Al-Andalus Spanish Medieval Diplomacy NEEDS ONE MORE

Game with 5 'countries' plus 3 advisors able to work for any nation. Devised by lordelindel and GMd by asudevil. Winner Zarazoga {pjkon)

Al-Andalus Spanish Medieval Diplomacy NEEDS ONE MORE

Postby asudevil » 04 Nov 2014, 04:30

viewtopic.php?f=253&t=46827

That was lordelindel's original thread that was put on hold because he isn't an experienced GM now-a-days on PlayDip (other sites experience not-withstanding)

But, Im intrigued enough by the idea that Im willing to come out of self (wife)-imposed "retirement" after the birth of my second child to run this....just don't tell my wife.

Have you ever thought - "Man, diplomacy is so cool! But it does a terrible job of replicating the intrigue that could happen within a country's political leadership during the game!"

If so, you're a lot like me and you should sign up to play Al-Andalus Diplomacy. It's a variant of diplomacy set during the historical period that is, arguably, the closest to operating like actual diplomacy. 5 small Princedoms squabbled and cheating and lied amongst eachother until one of them (historically: Castille) emerged the victor and (re)conquered España (i.e. solo-ed).

What makes Al-Andalus Diplomacy different from regular dip is that in addition to the 5 regular players ("Princes") there are 3 additional players who serve as advisors to the Princes but whose loyalty can't be counted on. The Wazirs, as they are called, serve individual Princes and through their administrative prowess allow those Princes to use an additional unit. However, the loyalty of a Wazir is never fixed. While there are 5 Princes there are only 3 Wazirs, meaning some Princes always operate without the benefits of the Wazir's advice and skill... so what can they do? They can convince a Wazir who is employed by a Prince to betray that Prince and join them at their court.

You see, part of getting help running your kingdom from an independent agent means you necessarily give that agent the seeds of your own destruction.

To make a long story short, Al-Andalus Diplomacy asks the question: can you trust you closest advisor and can you afford not to?

Rules
The Rules of Al-Andalus Diplomacy are the same as regular diplomacy except as noted below:

The powers in Al-Andalus are:
Kingdom of Castille [red]
Taifa of Zaragoza [yellow]
Taifa of Badajoz [dark blue]
Taifa of Seville [purple]
Taifa of Granada [cyan]

Princes (i.e. "Regular Players")
  • Cannot move all of their units every spring or fall
    -Must order at least one unit to HOLD (or not issue it an order at all) every spring or fall
    -If a Prince has only 1 unit remaining they can issue and order to that unit irrespective of whether they have a Wazir
  • Can hire a Wazir by including in their orders (spring or fall)
    The Prince of Zaragoza hires Wazir lordelindel.
  • The hired Wazir must issue the order
    I go to the court of the Prince of Zaragoza.
  • A Prince can only ever have one Wazir hired at a given time
  • A hired Wazir may issue an order to a unit owned by the Prince (allowing the Prince to command all of their units in any given move season)
    -If the Prince gives a unit a HOLD order and the Wazir also gives it a move/support order then Wazir's order will override the Prince’s HOLD
    -If the Prince gives the unit a move/support order and that order conflicts with the order given by the Wazir then that unit HOLDs (the unit is confused and doesn’t know who to obey)
    -If the Prince gives the unit an order that matches the order given by the Wazir then that unit carries out the order given but is counted as if the Prince had given the order -> in this case (assuming the Prince did not leave any other units fallow) one of the Prince's units will auto-hold (see below), even though the Wazir gave an order to a unit
    -If the Prince does not issue that unit an order at all then the order given by the Wazir is carried out [this is the ideal way to use a Wazir]
  • A Prince can fire their Wazir by giving an ARREST order during the spring or fall
    -When a Prince gives an ARREST order their Wazir, unless they had switched Princes that turn, loses half of their Dinars and is forcibly removed from court (becoming a free agent). However, all of the Prince's units must hold to execute an ARREST order
    -An ARREST order counters (and invalidates) a PLUNDER order (see below)
    -When a Prince gives a successful ARREST order they take half of their (former) Wazir's Dinars. Those Dinars then wait patiently for the Prince to hire another Wazir who then immediately gains all of them

Wazirs (i.e. Special Counselors)
  • Owns no territory or units on the board but rather seeks to win through wealth (Dinars)
  • Wins the game (as if in a draw) by collecting more Dinars than any other Wazir
  • Wins a "Solo Victory" by collecting more than 3 Dinars per supply center owned by the strongest player at the end of the game (see discussion below)
  • Earns Dinars through being at a Prince's Court
  • May join a Prince at court by issuing the order (spring or fall)
    I go to the court of the Prince of Zaragoza.

    -Corresponding Prince must issue the corresponding order (that same season):
    The Prince of Zaragoza hires Wazir lordelindel.

    -An employed Wazir may issue an order for one of "their" Prince's units in the spring and fall (allowing the Prince to command all of their units in any given move season)
    -A Wazir transfer happens during regular order resolution for a turn (spring or fall). Thus, on a turn where a Wazir is leaving one court to join another they cannot issue orders to any units nor PLUNDER any Prince. They spend that turn packing up and moving.
  • An employed Wazir earns 1 Dinar for every unit owned by 'their' Prince who is issued a HOLD order (so Princes can pay their Wazirs at the cost of HOLDing units)
  • If the Wazir so desires they may issue an order to PLUNDER during the spring or fall
  • If a Wazir issues a PLUNDER order all of "their" Princes units hold (even if the Prince had given them orders) and the Wazir gains 1 Dinars for each of those units
  • A Wazir can be fired if "their" Prince gives an ARREST order
    -A Wazir who has not given the order to switch Princes when their current Prince gives an ARREST order (spring or fall) loses half of their Dinars and is forcibly removed from court (becoming a free agent). However all of the Prince's units must hold that turn.
    -When a Prince gives a successful ARREST order they take half of their (former) Wazir's Dinars. Those Dinars then wait patiently for the Prince to hire another Wazir who then immediately gains all of them

Here is the map:
The attachment Wazir Diplomacy Unitless Map.gif is no longer available

Starting Map.gif
Starting Map.gif (35.68 KiB) Viewed 6192 times


Some notes:
  • The game has 27 supply centers and will end either with a draw or when one Prince has captured 14 of the centers. When the game has ended on the board then the number of Dinars owned by each Wazir are counted and a victor is determined.
  • The number of Dinars owned by every player (including Princes) is public knowledge to all players.
  • A Wazir cannot influence any movements during the build and retreat phases (unless they are a Wazir-General: see below)
  • The affiliation of Wazirs with particular Princes is public knowledge. The GM will publish the 'hiring' orders for all to see (that includes attempts to hire a Wazir away from a Prince that fail- due to the Wazir choosing a different Prince or to remain at court).
  • Wazirs cannot become free agents of their own volition. The only way for a Wazir to stop being affiliated with a Prince is to be ARRESTed. If a Wazir attempts to move Princes and is not accepted by the second Prince then the Wazir stays put (and doesn’t issue orders to either Prince’s units). The Wazir in this scenario will be paid like normal, however.
    -The policy reason for not allowing Wazir's to become free-agents of their own accord is that as free-agents Wazirs are invulernable. Allowing them to become free-agents of their own volition would permit a wealthy Wazir to protect their riches by becoming a free-agent and simply waiting for the game to end. Thus, the only way for a Wazir to become a free-agent is as part of an arrest action, which costs half their dinars).


Auto-Holds:
If a Prince orders all of their units to move/support (whether they have a Wazir or not!) then the unit that automatically receives a HOLD order is determined this way:
    1) the unit which holds is determined in the same way as automatic destroys due to NMRs in diplomacy with respect to the province all the units are in (not where they were given orders to move to)
    2) A unit that was also given an CONFLICTING order by a Wazir HOLDs This makes it possible to have the prince have TWO units hold which would pay the Wazir 2 gold

NMRS:
  • In the event of a Prince's NMR their NMR functions like a regular ARREST order
  • In the event of a Wazir's NMR their NMR functions like their Prince simply hadn't employed a Wazir (the Wazir can still earn money)
  • For the purposes of replacing players a Wazir who leaves the game (through voluntary departure or 2 NMRs) will be replaced and the replacement will pick up with the same employer and all the former Wazir's Dinars
  • If a Prince leaves the game (through voluntary departure or 2 NMRs) they will be replaced either by their current Wazir or an alternate (the Wazir's decision)

Death of a Wazir:
  • If a Prince without a Wazir captures another Prince's final supply center the conquering Prince may either take the defeated Prince's Wazir as their own or EXECUTE them, removing that Wazir from the game. If the conquering Prince already has a Wazir they may EXECUTE the defeated Prince's Wazir or allow them to become a free agent. An EXECUTED Wazir's Dinars are lost to the ether.

Wazir Solos:
  • Soloing as a Wazir is very challenging, and it is meant to be. A Wazir is always in danger of being arrested just before they would otherwise win the game as a “solo”. The primary (though not exclusive) way for a Wazir to solo would be to go to work for a weak Prince, who can't win the game, with whom the Wazir has built up a good relationship over the course of the game. Because Wazir's don't own land/troops a ‘solo’ victory requires having convinced one of the Princes to let them win. The weak Prince can enact their revenge on the stronger Princes who have betrayed them by harboring the Wazir who can then solo.

OPTIONAL RULE: WAZIR-GENERALS
  • In any move season, other than the move season in which the Wazir was hired, a Prince may appoint their Wazir general of one of that Prince's units
  • A Wazir who is a general of a unit has complete control over that unit in every season but loses the ability to issue orders to any other units
    -The Prince can issue orders to all of their remaining units
  • A unit with a general attacks at 1.5 strength (but defends and supports with single strength)
  • Territory captured by a Wazir-General counts towards the Wazir's Prince's SC count
  • A Wazir-General can still plunder/be arrested like normal
    -The unit of the Wazir-General HOLDs with the rest of the Prince's units for that turn in either scenario
  • If a Wazir leaves their Prince voluntarily, SCs captured by the Wazir-General's unit remains under the control of the Wazir
    -If a Wazir-General joins a different Prince's court any territory controlled by the Wazir-General is transferred to the new Prince (i.e. counts towards that Prince's SC total and allows that Prince to build additional units)
  • If a Wazir leaves their Prince because they were arrested, SCs captured by the Wazir-General's unit remain in the Prince's control as does the unit.
  • A Wazir-General cannot build any units
    -The Wazir-General continues to control their unit (and that unit continues to count against whichever Prince they work for's unit total) until that unit is destroyed, or they voluntarily give up command (and cede that unit and all their territory to whatever Prince they currently work for)
    -The Wazir’s unit may be destroyed by a Prince like any other unit if that Prince has destroys in the Winter adjustments (in which case the Wazir’s land immediately goes to that Prince)


As you can see the game becomes a very intense (and diplomatic!) version of rock-paper-scissors. Each Prince wants to have a Wazir so they can have a unit advantage over the other players but having a Wazir leaves them open to PLUNDER actions, which can dethrone a player very close to a solo, and force them to use an ARREST order which can steal them enough wealth to maybe secure the loyalty of a different Wazir... Or maybe not!


This game will be run as a 4/2/2.

I usually prefer blind auction bids, but many people already expressed preference on the other thread, so this will be a regular bid. So if you are UNWILLING to play Wazir AND Prince, please do not sign up. I know many of you WANT to play one or the other, but please be flexible.


jakofipa
lordelindel
piezilla
fedorbear
Antigonos
pjkon
tankmaster22
sjg11

Interested but busy
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Re: Al-Andalus Spanish Medieval Diplomacy 0/8

Postby fijikilo0 » 04 Nov 2014, 04:36

I am still interested
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Re: Al-Andalus Spanish Medieval Diplomacy 1/8

Postby Aeschines » 04 Nov 2014, 06:37

'm so down to play (assuming everyone else is cool with that)!

I will abide 100% with whatever changes/decisions asudevil makes w/t/r rules.
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Re: Al-Andalus Spanish Medieval Diplomacy 1/8

Postby jakofipa » 04 Nov 2014, 12:18

I am up for playing in this definitely!

Would prefer the longer deadlines though, I can do the shorter deadlines but may be less communicative
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Re: Al-Andalus Spanish Medieval Diplomacy 1/8

Postby asudevil » 04 Nov 2014, 14:13

jakofipa wrote:I am up for playing in this definitely!

Would prefer the longer deadlines though, I can do the shorter deadlines but may be less communicative


So you want the 4/2/2?

My issue is the longer deadlines sometimes start to make games DRAG causing everyone to lose focus. I can do 4/2/2 if people think they can handle it
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Re: Al-Andalus Spanish Medieval Diplomacy 1/8

Postby asudevil » 04 Nov 2014, 14:14

lordelindel wrote:'m so down to play (assuming everyone else is cool with that)!

I will abide 100% with whatever changes/decisions asudevil makes w/t/r rules.


I need you to answer the questions I PM'd you though so that I can clarify rules for my OWN understanding.
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Re: Al-Andalus Spanish Medieval Diplomacy 1/8

Postby jakofipa » 04 Nov 2014, 14:53

asudevil wrote:
jakofipa wrote:I am up for playing in this definitely!

Would prefer the longer deadlines though, I can do the shorter deadlines but may be less communicative


So you want the 4/2/2?

My issue is the longer deadlines sometimes start to make games DRAG causing everyone to lose focus. I can do 4/2/2 if people think they can handle it



I guess that makes sense. I should be able to do 3/1/1, but perhaps do a longer first phase (like in normal games)? I don't know whether you intended to do that already but I would be happy with 3/1/1 if the first turn was 4 days perhaps to allow more comms?
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Re: Al-Andalus Spanish Medieval Diplomacy 3/8

Postby fijikilo0 » 04 Nov 2014, 16:46

3/1/1 is plenty of time for me.
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Re: Al-Andalus Spanish Medieval Diplomacy 3/8

Postby Morg » 04 Nov 2014, 20:14

How do princes earn Dinar? Or do they start with a set amount at the beginning (which would be what?)?

Are there ways for a prince to pay a Wazir without holding a unit and besides arresting the previous Wazir? Can a Prince and Wazir haggle over price (for example can a Wazir say, "I'll switch sides and join you, but only if you'll pay me double"?)? Does a Wazir get paid at all if all the Prince's units hold and none move?
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Re: Al-Andalus Spanish Medieval Diplomacy 3/8

Postby fijikilo0 » 04 Nov 2014, 21:35

i believe prnces do not get paid and the more units the prince decides to hold the more dinar the wazir earns. Don't believe there are any price haggling other than "if you move this unit this season i will hold 3 units next season"
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