Devious GM Fall 1944

Diplomacy where the GM makes a set of unannounced predetermined random changes to the map, rules, etc based on one or more variants. Introduced by Pedros, GMed by Asudevil.

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Devious GM Fall 1944

Postby asudevil » 08 Dec 2015, 02:53

First things first. WB and SYR have had a vanishing border and are now the SC space of SYR

Then we had the removal of USA cavalry eliminating the last of the cavalry units.

Here are the rest of our orders. Builds due ASAP, but no later than 12/8 7pm East Coast time 5pm Arizona Time

Fall 44.gif
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England-EpicDim

D NWG – SCO----Bounced
D STO - OSL----Resolved
D DEN S D STO - OSL----Resolved
D WBS S D DEN----Resolved
D EBS - STO----Resolved
D GOB - FIN----Resolved
D LAT - LEN----Resolved
F NTH S A BEL----Resolved
A BEL S A RHI----Resolved
A RHI S A MUN----Resolved
A MUN S A SWI - AUS----Resolved
A SWI - AUS----Resolved
D BLA S Z ATH - BUL----Resolved

France-I Love Italy

Eliminated

Italy-Aeschines

Eliminated

Germany-marsman57

Bul-Buc----Resolved

Poland-JonS

Eliminated

Russia-sjg11

Eliminated

Turkey-Gooderian

Eliminated

MINORS

Sweden-sjg11

Eliminated

Spain-marsman57

MAO-ENG----Resolved
Por HOLD----Resolved
GOL-PIE----Resolved

Czechoslovakia-Aeschines

Eliminated

Yugoslavia-JonS

Eliminated

Rumania-Gooderian

Eliminated

Greece-EpicDim

Eliminated

Egypt-I Love Italy

ION move to TUN----Resolved

Zombies

IRE Hold----Resolved
WAL Hold----Resolved
LVP – SCO (move)----Resolved
CLY – SCO (support)----Resolved
OSLO – DEN----Bounced
LIT – LAT----Resolved
BRE Hold----Resolved
GASC Hold----Resolved
BUR – SWI (move)----Resolved
MAR – SWI (support)----Resolved
AUS – SWI (support)----Resolved
KRA Hold----Resolved
GAL Hold----Resolved
HUN Hold----Resolved
UKR Hold----Resolved
SEV Hold----Resolved
ARM Hold----Resolved
SMY Hold----Resolved
BEO – BUL (move)----Resolved
ATH – BUL (support)----Resolved
ALG – Hold----Resolved
LIB – Hold----Resolved
JER – Hold----Resolved
WB – Hold----Resolved
PAP - Hold----Resolved

Cavalry

SCO hold----ZOMBIED

Builds

England 14SC…12units…2builds
France 0SC…0units…ELIMINATED (as far as you know)
Germany 3SC…1units…2build
Poland 0SC…0units…ELIMINATED (as far as you know)
Italy 0SC…0units…ELIMINATED (as far as you know)
Russia 0SC…0units…ELIMINATED
Turkey 0SC…0units…ELIMINATED (as far as you know)

Spain 4SC…3unit…1builds
Sweden 0SC…0unit…ELIMINATED
Czechoslovakia 0SC…0unit…ELIMINATED
Yugoslavia 0SC…0unit…ELIMINATED
Greece 0SC…0unit…ELIMINATED
Rumania 0SC…0unit…ELIMINATED
Egypt 2SC…1unit…1builds


LOTSS
England 8
Spain 6
Egypt 2
Germany 1


England maintains the lead for LOTSS because of the number of sea spaces he owns
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Re: Devious GM Fall 1944

Postby EpicDim » 08 Dec 2015, 03:43

If one territory is occupied and the other is not, the occupier maintains possession of the new territory if possible


There should be a zombie in Syria
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Re: Devious GM Fall 1944

Postby asudevil » 08 Dec 2015, 03:57

EpicDim wrote:
If one territory is occupied and the other is not, the occupier maintains possession of the new territory if possible


There should be a zombie in Syria


Absolutely...thought there already which is why I deleted the other.
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Re: Devious GM Fall 1944

Postby asudevil » 10 Dec 2015, 04:00

Spain builds D MAD

Germany builds D SIL and D WIE

England builds A GDA

Spring orders are due 12/12 7pm East Coast Time, 5pm Arizona Time

NEW RULE TIME

Spring 1945 – Mercenaries
1. With immediate effect, one random unoccupied non-SC land territory of each non-minor color on the board will be occupied by a mercenary army (colored purple). (e.g. One in Polish Pink, one in Turkish Yellow, one in Russian purple, one in neutral light grey, etc…this is based on the original coloring of the board). These units are for all intents and purposes normal armies and act as such with respect to all rules. If a color is full, there will be no mercenary in that space.

2. Players receive each movement phase a new resource called "Pieces of Eight" ("8s"). Each player receives a number of 8s equal to the number of SCs he currently controls (minor and major combined, up to a max of 8). 8s may be used in one of the following three the following manners.
a. Players may bid a number of 8s to issue an order for a mercenary army.
Order format: Mercenary Sevastopol-Ukraine (4 Pieces of Eight)
Abbreviated format: M Sev-Ukr (4)
b. Players may bid a number of 8s to proxy an order for a mercenary to another country.
Order format: Mercenary Sevastopol proxy Germany (4 Pieces of Eight)
Abbreviated format: M Sev proxy Germany (4)
c. Players may bank their 8s for use in the succeeding winter (see rules further below for winter usage of 8s).
(There is no order required for this, any unordered 8s are automatically banked)

3. A player may spend his 8s on as many or as few of the armies as possible, but he may only make one order OR proxy PER mercenary army.

4. If a player overspends their Pieces of Eight (makes orders totaling to more points than their supply center total), all expenditures are invalidated and the entirety of their stock is banked.

5. During adjudication, a mercenary army obeys the order with the highest payment. The payment is calculated by the total number of exactly matching orders plus any proxies to those orders.
Example:
Player 1: M Sev-Ukr (6)
Player 2: M Sev proxy Player 1 (5)
Player 3: M Sev-Ukr (2)
Player 4: M Sev-Arm (12)

In this case, Sev-Ukr would win 13-12 because Sev-Ukr was bid 8 points between Players 1&3, and 5 points were proxied to the order of Player 1 by Player 2.

6. Even if an order is unsuccessful (as in the Sev-Arm order above), the 8s bid are lost and not banked. (Mercenaries are not afraid to faithlessly take payment).

7. If two bids are tied to be the highest bid during the movement phase, then the mercenary attempts to perform the order that will please the most bidders (if people proxied or entered the same order). If there remains a tie, then which one is successful will be determined randomly.

8. A mercenary who occupies a supply center in Winter does not take control of the SC, but rather attempts to auction it off to the highest bidder. Players may use their banked 8s from the preceding Spring and Fall at this point to attempt to buy-out the supply center for either themselves or another player. Control of the SC is not granted until AFTER the Winter phase is processed though, and, as a result, adjustments for the change in control are not made until the FOLLOWING Winter. Furthermore, this is after the victory condition is calculated, so it will have to be held until the following Winter to attain victory.
Order Format: Mercenary Sevastopol control to Germany (6 pieces of eight).
Abbreviated Format: M Sev control to Germany (6).

9. In the case of a tie in the Winter auction, control remains with the current owner; even if that owner is not one of the tying bidders.

10. Mercenaries are treated by Zombies exactly like player units.

11. If a Mercenary is dislodged, it retreats randomly.

12. Mercenaries are treated like Independents with respect to vanishing borders.

13. Mercenaries never change the color of territories by occupation.

Units drop in LAP, SOL, PRI, KUR, BUR, APU, YOR, BYE

So, this gives pieces of 8 to France (2), Germany (7), and England (8)

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Re: Devious GM Fall 1944

Postby EpicDim » 10 Dec 2015, 06:50

What happens to the 8s that are not used in winter?
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Re: Devious GM Fall 1944

Postby EpicDim » 10 Dec 2015, 06:57

Germany can't build in WIE since he already used his Polish build in 1941.

That also means that the Polish mercenary should be re-randomized.
Last edited by EpicDim on 10 Dec 2015, 08:03, edited 1 time in total.
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Re: Devious GM Fall 1944

Postby marsman57 » 10 Dec 2015, 07:14

Ugggggggh. Stop subtly changing how rules work asudevil!!!!!!

Each country can be used twice in the Vain Rats power that inspired this.
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Re: Devious GM Fall 1944

Postby EpicDim » 10 Dec 2015, 07:17

Also, still need a zombie in Syria.
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Re: Devious GM Fall 1944

Postby asudevil » 10 Dec 2015, 13:58

EpicDim wrote:What happens to the 8s that are not used in winter?


They are lost.

Thank you for the catch on WIE...

Zombie fixed.
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Re: Devious GM Fall 1944

Postby marsman57 » 10 Dec 2015, 16:38

Also, aren't capitals passable after Fall 1944? (Not SCs though)
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