Resolved
cyr - lep - Bounced 1v1
nab - ara - Resolved
jer - syr - Illegal Order, no unit in Jer

Rome Supply 9, Units 6 = 3 builds
Carthage Supply 5, Units 5 = 0 builds
Greece Supply 6, Units 6 = 0 builds
Persia Supply 6, Units 6 = 0 builds
Egypt Supply 7, Units 6 = 1 builds

Fall 4AD Changes:
Fall2AD-Fall3AD.gif
Fall2AD-Fall3AD.gif (68.25 KiB) Viewed 577 times


Rome (red) - nanooktheeskimo - TT Points: 5
TT Orders:
None
Fall Orders:
AUS S TYN to Sic - Resolved
TYN to Sic - Resolved
Etr to Mas - Resolved
LIG to Bal - Resolved
Sad to PUN - Illegal Order, no unit in Sad.
Vin H - Resolved


Carthage (blue) - I Love Italy - TT Points: 2
TT Orders:
Change Spring 2AD Orders (3 points)
F Car-Got
A Cir-Pha
A Tha-Num
Fall Orders:
F Lep-Gos - Illegal Order, no such unit
A Num-Lep - Bounced 1v1
A Mau-Sah - Resolved
A Pha-Mar - Resolved
A Got-Lib - Illegal Order, no such unit.


Greece (green) - Aeschines - TT Points: 5
TT Orders:
None
Fall Orders:
Dac-Sip - Bounced 2v2
Bla c Dac-Sip - Resolved
Gal s Dac-Sip - Resolved
Mace-Dac - Bounced 1v1
Aeg-Mil - Resolved
Min-Cil - Bounced 1v2


Persia (gray) - ferdy0 - TT Points: 5
TT Orders:
Spring 2AD (1 point)
Sip hold - Resolved
Fall Orders:
Arm - che - Resolved
cap sup sip - hold - Resolved
sip sup arm - che - Cut
tye-sid - Bounced 1v1
cil sup cyp - hold - Cut
cyp sup cil - hold - Resolved


Egypt (yellow) - EpicDim - TT Points: 6
TT Orders:
None
Fall Orders:
egy S jer - syr - Illegal Order, no unit in Jer
the - jer - Resolved
gop c the - jer - Resolved
syr - sid - Bounced 1v1
cyr - lep - Bounced 1v1
nab - ara - Resolved
jer - syr - Illegal Order, no unit in Jer

Rome Supply 9, Units 6 = 3 builds
Carthage Supply 5, Units 5 = 0 builds
Greece Supply 6, Units 6 = 0 builds
Persia Supply 7, Units 6 = 1 builds
Egypt Supply 6, Units 6 = 0 builds


Spring 4AD Changes:
Image

Rome (red) - nanooktheeskimo - TT Points: 5
TT Orders:
None
Fall Orders:
AUS S TYN to Sic - Resolved
TYN to Sic - Resolved
Etr to Mas - Resolved
LIG to Bal - Resolved
Sad to PUN - Illegal Order, no unit in Sad.
Vin H - Resolved


Carthage (blue) - I Love Italy - TT Points: 2
TT Orders:
Change Spring 2AD Orders (3 points)
F Car-Got
A Cir-Pha
A Tha-Num
Fall Orders:
F Lep-Gos - Illegal Order, no such unit
A Num-Lep - Bounced 1v1
A Mau-Sah - Resolved
A Pha-Mar - Resolved
A Got-Lib - Illegal Order, no such unit.


Greece (green) - Aeschines - TT Points: 5
TT Orders:
None
Fall Orders:
Dac-Sip - Bounced 2v2
Bla c Dac-Sip - Resolved
Gal s Dac-Sip - Resolved
Mace-Dac - Bounced 1v1
Aeg-Mil - Resolved
Min-Cil - Bounced 1v2


Persia (gray) - ferdy0 - TT Points: 5
TT Orders:
Spring 2AD (1 point)
Sip hold - Resolved
Fall Orders:
Arm - che - Resolved
cap sup sip - hold - Resolved
sip sup arm - che - Cut
tye HOLD - Resolved
cil sup cyp - hold - Cut
cyp sup cil - hold - Resolved


Egypt (yellow) - EpicDim - TT Points: 6
TT Orders:
None
Fall Orders:
egy S jer - syr - Illegal Order, no unit in Jer
the - jer - Resolved
gop c the - jer - Resolved
syr - sid - Resolved
cyr - lep - Bounced 1v1
nab - ara - Resolved
jer - syr - Illegal Order, no unit in Jer

Rome Supply 9, Units 6 = 3 builds
Carthage Supply 5, Units 5 = 0 builds
Greece Supply 6, Units 6 = 0 builds
Persia Supply 6, Units 6 = 0 builds
Egypt Supply 7, Units 6 = 1 builds

Fall 3AD Changes:
[spoiler]
Fall2AD-Fall3AD.gif
Fall2AD-Fall3AD.gif (68.25 KiB) Viewed 577 times


Rome (red) - nanooktheeskimo - TT Points: 5
TT Orders:
None
Fall Orders:
AUS S TYN to Sic - Resolved
TYN to Sic - Resolved
Etr to Mas - Resolved
LIG to Bal - Resolved
Sad to PUN - Illegal Order, no unit in Sad.
Vin H - Resolved


Carthage (blue) - I Love Italy - TT Points: 2
TT Orders:
Change Spring 2AD Orders (3 points)
F Car-Got
A Cir-Pha
A Tha-Num
Fall Orders:
F Lep-Gos - Illegal Order, no such unit
A Num-Lep - Bounced 1v1
A Mau-Sah - Resolved
A Pha-Mar - Resolved
A Got-Lib - Illegal Order, no such unit.


Greece (green) - Aeschines - TT Points: 5
TT Orders:
None
Fall Orders:
Dac-Sip - Bounced 2v2
Bla c Dac-Sip - Resolved
Gal s Dac-Sip - Resolved
Mace-Dac - Bounced 1v1
Aeg-Mil - Resolved
Min-Cil - Bounced 1v2


Persia (gray) - ferdy0 - TT Points: 5
TT Orders:
Spring 2AD (1 point)
Sip hold - Resolved
Fall Orders:
Arm - che - Resolved
cap sup sip - hold - Resolved
sip sup arm - che - Cut
tye HOLD - Resolved
cil sup cyp - hold - Cut
cyp sup cil - hold - Resolved


Egypt (yellow) - EpicDim - TT Points: 6
TT Orders:
None
Fall Orders:
egy S jer - syr - Illegal Order, no unit in Jer
the - jer - Resolved
gop c the - jer - Resolved
syr - tye - Bounced 1v1
cyr - lep - Bounced 1v1
nab - ara - Resolved
jer - syr - Illegal Order, no unit in Jer

Rome Supply 9, Units 6 = 3 builds
Carthage Supply 5, Units 5 = 0 builds
Greece Supply 6, Units 6 = 0 builds
Persia Supply 7, Units 6 = 1 builds
Egypt Supply 6, Units 6 = 0 builds

Spring 3AD Changes:
Fall2AD-Spring3AD.gif
Fall2AD-Spring3AD.gif (68.42 KiB) Viewed 583 times


Rome (red) - nanooktheeskimo - TT Points: 5
TT Orders:
None
Fall Orders:
AUS S TYN to Sic - Resolved
TYN to Sic - Resolved
Etr to Mas - Resolved
LIG to Bal - Resolved
Sad to PUN - Illegal Order, no unit in Sad.
Vin H - Resolved


Carthage (blue) - I Love Italy - TT Points: 2
TT Orders:
Change Spring 2AD Orders (3 points)
F Car-Got
A Cir-Pha
A Tha-Num
Fall Orders:
F Lep-Gos - Illegal Order, no such unit
A Num-Lep - Bounced 1v1
A Mau-Sah - Resolved
A Pha-Mar - Resolved
A Got-Lib - Illegal Order, no such unit.


Greece (green) - Aeschines - TT Points: 5
TT Orders:
None
Fall Orders:
Dac-Sip - Bounced 2v2
Bla c Dac-Sip - Resolved
Gal s Dac-Sip - Resolved
Mace-Dac - Bounced 1v1
Aeg-Mil - Resolved
Min-Cil - Bounced 1v2


Persia (gray) - ferdy0 - TT Points: 5
TT Orders:
Spring 2AD (1 point)
Sip hold - Resolved
Fall Orders:
Arm - che - Resolved
cap sup sip - hold - Resolved
sip sup arm - che - Cut
tye - sid - Resolved
cil sup cyp - hold - Cut
cyp sup cil - hold - Resolved


Egypt (yellow) - EpicDim - TT Points: 6
TT Orders:
None
Fall Orders:
egy S jer - syr - Illegal Order, no unit in Jer
the - jer - Resolved
gop c the - jer - Resolved
syr - tye - Resolved
cyr - lep - Bounced 1v1

nab - ara - Resolved
jer - syr - Illegal Order, no unit in Jer

Rome Supply 9, Units 6 = 3 builds
Carthage Supply 5, Units 5 = 0 builds
Greece Supply 6, Units 6 = 0 builds
Persia Supply 6, Units 6 = 0 builds
Egypt Supply 7, Units 6 = 1 builds



Original orders:
Things started to get a little complicated this time. Some interesting stuff has cropped up with the orders though. Still no retreats, but I'll run a provisional phase alongside builds. If anyone cares to see those results before entering builds, just let me know and we'll extend as needed. Also, recall the rules for provisional builds. It may matter more this time than in 1AD. I know it's a holirday weekend in the US and Canada, so deadlines will be more fluid than usual. Try to ask for extra time if needed though.

Provisional retreats are due 7/3 at 0401 UTC (0001 EDT).
Builds are due 7/3 at 0401 UTC (0001 EDT).

Fall2AD.gif
Fall2AD.gif (68.5 KiB) Viewed 643 times


Rome (red) - nanooktheeskimo - TT Points: 5
TT Orders:
None
Fall Orders:
AUS S TYN to Sic - Resolved
TYN to Sic - Resolved
Etr to Mas - Resolved
LIG to Bal - Resolved
Sad to PUN - Illegal Order, no unit in Sad.
Vin H - Resolved


Carthage (blue) - I Love Italy - TT Points: 2
TT Orders:
Change Spring 2AD Orders (3 points)
F Car-Got - Illegal Order, Got not adjacent to Car. Unit HOLDS.
A Cir-Pha - Resolved
A Tha-Num - Resolved
Fall Orders:
F Lep-Gos - Resolved
A Num-Lep - Resolved
A Mau-Sah - Resolved
A Pha-Mar - Resolved
A Got-Lib - Illegal Order, no such unit.


Greece (green) - Aeschines - TT Points: 5
TT Orders:
None
Fall Orders:
Dac-Sip - Bounced 2v2
Bla c Dac-Sip - Resolved
Gal s Dac-Sip - Resolved
Mace-Dac - Bounced 1v1
Aeg-Mil - Resolved
Min-Cil - Bounced 1v2


Persia (gray) - ferdy0 - TT Points: 5
TT Orders:
Spring 2AD (1 point)
Sip hold - Resolved
Fall Orders:
Arm - che - Resolved
cap sup sip - hold - Resolved
sip sup arm - che - Cut
tye - sid - Bounced 1v1
cil sup cyp - hold - Cut
cyp sup cil - hold - Resolved


Egypt (yellow) - EpicDim - TT Points: 6
TT Orders:
None
Fall Orders:
egy S jer - syr - Illegal Order, no unit in Jer
the - jer - Resolved
gop c the - jer - Resolved
syr - sid - Bounced 1v1
nab - ara - Resolved
jer - syr - Illegal Order, no unit in Jer

Rome Supply 9, Units 6 = 3 builds
Carthage Supply 6, Units 5 = 1 builds
Greece Supply 6, Units 6 = 0 builds
Persia Supply 7, Units 6 = 1 builds
Egypt Supply 6, Units 6 = 0 builds
Last edited by marsman57 on 26 Aug 2016, 17:44, edited 7 times in total.
marsman57
 
Posts: 1473
Joined: 05 Oct 2009, 21:42
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Re: Fall 2AD Orders

Postby EpicDim » 02 Jul 2016, 15:05

Note to GM about adjudications. For TT orders you may not want to list resolution of those orders outside the time they are for since keeping that up to date will become very difficult and lead to inaccurate results.

It also makes it hard to read since the "resolved" orders merge with the current time when trying to figure out what happened. I'd like to suggest putting TT orders in italics too.
Gauls (Ad Arma) 3-way, Russia (Othello) 4-way, Austria (Crowded Othello) Solo, England (Devious GM 2) Solo, Egypt (Time Travel) 3-way, (Exploration: Great Expeditions) Solo, Han (Warring States 2) Solo
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