HOTW Rules

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HOTW Rules

Postby Rsharpe » 11 Mar 2015, 15:20

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Re: HOTW Rules

Postby Rsharpe » 11 Mar 2015, 15:20

Reserved for future rule updates

Update #1 wrote:Vae drew my attention to the fact that the rules on making a colony into a territory where not very clear. Here is the explanation I gave to him:
Rsharpe wrote:It's meant to work sort of like industrial investment. Assume you have a colony that will have a population drain of 20 as a territory, you need to give them an additional population of 200, above the monthly payment. So if you give them 40 each month, you can start coring in 5, for example. After this the payment period of population and wealth begins.
. If it is relevant to your strategies, please take a moment to check that you understand the rules as currently written.


Update #2 wrote:Here is how I would like you submit orders to me during the game. The first is a general rubric with everything left blank. The second is a filled in example of what a countries orders could look like. I understand that they may look long and complicated, but after filling in the first month, they should be easy to fill out quickly (just copy lasts months & make the necessary edits) and will make my work of keeping numbers tallied much easier.

Orders wrote:Monthly Report: Country; Date

Government Balance: Xw, Xp, XC, XI, XL, XA
Monthly Expenses: Xw, Xp, XC, XI, XL, XA

Economic Policy
Industry Level X: (Change in input resources)
Industry Investment (Amount already invested/Total investment to next level) +(amount invested this turn)(Region where invested)
Colonial Policy
Regions being colonized: Value/Cost (months colonizing/total months)
turning a colony into a territory, or a territory into a core region are also put here


Military Orders
Construction and Recruitment
Army:
Unit Type: Cost-Location (Months training/total months)
Navy
Unit Type: Cost-Location (Months building/total months)
Manuevers
Army or Fleet Name: Current Location - Destination (Months traveled/journey length)
  1. Units


So, for example, orders for France might look like this if:

Orders wrote:Monthly Report: France; June, 1865

Government Balance: 185w, 145p, 2C, 4I, 5L, 5A
Monthly Balances: -185w, -1515p, -2C, -1I, 0L, +1A

Economic Policy
Industry Level 2: -2A, +2C
Industry Investment (0/600) +(155)(Corsica)
Colonial Policy
French Mauritania: 3A/30w (1/9)

Military Orders
Construction and Recruitment
Army:
Line Infantry: 10w, 10p, 1A - Paris (1/2)
Light Artillery: 20w, 5p, 1I - Paris (1/4)
Navy

Manuevers
Army of Asia: French Indochina
  1. 4 Line Infantry
  2. 2 Light Infantry
  3. 1 Light Cavalry
  4. 1 Light Artillery
Army of Africa: French West Africa - French Mauritania (1/3)
  1. 3 Line infantry
  2. 1 Light Cavalry
  3. 1 Light Artillery
Continental Army: Paris - Provence (1/2)
  1. 10 Line Infantry
  2. 2 Light Infantry
  3. 2 Heavy Cavalry
  4. 1 Light Cavalry
  5. 2 Heavy Artillery
  6. 2 Light Artillery
Oriental Fleet: South China Sea
  1. 2 Third Rates
  2. 10 Frigates
Atlantic Fleet: Escorting Army of Africa
  1. 1 First Rate
  2. 2 Third Rates
  3. 15 Frigates


Rsharpe wrote:Here are the rules mandating what information needs to be on your individual country threads. It may change in the future, but this is a good starting point.

Freedom of Information Act Rules:
  1. A Map with the regions of your country. This will be sent to you via PM
  2. The Balance of resources, population and wealth, as given in the top of your spreadsheet
  3. A list of all your colonies and territories that aren't part of the map you have.
  4. You need to post the wealth of each colony or territory (The amount of resources you are extracting. You don't need to specify which)
  5. The level of industry you have invested in.
  6. The size of your military and navy. How many of each unit type
  7. You don't need to list training or constructing units.
  8. The last time you have updated your counntry thread (preferably using IG time)
  9. This implies that your country thread does not need to up to date all the time. However, if someone asks you to update your thread, you should comply. Also, I suggest that you update at least once every IG year.
  10. Any legislation that your country has enacted.


Clarification on the Sloops in the Navy:
The idea with the sloops is that they aren't parts of your battle fleets and aren't actively positioned. The more you invest in them, the more information you get about other fleet movements, and allows you to intercept international trade & colonial shipments during war times. They don't need to be assigned to actual fleets.


Provisional Rule addition. We need rules that do something like this. I'm not particularly fond of them
You can use wealth to increase your population. For every 100w you invest, you get an additional 20p/Month. This investment is like industry so you don't need pay 100 w in one month to get the boost. Assume this investment represents tax breaks, and assume that less taxes make people want to have more sex. Apparently childhood, this universe only lasts a couple of weeks

Population can only make up 1/5 of the resources used to keep industry operating at a certain level, rounded down. If you are at lvl. 2 industry, which demands a resource input of 4, you can't use populaiton. At the next level, you need 7 resources. 1 of these can be replaced by 20 population.
Last edited by Rsharpe on 17 Mar 2015, 20:09, edited 5 times in total.
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Re: HOTW Rules

Postby Rsharpe » 12 Mar 2015, 03:46

Here is how I would like you submit orders to me during the game. The first is a general rubric with everything left blank. The second is a filled in example of what a countries orders could look like. I understand that they may look long and complicated, but after filling in the first month, they should be easy to fill out quickly (just copy lasts months & make the necessary edits) and will make my work of keeping numbers tallied much easier.

Orders wrote:Monthly Report: Country; Date

Government Balance: Xw, Xp, XC, XI, XL, XA
Monthly Expenses: Xw, Xp, XC, XI, XL, XA

Economic Policy
Industry Level X: (Change in input resources)
Industry Investment (Amount already invested/Total investment to next level) +(amount invested this turn)(Region where invested)
Colonial Policy
Regions being colonized: Value/Cost (months colonizing/total months)
turning a colony into a territory, or a territory into a core region are also put here


Military Orders
Construction and Recruitment
Army:
Unit Type: Cost-Location (Months training/total months)
Navy
Unit Type: Cost-Location (Months building/total months)
Manuevers
Army or Fleet Name: Current Location - Destination (Months traveled/journey length)
  1. Units


So, for example, orders for France might look like this if:

Orders wrote:Monthly Report: France; June, 1865

Government Balance: 185w, 145p, 2C, 4I, 5L, 5A
Monthly Balances: -185w, -1515p, -2C, -1I, 0L, +1A

Economic Policy
Industry Level 2: -2A, +2C
Industry Investment (0/600) +(155)(Corsica)
Colonial Policy
French Mauritania: 3A/30w (1/9)

Military Orders
Construction and Recruitment
Army:
Line Infantry: 10w, 10p, 1A - Paris (1/2)
Light Artillery: 20w, 5p, 1I - Paris (1/4)
Navy

Manuevers
Army of Asia: French Indochina
  1. 4 Line Infantry
  2. 2 Light Infantry
  3. 1 Light Cavalry
  4. 1 Light Artillery
Army of Africa: French West Africa - French Mauritania (1/3)
  1. 3 Line infantry
  2. 1 Light Cavalry
  3. 1 Light Artillery
Continental Army: Paris - Provence (1/2)
  1. 10 Line Infantry
  2. 2 Light Infantry
  3. 2 Heavy Cavalry
  4. 1 Light Cavalry
  5. 2 Heavy Artillery
  6. 2 Light Artillery
Oriental Fleet: South China Sea
  1. 2 Third Rates
  2. 10 Frigates
Atlantic Fleet: Escorting Army of Africa
  1. 1 First Rate
  2. 2 Third Rates
  3. 15 Frigates
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Re: HOTW Rules

Postby Subotai45 » 12 Mar 2015, 03:57

If you're cheap, and want to disband units, do you put that in the recruitment area as well?
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Re: HOTW Rules

Postby Rsharpe » 12 Mar 2015, 04:05

Subotai45 wrote:If you're cheap, and want to disband units, do you put that in the recruitment area as well?


yep
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Re: HOTW Rules

Postby Rsharpe » 13 Mar 2015, 07:03

Here are the rules mandating what information needs to be on your individual country threads. It may change in the future, but this is a good starting point.

Freedom of Information Act Rules:
  1. A Map with the regions of your country. This will be sent to you via PM
  2. The Balance of resources, population and wealth, as given in the top of your spreadsheet
  3. A list of all your colonies and territories that aren't part of the map you have.
  4. You need to post the wealth of each colony or territory (The amount of resources you are extracting. You don't need to specify which)
  5. The level of industry you have invested in.
  6. The size of your military and navy. How many of each unit type
  7. You don't need to list training or constructing units.
  8. The last time you have updated your counntry thread (preferably using IG time)
  9. This implies that your country thread does not need to up to date all the time. However, if someone asks you to update your thread, you should comply. Also, I suggest that you update at least once every IG year.
  10. Any legislation that your country has enacted.
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Re: HOTW Rules

Postby Rsharpe » 16 Mar 2015, 01:44

Clarification on the Sloops in the Navy:

The idea with the sloops is that they aren't parts of your battle fleets and aren't actively positioned. The more you invest in them, the more information you get about other fleet movements, and allows you to intercept international trade & colonial shipments during war times. They don't need to be assigned to actual fleets.
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Re: HOTW Rules

Postby Rsharpe » 17 Mar 2015, 05:42

Provisional Rule addition. We need rules that do something like this. I'm not particularly fond of them
You can use wealth to increase your population. For every 100w you invest, you get an additional 20p/Month. This investment is like industry so you don't need pay 100 w in one month to get the boost. Assume this investment represents tax breaks, and assume that less taxes make people want to have more sex. Apparently childhood, this universe only lasts a couple of weeks

Population can only make up 1/5 of the resources used to keep industry operating at a certain level, rounded down. If you are at lvl. 2 industry, which demands a resource input of 4, you can't use populaiton. At the next level, you need 7 resources. 1 of these can be replaced by 20 population.
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Re: HOTW Rules

Postby anaupr » 10 Jun 2015, 00:28

Where in my country details do I find out what the starting social power division is?
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Re: HOTW Rules

Postby ferdy0 » 10 Jun 2015, 00:39

anaupr wrote:Where in my country details do I find out what the starting social power division is?


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