AARs

7 player variant set before Rome became the dominant power in on the pennisula. GM'ed by Nanooktheeskimo. Devised by VaeVictus.

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AARs

Postby Nanook » 19 Oct 2015, 23:40

Please post your thoughts about the game here, any stories you have, or recollections you want to share. Critiques/praise for my GMing is also welcomed/basked in ;) :roll:
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Re: AARs

Postby gnaah » 20 Oct 2015, 00:01

I may have a few thoughts to share later.

But, just to be the first, You did an excellent job GMing this thing, Nanook. Thank you and thanks to all players making MY first full forum game a fun experience.
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Re: AARs

Postby ferdy0 » 20 Oct 2015, 00:05

Thank god...was just about to start my sub hunt...
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Re: AARs

Postby Antigonos » 20 Oct 2015, 00:48

I will post some further comments but for now I want to thank Nanook for doing a first rate job as our GM and to thank all the players for taking part in the game. I think the game itself is interesting and intense though I might suggest a few tweaks but leave that for later.
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Re: AARs

Postby ferdy0 » 20 Oct 2015, 11:16

Aye, Gaul is a bit like turkey - get rid of Russia (Etruscans) and they have alot more space.

It is a pain that you cant build on both sides of italy - fleet wise - maybe there should be a rule allowing the allocation of a (one?) non home SC for ship building (only?)
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Re: AARs

Postby Nanook » 26 Oct 2015, 03:54

gnaah wrote:I may have a few thoughts to share later.

But, just to be the first, You did an excellent job GMing this thing, Nanook. Thank you and thanks to all players making MY first full forum game a fun experience.

Antigonos wrote:I will post some further comments but for now I want to thank Nanook for doing a first rate job as our GM and to thank all the players for taking part in the game. I think the game itself is interesting and intense though I might suggest a few tweaks but leave that for later.

Thanks guys, appreciate it, and I'm glad you enjoyed!

ferdy0 wrote:Aye, Gaul is a bit like turkey - get rid of Russia (Etruscans) and they have alot more space.

It is a pain that you cant build on both sides of italy - fleet wise - maybe there should be a rule allowing the allocation of a (one?) non home SC for ship building (only?)

I don't see this as necessary myself...everyone has the same issue except Magna Graecia, who can easily send fleets both directions but has different expansion issues. It helps keep the game balanced unit wise too, in my opinion, as it doesn't let you dominate with a heavy dose of fleets and just an army or two.
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Re: AARs

Postby ferdy0 » 26 Oct 2015, 03:57

Not sure just as gaul I wouldn't have been able to expand more on the left due to the roman fleets and having to blockade every space with units
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Re: AARs

Postby Nanook » 26 Oct 2015, 04:00

That feels more like a situation from this particular game, rather than a situation of the map specifically, if that makes sense.
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Re: AARs

Postby ferdy0 » 26 Oct 2015, 12:34

nanooktheeskimo wrote:That feels more like a situation from this particular game, rather than a situation of the map specifically, if that makes sense.


gaul only has one way to expand....
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Re: AARs

Postby Nanook » 26 Oct 2015, 13:25

I disagree. I see two options for it, depending on the diplomatic relations. It doesn't seem to me to be a foregone conclusion, that Gaul has only one direction to go.
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