Rules

Diplomacy plus all the messy family business of Royalty. The relationship status: "it's complicated." Created by John Pitre. GM'ed by EpicDim. Solo Winner: Italy (Marsman57)

Rules

Postby EpicDim » 12 Apr 2014, 07:18

Diplomacy Royale by John Pitre as per: http://www.variantbank.org/results/rules/r/royale.htm with minor typos fixed and ambiguities removed.

1. Introduction
Royale is a variant of Diplomacy©. The general mechanics of Diplomacy are largely unchanged, and thus it may be played as an addition to Diplomacy or many of the Diplomacy variants. The goal remains: to gain dominance of Europe by gaining over half of the supply centers.

The fundamental change in Royale is the existence of dynasties for each of the starting powers. These dynasties exist as off-board entities, although they do have some effect on on-board play. These 'characters' will age, marry, bear children and eventually die. They may also enter ill-thought out marriages, lead troops in battle with varying degrees of competence, and demand more autonomy from their parents.

These dynasties affect the rules in three ways:

Treaties may be made which are binding, and enforced by the GM. These treaties are associated with marriages amongst the families of the powers. The binding treaties are in force only as long as the couple remains married.
New provinces may be made the locations of builds. These building-strengths associated with the granting of Titles to members of the dynasty. The Titles may be inherited, and both the build-site and the armies created there may be passed on to successors, who may or may not be members of the original dynasty.
Military units now have variable strengths. These strengths are associated with the assignment of leaders to the military units in question. Elite units act with double strength, while weak units attack with a 0 strength.
The addition of phases to permit the negotiation of marriages, granting of Titles and assignment to military units is necessary. Also, to make the aging of characters relevant to game play, each movement phase represents five years and builds are permitted every ten years only. Thus, the turn phases are slightly different than those of Diplomacy:

Winter Builds, Births, Aging and Deaths (w16X0b)
Winter Titles, Marriage and Treaties (w16X0t)
Spring Moves (s16X0m)
Spring Retreats (s16X0r)
Summer Births, Aging and Deaths (u16X5b)
Summer Titles, Marriage and Treaties (u16X5t)
Fall Moves (f16X5m)
Fall Retreats (f16X5r)
Thus, in 'normal' diplomacy terms, there are two additional phases before each movement phase. Players will age 5 years after each movement phase.

2. Dynasties
It is the family, and how it is run that will determine the flow and ebb of alliances. Balance must be attained by the new powers a family allows, and the contingency plans for untimely deaths.

Each dynasty begins with a number of characters. This number is determined in advance and may be varied. Each of these characters has two properties: Constitution and Leadership (males) or Guile (females). Each also has a unique name which you assign. These characters will age, marry, produce children, arrange marriages to each other and eventually die.

To compensate for the variation in quality of the dynasty members, the players are permitted to bid on the inital powers and their dynasties using a blind auction. The list of royal families is published and each player submits their blind auction bids. Using the normal algorithm, the powers are assigned. A player receiving his first choice gets no bonus points. A player receiving his 2nd or 3rd choice would receive 1 point, 4th and 5th: 2 points, 6th and 7th: 3 points. These points would then be used by the players to increase the characteristics of the characters in that dynasty. Each point can be used to increase one character's Leadership/Guile one point, increase one character's Stamina score by one point, decrease or increase one character's age by 5 years, or increase a character's clergy level by one.

3. Birth
The beginning of life. New princes and princesses to carry on the name of your dynasty. All are not created equal. And all will develop needs of their own.

3.1. Birth Rolls
Each married couple (see Marriage, Section 5.0) has a possibility of producing children each birth phase. This ability is conditional on both potential parents not being held prisoner and the mother being aged 50 or less. The probability of having a single child is 50%. There is an equal probability of a boy or girl. A dynasty may try for additional children, but this will exact a toll on the wife's constitution for the upcoming survival phase (one point per attempt beyond one) and thus will increase the probability that she will not survive the year (see Death, Section 4.0). There is no penalty for attempting to produce the first child and the opportunity cannot be declined.

3.2. Character Properties
Each child receives a constitution and leadership/guile rating at birth and should be given a unique name for reference purposes. Constitution modifies the 'survival roll', (e.g. a constitution of +1 adds a point to the die roll for survival). Leadership modifies the leadership capabilities of the male. Males leadership ratings are further modified by their wives' guile ratings. Both constitution and strength/guile ratings are derived from the following table. These ratings are public knowledge.

Probability 10% 20% 40% 20% 10%
Result -2 -1 0 +1 +2

3.3. Serial Numbers
Each character has a unique serial number (or numbers) for purposes of dynasty tracking. The serial number encodes information on the genealogy of the character. The serial number of the initial King is x1000 where x is the power id (e.g. aefgirt). The first son of the king will be x1100, the second son, x1200 and the first daughter x1a00, second daughter x1b00. Similarly the serial number of the third son of the first son would be x1130, and so on. The length of serial numbers may be extended to continue generations.

The character serial numbers permit the simple tracking of lines of succession. For the throne, the minimum serial number for that dynasty is always the king. For a Titled noble, the same rule applies, except the serial number will be 'masked' by the serial number of the first noble of that Title. A character renouncing their claim to their dynasty loses their serial number for that dynasty (see Section 5.3). Characters who are born to parents of two different dynasties a serial number derived from each parent, provided the parent has not renounced claim(s) dynasty. If a parent has serial numbers for more than one dynasty then any issue would have many serial numbers as required.

3.4 How to order:
During the birth phase the player who's dynasty the children will be born into orders one of the following options for each couple who is eligible: (1, 2, 2A, 2S, 3, 3S, 4, 4S)

Birth "Option" Interpretation
1 Try for one child.
2 Try for two children.
2A Try for a second child only if no issue on the first.
2S Try for a second child only if the first is not a son.
3 Try for a third child only if no issue on the first 2.
3S Try for a second child only if the first is not a son, then try for a third child only if no issue on the first 2.
4 Try for a third child only if no issue on the first 2, then try for a fourth child only if no issue on the first 3.
4S Try for a second child only if the first is not a son, then try for a third child only if no issue on the first 2, then try for a fourth child only if no issue on the first 3.

4. Death
Not even Kings live forever. Planning for after your death is the job of any good parent. And you never know when it will strike.

After the birth phase all characters are aged five years (including the newborn characters).

Each character will reach the age of 15 unhindered. From the age of 15 on each member of each dynasty must make a survival roll. This includes Winter 1600. They must make their required roll or more, modified by their constitution and wives birthing rolls (if applicable) on 2D6. If they fail to match or exceed this limit, then they die, their marriages are ended, writs are null and void, and succession is initiated if a Title is held (see Succession, Section 8).

The necessary Surivival Rolls are
Age 15 20 25 30 35 40 45 50 55 60 65 70+
Roll Needed 3+ 3+ 4+ 4+ 4+ 5+ 5+ 6+ 7+ 8+ 9+ 10+

Note that a roll of 2 (double ones) for a survival roll (unmodified) is ALWAYS fatal.

4.1. Plague
As the Royale games have tended to have population explosions, a plague has been added to keep the population under control. Immediately after the births and deaths the GM checks whether there will be a plague. If the population exceeds the max population then 2d6 will be rolled for each character. Characters under 15 are not immune from the plague. Double rolls are fatal. The max population is 20 times the number of remaining dynasties plus a random number between 0 and 135.

5. Marriage
Marriage is about compromises. As a tool of Diplomacy a simple ceremony involving loved ones can often do more than armies on the battlefield.

5.1. Acceptable Marriages
From the age of 15 forward characters may be married. They can't marry a member of their own dynasty, but may marry members of other dynasties who have claim to their dynasty. Due to the limited population pool, Royale ignores difficulties due to being cousins. Since progeny is so important for continuation of dynasties, same sex marriages are not allowed. Note that characters may renounce their claim to their original dynasty, but for the purposes of determining acceptable marriages, only their original dynasty is used. Marriage requires a Priest (see Clergy).

5.2. Marriage Treaties
Upon marriage any agreements desired by the two dynasties may be made, in writing. These may include (but are not by any means limited to):
Demilitarized zones; Proxied units; Supports; Future marriages; Bride (or groom) renounces claims to titles

In essence, any agreement that could be made in Diplomacy can be formalized in marriage agreements. Agreements should not, however, include terms which cannot be upheld as the result of another marriage writ. Any such term would be flagged by the GM in the preparation of the Writ (see Section 5.4). These marriage agreements are binding, until one spouse or the other dies, at which point the agreement is null and void. Marriage writs cannot be changed, even by mutual agreement, however a term may temporarily be disregarded if both parts agree in writing to the GM. This must be re-approved every phase that the violation is requested.

Terms of a marriage agreement may be of two types:
Private - Not announced by the Master
Public - Will be announced by Master after acceptance (Default)
Note that either party may discuss private terms with third parties, but the Master will not confirm or deny the existence of any private term in a writ.

Renouncing of Titles is always a public term.

5.3. Marriages and Succession
By default children are members of the father's dynasty. This means that the father's dynasty controls the child. This default is negotiable as part of the marriage treaty. Children are also in the succession order in both parents dynasties. If the parent is eligible for succession, so is the child. Children cannot be denied their birthright. If the parent is not in line for succession, neither is the child. Succession is conferred at birth.

Renouncing the throne is an announcement made as part of a marriage agreement, and is permanent. Thus, when the marriage ends, rights to succession are not regained, but the princess (or prince) could be used in further marriages by the originating dynasty, as normal. The renouncing of a claim to a Title must be made before the Title is acquired. Abdication is not permitted, however a new title holder may be skipped by a Cardianl (see Clergy). Heirs may renounce since being an heir is only a designation and not a title. Renouncing requires a Bishop (see Clergy)

Example:
A French princess marries an Italian prince and produces a son, this son is a member of the Italian dynasty and the French dynasty. If the princess had renounced her claim to the French throne as part of the marriage agreement then the son would be in the Italian line of succession only. If the prince dies, the princess (not the son) would be returned to the French dynasty, and she could remarry. If the prince had become king however, the princess would not be allowed to remarry (see Section 8.1).

5.4. How to order:
During the marriage phase the following process occurs:
A) The two dynasties negotiate terms of the marriage agreement.
B) The dynasty of the groom sends a copy of the proposed marriage agreement to the GM.
C) The GM forwards the 'official writ' to the family of the bride.
D) The bride may accept or reject the proposal.
E) If accepted, the GM immediately announces the marriage and public terms. The writ is in force.
F) The GM will only accept one writ per couple per phase. Thus terms must be negotiated ahead of time. A groom may propose to several brides and a bride may receive several proposals, but the first to be accepted is in force and all other competing writs are null and void.

Once issued the groom may not withdraw a writ (except in special circumstances noted below). But a writ may be nullified if a competing writ is accepted.

The GM will 'flag' any term which may not, at that time, be fulfilled (as a result of another marriage writ). These presence of these terms does not nullify the writ, but they will be identified and are not in effect until the impedance is lifted. Explanations will not be specified by the GM but questions will be answered as long as the knowledge is available to the inquiring party. Terms which are inapplicable due to the bride's dynasty will be flagged only upon acceptance by the bride. The groom may then withdraw the offer, if desired.

In the case that the applicability of a term changes before the writ (e.g. due to another writ coming into force) has been accepted, either party may withdraw the writ.

Any of these last minute flags by the GM will cause the deadline to move to give the player at least 24 hours to witdraw the writ or acceptance. All other players will be notified of the deadline move but not why. If a writ becomes null and void there is no player decision so that will not delay the deadline by itself.

Each term should be numbered and private should be specified for any terms that should be private. By default all terms are public.

Acceptance of writs is not simultaneous. Writs are accepted in the order that the GM receives the acceptance message from the female's dynasty. Acceptance may be ordered with a delay (e.g. accept at the deadline) but the effective receipt will be when the delay is over (e.g. at the deadline) so another acceptance could make the delayed one null and void.

6. Leadership
A son who is a strong leader is a great asset. A son who is a poor leader is a liability not easily covered.

6.1. Assignment
From age 20 each male must be assigned to an army or fleet of the dynasty. Males may be voluntarily assigned from the age of 15. The King is exempt from this requirement, but may be assigned if desired. If an assigned noble becomes King he has the option to retire but if so may not be reassigned later. The assigned noble will modify the strength of the unit. Several leaders may be assigned to a single unit, but they need to be assigned as evenly as possible. A noble's leadership rating is modified as well by the wife's guile rating. Once assigned, leaders may not be reassigned to another unit unless the unit is disbanded.

A character may be assigned to a foreign unit, if that has been agreed upon in a writ. That goes for any writ between the two nations, not just the one from the relevant character's marriage.

6.2. How to Order:
During the marriage phase the dynasty can assign each eligible male to a unit. The assignments must be as even as possible within the power the unit is controlled by. They must be assigned to the dynasty's own units unless a writ allows assignment to another power's units.

6.2. Military Leadership
The ratings all leaders assigned to a unit are summed (including the wives' guile ratings). The overall result is limited to +1, 0 and -1. A leaderless unit has a rating of zero and behaves as a normal Diplomacy unit.

If the unit's leaders' rating is +1 this unit will attack with a strength of two. It supports and holds with a strength of a normal unit.

If the units' leaders' rating is -1 this unit will attack with a strength of zero. It cannot cut support on its own. It supports and holds with a strength of a normal unit.

Examples:
James (+2) is married to Stephanie (-1)
Mark (-1) is married to Lisa (+2)
Both James and Mark are assigned to F Edi
F Edi has a strength of (+2-1) + (-1+2) = +2 => +1 (limit)
if Lisa dies, then...
F Edi has a strength of (+2-1) + (-1) = 0 => 0
if Mark dies and Luke (-2 and unmarried) is assigned to F Edi, then...
F Edi now has a strength of (+2-1) + (-2) => -1

R: A Mos (+1) - Ukr
T: A Sev (0) - Ukr (*bounce*)

R: A Mos (+1) - Ukr
T: A Ukr (0) - Mos (*bounce, dislodged*)

R: A Mos (+1) - Ukr(*bounce*)
T: A Ukr (0) - Mos (*bounce*)
T: A Sev (0) S A Ukr - Mos

R: A Mos (+1) - Sev
R: A StP (0) - Mos (*bounce*)
T: A Ukr (0) - Mos (*bounce*)
T: A Sev (0) S A Ukr - Mos (*cut, dislodged*)

R: A Mos (-1) - Ukr (*bounce*)
T: A Sev (0) - Ukr

R: A Mos (-1) - Ukr (*bounce, dislodged*)
T: A Ukr (0) - Mos

R: A Mos (-1) - Sev (*bounce*)
R: A Ukr(0) S A Mos - Sev
T: A Sev H

R: A Mos (0) - Sev
R: A Ukr(-1) S A Mos - Sev
T: A Sev H (*dislodged*)

R: A Mos (0) H
R: A Ukr (0) - Sev
T: A Sev (-1) - Mos (*bounce*)

6.3. Capture and Ransom
A unit that is forced to retreat may have its leader captured by the attacking force (probability .5 for each leader individually). In the next (and subsequent) Marriage phase, the attacking force may decide to:
A) Return the leader to his dynasty (possibly in exchange for compensation)
B) Execute the captured leader
C) Continue to hold the captured leader

Leaders held prisoner may not roll for further children, although their marriage treaties are still in full effect. A noble may marry while in prison.

7. Titles
Eventually, they tire of waiting for you to die.

7.1. Eligibility
At age 30 each male who is not an heir or in the clergy must be assigned a Title. Males who are not heirs or in the clergy may be assigned Titles from the age of 15. An heir is defined as the first in line for a Title either as a King or Noble.

Each Title refers to a province currently under the control of the dynasty to which the male belongs. This means either a supply center controlled, or a neutral province controlled by the same rules as that for supply centers. You may also title a noble to a province you do not yet control, but have a unit in, however that does not affect control of the province. You must still occupy it during a "fall" move, before you may build in it. All provinces of the dynasty's home country begin the game controlled by that dynasty. Titles to sea spaces are not allowed.

If no territories are available then no Title may be granted at that time. Two nobles from the same dynasty may not be given Title to the same province. If more nobles are eligible for Titles than there are available provinces, the assignment is discretionary to the power.

Nobles from different dynasties may be given Title to the same province, but only the dynasty controlling the province will be able to build there (see Section 7.3).

7.2. How to Order
During the marriage phase the dynasty can title each eligible male to a province.

7.3. Powers Conferred by Titles
The Title (Baron of Burgundy, Lord of Liverpool, Sultan of Serbia, etc.) confers certain powers. The location of the Title is now a permissible build site for the dynasty that owns the Titled noble, provided it continues to be controlled by the dynasty wishing to build.

A build site is not a supply center (unless the build site happens to be located at a supply center).

For a dynasty to build a unit in a province all of the following conditions must be met:

The province must be a build site
The province must be controlled
The province must be unoccupied
A unit created in a Titled build site belongs to the noble holding Title for that site. Units created in unassigned home supply center are under the King's control.

Unassigned provinces are controlled by the King, and any original supply center meets the first condition above.

7.4. Transfer of Titles
Titles are transferred by the usual rules of succession (see Section 8). It is possible through succession for a noble to attain Title to more than one territory.

If due to succession the Title should change dynasty, the Title and all units that were raised from the Titled center will transfer to the new dynasty. So will control of the province he is titled to, provided it is unoccupied by foreign units and under control of the dynasty that used to control the title. If the province is under control by a third power, that power will keep control of it. For kings, this applies to any unassigned homecenter. This applies equally to 'created' build sites, and to original home centers. The province becomes a build site for the succeeding dynasty.

Example:
James, the English Lord of London, dies. His heir is Jules, who is controlled by the French dynasty.
Implications:
France now controls any armies raised by the Lord of London
London is now a build site for the French
If controlled and unoccupied, French units may be raised in London
If the English dynasty controlled London, the control of the center is transferred to the French dynasty.
Home supply centers are always build sites for that dynasty.

If the Title for a controlled province is lost to another dynasty, then that Title may be reassigned.

A province may be a build site for more than one power.

Example:
The English Lord of London dies.
The English Wizard of Wales dies.
Both heirs to these Titles are French.
Implications:
France now controls any armies raised by the Lord of London and the Wizard of Wales
London and Wales are now French build sites
London remains an English build site but Wales does not
If controlled, London and Wales may be reassigned for Title by the English.

8. Succession
You can't take it with you.

8.1. Order of Succession
Upon the death of a King, a new King succeeds him. The order for succession is:

the King's eldest son, and all of his heirs
the King's second son and all of his heirs
etc...
the King's first daughter and all of her heirs
the King's second daughter and all of her heirs
etc...
the King's brothers and all of his heirs
the King's sisters and all of her heirs
The Queen of the deceased King, if any, is removed from consideration as the Queen Mother is not permitted to remarry. Upon the death of his Queen, the King may remarry. In the case of females attaining the Crown, the male is the Royal Consort and may not remarry after the death of the Queen, but the Queen may remarry.

8.2. Transfer of Power
The order of succession works similarly for Titled nobles, except that the surviving spouses may remarry, and succession cannot be passed to any non-descendant of the first Title-holder. If a Titled noble becomes king, then that Title is retired and may be re-granted by the new King at a later date. All armies of that Title revert to the power, but the location of the Title is now a building site (not a supply center) for that dynasty until the Title is reassigned. Note that it must be controlled to build there.

In the event that the King is succeeded by the member of another dynasty, that dynasty assumes control of all possessions of the non-Titled nobles. This includes all build sites not granted to Titled nobles, and all armies controlled by the king. In essence the power controlling that dynasty is eliminated to be replaced by smaller powers related to the Titled nobles that exist when the dynasty changed hands.

If a dynasty loses its crown, its nobles may chose one of themselves king of a geographical area of the board. (Preferably one under its control) For example King of Spain, Hungary or perhaps "Free France". The king may then chose a province with a supply center, still under the control of the dynasty, in which to locate the new kingdom's capital. This province will then be a permanent homecenter for that kingdom, just like the ordinary homecenters.

In the event that there is no heir to the King, then a new dynasty is formed, similar to the initial dynasty ("the first King's brother"). In the event that there is no heir to a Titled noble, that Title is dissolved. Any units controlled by the dissolved Title revert to the King's control, and the Titled area is no longer a build site.

When a power is eliminated, the dynasty ends and all members not married into another dynasty will be "retired". Members of the dynasty currently married to members of other dynasties will continue in their roles, but no further members of the eliminated dynasty will be created. All writs with the eliminated dynasty will become null and void.

9. Clergy Rules
Once a man becomes 15 and is still unmarried, untitled and unassigned, he may enter the clergy and starts as a Priest. He has to renounce and he cannot 'quit' or marry. +1 is added to all clergy members survival roles, due to the safer life they live. Each turn a clergy member has a 50% chance of increasing a level modified by 10% times the leadership rating. E.g. a -1 Leadership has a 40% chance.

The levels are:
Priest
Bishop
Archbishop
Cardinal
Pope

Each level confers a special power. This is in addition to the levels underneath it (except one special case).

9.1. How to Order
During the marriage phase the dynasty can assign each eligible male to the clergy.

9.2. Priests
When a person joins the Clergy, this is where they begin. If there is to be a marriage between two Dynasties, at least one of them must have a priest. A priest can perform any number of marriages, and are eligible to perform marriages in the same phase they become priests. To do this, the priest assignment must happen prior to the writ being officially sent, or included in the writ itself.

9.3. Bishops
Bishops allow people to renounce their claim. Renouncing is a very common item put in a writ, especially for the female. A Bishop on either side of the family allows either of them to renounce. If neither dynasty has a bishop then there can be no renouncement in the writ. Each clergy member may only use his powers to let one character renounce per marriage phase.

At any marriage phase a Bishop may both marry and allow renouncing.

9.4. Archbishops
Upon advancement to Archbishop, he must declare an archbishopric (a residence). This province must be a Supply Center controlled by your dynasty or in which you have a unit. The thought being that larger cities (places that supply essential needs) would be the only place large enough to warrant having an archbishop. Archbishops may be put in foreign controlled supply centers, if that has been agreed upon in a writ.

Archbishops can arrest people once per turn. Foreign unit leaders within 2 spaces of the archbishopric could be arrested (a 50% chance modified by a 10% bonus/penalty per point of difference in the two people's leadership. A +1 Archbishop that tries to capture a -2 leader has an 80% chance of success), provided the SC is still owned by the dynasty. If you lose the SC, or it is occupied by foreign troops after a spring move, then you can only make an attempt within 1 space at a 10% additional penalty. An archbishop can't arrest people the same phase he is granted his Archbishopric, he has to wait a turn while his network of informants install themselves into their surroundings.

A leader is protected from arrest if he is stationed in an Archbishopric that their dynasty controls.

The difference between POW's and leaders arrested by Clergy: Only POW's can be executed, and upon the death of the Clerical captor, the prisoner is released.

When an unsuccesful arrest attempt is made the dynasty of the targeted noble will know someone tried to arrest him, but not who. If the attempt was unsuccessful due to being protected by a Cardinal/Pope both the noble's and the protector's dynasty will know someone made an attempt, but failed due to the protection. The attempting dynasty will get a message saying whether the targeted noble was protected or not.

Archbishops may be assigned to a foreign center after agreement in a writ. (Remember though, that he will get the penalty for the center being foreign, see above)

At any marriage phase an Archbishop may: marry, allow renouncing and arrest.

9.5. Cardinals
Since the clerical powers never leave you when you advance, Cardinals can continue to arrest people and the province remains his archbishopric. His stature is greater now, so any leader that is within the radius of any Archbishop's or Cardinal's home is eligible for arrest. The penalty for foreign control is based on the Cardinal's own province and would apply to all archbishoprics.

Cardinals also have the option of declaring someone beyond reproach once per turn. That person cannot be captured by a member of the clergy for that round.

Cardinals can also affect succession. Upon the death of a titled noble or the King, the title normally passes on to the next in line. A Cardinal has the option to back the second in line and attempt to "pass over" the rightful heir. There is a 50% chance of successfully causing a skip. The skipped noble is now deemed "unfit for a title" and cannot ever be titled, but he does not renounce his claim to the dynasty. For game mechanics, his serial number is put in parenthesis so his future children will (likely) not become claim-less. If he was not skipped for King, he is still eligible to be King, but only if there are NO OTHER claimants that have not been skipped over for a title. For all practical purposes, there are two lines for King: Those who haven't been skipped, and those who have. The ones who have been skipped are put at the end of the line, likely behind their own children. A cardinal may only use his cardinal powers once, i.e. he can't both protect and skip.

When an unsuccessful skip attempt is made the dynasty of the targeted noble will know someone tried to skip him, but not who.

Cardinals get to vote on the new Pope. Only Cardinals that have "advanced" are eligible to be voted for, and all Cardinals can vote. If a Cardinal advances and there still is a pope, then a plus (+) is put next to his title to signify that he is eligible to become Pope, should the chance arise. The first tie breaker for Pope is his leadership; the second is age (oldest); and the third is random. There doesn't always have to be a Pope.

At any marriage phase a cardinal may: marry, allow renouncing, arrest, and either protect or skip

9.6. Popes
Popes are above petty squabbling so they can no longer arrest. Popes no longer have an archbishopric province, as they serve everyone.

The Pope can annul marriages. Provided one side requests it, a marriage can be called off, and the writ will be rendered null and void. The nullification is immediate, but the two participants must wait until the next marriage phase to be married again. To prevent the Pope's power from becoming useless it is not allowed to be included in a writ that the parties may not ask the pope to annul the writ. However it is allowed to include that if either of the two dynasties has the Pope, he may not annul the writ. In order for an annulment to occur, one party to the marriage and the pope must order the annulment.

At any marriage phase a Pope may: marry, allow renouncing, either protect or skip, and annul.

10. Turn Sequence

10.1. Builds, Births and Deaths
Presented information
1.Permitted builds and required disbands (In 16x0 phases)
2.List of married couples eligible for procreation
Required information
1.Builds and disbands (16x0 years only)
2.Number of childen attempted for each couple
Results
1.List of builds/disbands (16x0 years only)
2.List of births with characteristics
3.Characters age 5 years
4.List of deaths and successions
5.List of promoted clergy
6.Updated roster

10.1.1. Potential vote on Pope
Presented information
1. List of eligible Cardinals
2. List of eligible voters
Required Information
1. Votes
Results
1. New Pope

10.2. Marriages, treaties and titles
Presented information
1.List of eligible suitors
2.List of eligible untitled nobles
3.List of unassigned nobles
4.List of archbishops who need an archbishopric
5.List of potential priests
6.List of captured nobles
Required Information
1.Marriage writs and acceptances of marriage writs
2.Assignment of titles
3.Assignment of nobles to units
4.Disposition of captured nobles
5.Names of newborns.
6.Assignment of priests
7.Granting of archbishoprics
8.Archbishops and cardinals can attempt to arrest a leader
9.Cardinals and Pope can protect a leader
10.Cardinals can cause a succession skip from the most recent turn
11.Popes can annul a marriage with consent from one side of the marriage
Results
1.List of assignments and military strength changes
2.List of title conferrences
3.Disposition of captured nobles
4.List of new priests
5.List of new archbishoprics
6.List of arrested people
7.List of nobles that were skipped
8.Announce annulled marriage
9.Updated roster

10.3. Moves
Presented information
1.Locations and strengths of units
Required information
1.Moves for all units
Results
1.List of movement results
2.List of nobles captured

10.4 Retreats
Presented information
1.Locations and strengths of units
Required information
1.Retreats for all dislodged units
Results
1.List of retreat results

----------------------------------------------------------------------------------------
This games rules:

This will be a standard Diplomacy game with Royale rules including clergy added on.

Deadlines:
1 day for winter builds, births, aging and deaths (w16X0b)
1 day for winter Pope vote (w16X0v) if needed
5 days for winter titles, marriage and writs (w1605t)
3 days for spring moves (s16X0m)
1 day for spring retreats (s16X0r) if needed
1 day for summer births, aging and deaths (u16X5b)
1 day for summer Pope vote (u16X5v) if needed
5 days for summer titles, marriage and writs (u16X5t)
3 days for fall moves (f16X5m)
1 day for fall retreats (f16X5r) if needed

The game will start in the w1600b phase.

NMR rules
Builds and Disbands (16x0 years only) - Same as standard Diplomacy
Number of childen attempted for each couple - 1
Votes - Abstain
Marriage Writs and acceptances of Marriage Writs - No writs accepted
Assignment of Titles - Titles, if required, will be created in SCs before non-SCs, then alphabetically.
Assignment of Nobles to Units - Assignments, if required, will be added to units with the fewest assignments, then SCs before non-SCs, then alphabetically.
Disposition of Captured Nobles - Continue to hold them
Names of newborns - Unnamed that phase
Assignment of Priests - None
Granting of archbishoprics - Alphabetically in owned SCs
Archbishops and Cardinals can attempt to arrest a leader - None
Cardinals and Popes can protect a leader - None
Cardinals can cause a succession skip from the most recent turn - None
Popes can annul a marriage with consent from one side of the marriage - None
Moves for all units - All units hold
Retreats for dislodged units - Dislodged units disband

Initial families will be randomly generated for each country and published. Then a blind auction will be used to choose countries where 140 points can be allocated among the 7 countries with the restriction that no two countries can have an equal bid. This allows for a unique 1st-7th preference so that the extra points can be determined for each country.

Marriage treaties must be broken down by numbered clauses. Each clause will be determined if it can be upheld or is void as a whole. Clauses that are unenforceable will also be flagged and ignored. All public clauses should be listed first and private ones after. If a writ doesn't match this format it will be rejected.

Titles must use alliteration with the province. (Same first letter) Keeps the GM entertained.

If a new dynasty is required it will be randomly generated the same as the original dynasties.

Please title all your messages to the GM "Royale - <<Country>> - <<Subject>>" (or something similar) And send them to me by Private Message (PM) on playdiplomacy.com.

----------------------------------------------------------------------------------------
GM Rules (Heavily stolen and modified)

It's up to you to make sure orders are accurate and complete. I won't parse orders so if an order is ambiguous it will be ignored. If it's clear what they mean then no problem but if they're at all ambiguous they're invalid. Each unit must have an order for it to do something so an argument like "You could see from my convoy order what the army was supposed to be doing" will not hold any weight. The one exception to invalid orders is that if you use army or fleet designations and you pick the wrong one the order will still be valid since that designation is irrelevant to the order.

Sets of orders must be complete. If you send one message with 5 units orders and a subsequent message with only one unit ordered, only the one unit will be ordered. If two different orders are given for the same unit in the same set, then it will be considered ambiguous and neither will be executed.

If you spot an error in my adjudication please report it publicly as soon as possible. Any error not reported before the next deadline will not be corrected. This includes map issues as well as adjudication issues.

If you ask a rules question then if it has an unambiguous answer I'll answer it; if it's something not clearly covered by the game rules I'll do my best, but in the light of argument from other players I might change my mind after the adjudication. If you think I'm wrong, I expect you to say so loudly and with clear reasons; if you do, I'll listen and consider the arguments (and allow an extension while it's sorted out). If a question is asked privately then it will be answered privately.

Deadlines will always be at 8pm Central US Time (including daylight savings changes). I'll send a PM when the results are posted with the next deadline in both Central time and GMT.

For phases longer than 1 day I'll send a reminder about 24 hours before the deadline (give or take a few hours), and a separate message to those players who have not yet submitted orders. This is because Civil Disorder can ruin a game. The reminder message is a courtesy and its absence is in no way an excuse for you not to get your orders in.

Speed deadlines: Once I have orders from all players I will process them as soon as possible, unless they are marked to be held. ('Provisional' or 'Wait' or some similar designation is fine). I encourage provisional orders where appropriate to reduce the risk of Civil Disorder and I don't mind how often you change them. I will only use the last set I receive. But if you do send in provisional orders please let me know once you're happy to finalize them. I may write to check if yours are the only orders waiting to be finalized, but if I do, then this is a reminder not a hassle. Don't feel pressured into finalizing before you're ready.

Requests for extensions: If I receive a request for an extension prior to 24 hours before the deadline I will put it up for a vote and must have more players voting yes than voting no to approve it. No delays will be approved for a request with less than 24 hour notice.

Please note: if you want a substitute while you're away it's your job to find one.

Grace periods: If you miss a deadline (Move, Retreat or Build) I will start harassing you and you will have 24 hours to turn in orders. During the grace period orders can still be changed but can be adjudicated as soon as all players have submitted even if they are marked to be held. Grace periods are intended to give players a little extra time for emergencies, missing the deadline even when getting orders in by the grace period still counts as a "missed deadline". They are not intended to continually make the deadlines longer.

Forced Replacement: If you miss the deadline in one of the following situations you will be replaced and the game will hold until a replacement is found. 1) No moves are received after the grace period for a first year movement phase, 2) No moves are received by the deadline for two movement phases in a row, 3) No moves are received by the deadline for three total movement phases during the game.

I will aim to process the orders at the deadline though there may be exceptions. If you get orders in late but before I begin you'll get away with it. Once I start adjudicating it's too late to change orders.

Errors in adjudication are possible. Check the adjudication and map after orders to make sure everything is right. Any error not reported by the next deadline will stand. If there is a difference between the adjudication and the map that is not noticed by the deadline, the map will take precedence.

The GM's decision is final.
Last edited by EpicDim on 16 May 2014, 15:42, edited 6 times in total.
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Starting Families

Postby EpicDim » 14 Apr 2014, 14:05

Standard map, standard start, families are below. The game will start at W1600b with some birth, ageing, and death action.

C = Constitution
L/G = Leadership/Guile
M To = Married To
Code: Select all
Austria:
ID      Name    Sex     Title           Age     C       L/G     M To    Serial #
A1              M       King of Austria 45      0       -1      X1      A1
X1              F                       40      -1      1       A1     
A2              M       Heir of Austria 15      1       1               A11
A3              M       Cardinal        40      1       0               C

England:
ID      Name    Sex     Title           Age     C       L/G     M To    Serial #
E1              M       King of England 35      0       -1      X2      E1
X2              F                       40      2       0       E1     
E2              M       Heir of England 15      -2      0               E11
E3              M                       5       -2      0               E12
E4              M       Bishop          35      0       0               C
E5              M       Priest          20      0       0               C

France:
ID      Name    Sex     Title           Age     C       L/G     M To    Serial #
F1              F       Queen of France 30      0       1               FA
F2              M       Heir of France  15      -1      0       X3      FA1
X3              F                       35      1       2       F2     
F3              M                       5       0       -2              FA2
F4              M       Priest          25      0       1               C
F5              M       Bishop          25      0       0               C

Germany:
ID      Name    Sex     Title           Age     C       L/G     M To    Serial #
G1              M       King of Germany 45      1       0       X4      G1
X4              F                       25      0       0       G1     
G2              M       Heir of Germany 15      0       -2              G11
G3              M       Cardinal        40      1       -2              C

Italy:
ID      Name    Sex     Title           Age     C       L/G     M To    Serial #
I1              F       Queen of Italy  30      1       -1              IA
I2              M       Heir of Italy   15      1       2       X5      IA1
X5              F                       35      -1      -2      I2     
I3              M                       10      0       -2              IA2
I4              F                       5       0       -1              IAA
I5              M       Cardinal+       40      2       0               C
I6              M       Priest          20      0       2               C

Russia:
ID      Name    Sex     Title           Age     C       L/G     M To    Serial #
R1              M       King of Russia  30      2       0               R1
R2              F       Heir of Russia  15      -2      1       X6      R1A
X6              M                       30      0       1       R2     
R3              F                       5       1       0               R1B
R4              M       Bishop          25      0       0               C
R5              M       Bishop          25      0       -1              C

Turkey:
ID      Name    Sex     Title           Age     C       L/G     M To    Serial #
T1              M       King of Turkey  25      2       2       X7      T1
X7              F                       35      -1      0       T1     
T2              F                       10      -2      -2              T1A
T3              M       Heir of Turkey  10      1       0               T11
T4              M       Bishop          25      1       0               C
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Re: Royale (7/7) Reserves Needed

Postby marsman57 » 14 Apr 2014, 19:37

I have a lot of questions.

The first few questions regard the "title" Heir of XXX. Basically all of these questions revolve around whether this works like a normal title for the purposes of all the other rules.

1. When an Heir becomes King/Queen, does the title of Heir immediately pass to the next in line?
2. When the title of Heir is passed on to another, do they keep any other titles they may hold within that same dynasty? For example, would a second son still be both Lord of London as well as Heir to the Throne or would Lord of London be passed on when they become heir? If existing titles are kept when becoming heir, are titles passed on when the heir becomes king or do they stay with the king as well? (Basically the same as #1, but for non-"Heir" titles)
3. Can Heir of XXX renounce his/her claim to the throne? If so, what happens to the "Heir" title? This is where "Is Heir of XXX a real title?" comes into play. It seems odd that the title of heir would go with him even if the throne claim was renounced.
4. Somewhat related, what happens to titles when you become the spouse of the king/queen? Do you retain them? Are they passed on automatically when the king/queen dies?

And not directly applicable to heirs this got me thinking...
5. Is renouncing an "all or nothing" proposition? Or can you renounce only claim to throne or only claims to some titles? I'm pretty sure it is "all or nothing".
6. Can a male marrying an untitled female renounce? The rules seem to indicate that they may not.
7. If not, am I correct to understand females may renounce for any marriage?
9. Assuming no one renounces, what happens to the spouses during a marriage? Children are clearly listed as being by default under control of the father's dynasty (but this can be negotiated). Does the non-children controlling spouse go to the children controlling spouse's dynasty, and is returned if the children controlling spouse dies? Or does the non-children controlling spouse remain listed with his/her initial dynasty. This matters mainly for the purposes of marrying off titled nobles as it would affect the control of units, etc. immediately instead of upon succession. It also could matter for the purposes of capture/ransom as to who need to negotiate.
9. How does #6 differ the non-children controlling spouse renounced?
10. Can children be put into control of a dynasty that they renounced from? I'd think not as all of their titles would be from another dynasty, but I want to be certain.
11. Can a King marry another dynasty's Queen? If so, what happens? I could see this potentially occurring as a last ditch effort by a failing dynasty. Also, consider what happens to the spouse that outlives the other. Typically they would be removed from the game, but in this case they hold title on their own? (Or do they? See #4 :) )
12. Regarding leadership, the rules say "Once assigned, leaders may not be reassigned to another unit unless they are captured", but I believe that there are other cases that could cause a leader to be reassigned. Let me know which of these are valid:
a. The unit he was assigned to initially ceases to exist because of adjustments disbanding it, or it being destroyed during a retreat in which he was not captured.
b. The male leader marries into another dynasty. He would be reassigned if returned after the marriage.
c. The male leader joins the clergy. Obviously, this only takes him off a unit. He wouldn't be reassigned later.
13. Winter builds, births, agings, and deaths are all listed as one phase. Is that the order in which they occur? I ask because succession can cause units to move from the control of one player to another. I want to verify this is done after builds are completed for that season.
14. When are leaders assigned? I am guessing during the marriage phase. That makes the most sense to me since it has to be after the adjudication of the aging phase, but it needs to be before movement.
15. Are untitled males married to titled females considered titled for the purposes of assigning titles to? Who assigns the title if the children are controlled by the wife?
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Re: Royale (7/7) Reserves Needed

Postby marsman57 » 14 Apr 2014, 20:26

FYI, this has been ruled to not fit within the DVFG framework so we'll have to play it at OFG. Still plays the same, just the results will be posted to a different forum. I'll still send links to the results as private messages, so no real difference.


As an aside, I disagree with this decision. The basic mechanics of the game still exist and the winning condition is unaltered. Sure it plays significantly differently, but so does Vain Rats. In the same "vein" to VR, I see Royale as an expansion of the rules.

Heck, Deviant Diplomacy was played as a DVFG as well and it could easily become a game of Connect Four if the correct rule change was passed. :)

Why does it matter? The main reason is that I feel a lot more people follow DVFG than OFG and this variant will get less exposure by virtue of that.

I'm not going to make too big of a deal now though. After we have played through it and have more practical proof, I'll have more to say.
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Re: Royale (7/7) Reserves Needed

Postby connect4 » 14 Apr 2014, 20:28

I concur with marsman.
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Re: Royale (7/7) Reserves Needed

Postby marsman57 » 14 Apr 2014, 20:31

marsman57 wrote:it could easily become a game of Connect Four


connect4 wrote:I concur with marsman.


Ironic username award.
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Re: Royale (7/7) Reserves Needed

Postby McGiles » 14 Apr 2014, 21:51

A post by Pedros on what a DVFG should be:

[DVFG's] should all be recognisably Diplomacy-type games with the basic concepts of simultaneous orders and movement, supply centres providing the basis for individual units, and support being the key element in winning battles. Games with more differences (and many games which have little in common with Diplomacy at all) can be found in Other Forum Games. Those games have their own rules and expectations and are not necessarily subject to the rules and procedures here in DVFGs.


I can see both sides of the debate so I don't mind either the DVFG or the OFG classification. But I don't think Royale is expanding on the rules to Diplomacy, I think they are adding new rules and concepts and just applying them to Diplomacy. But those additions are so much, that it could fall into the "Games with more differences..." category.

In Royale, all of the dynasty or clergy concepts are fabricated outside of the Diplomacy rulebook, not expanding on it. An expansion of the rules would be like Othello where units' allegiance is changed from a country to a province, or Far East Asia where multiple fleets can occupy the same ocean tile, or Crystal where the move orders are due before previous move adjudication. Rule additions, not expansions, would be where something was added, not changed. Black-holes and Zombies are examples of rule additions. Those specific additions are not major changes, though, and Diplomacy still plays the same, just with other factors to consider.

Royale, however, adds more than just a concept or two, it adds so much that currently there are 13 days set aside for Royale specific events alone between builds while Diplomacy events only have 6 (with the change to 2-day moves which was decided in PM's to the players). With so much added, I don't think the OFG decision was wrong, but Royale will be one of the most Diplomacy-like OFG's.
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Re: Royale (7/7) Reserves Needed

Postby EpicDim » 14 Apr 2014, 22:13

Heir is not a true title. It is just a designation.

marsman57 wrote:1. When an Heir becomes King/Queen, does the title of Heir immediately pass to the next in line?

Yes.

marsman57 wrote:2. When the title of Heir is passed on to another, do they keep any other titles they may hold within that same dynasty? For example, would a second son still be both Lord of London as well as Heir to the Throne or would Lord of London be passed on when they become heir? If existing titles are kept when becoming heir, are titles passed on when the heir becomes king or do they stay with the king as well? (Basically the same as #1, but for non-"Heir" titles)

Yes. Heir to the throne does not remove other titles. Kings (or similar title) will lose the individual titles since they are subsumed

marsman57 wrote:3. Can Heir of XXX renounce his/her claim to the throne? If so, what happens to the "Heir" title? This is where "Is Heir of XXX a real title?" comes into play. It seems odd that the title of heir would go with him even if the throne claim was renounced.

Yes, heirs may renounce and the heir would go to the next in line (if any).

marsman57 wrote:4. Somewhat related, what happens to titles when you become the spouse of the king/queen? Do you retain them? Are they passed on automatically when the king/queen dies?

They remain in place and current heirs would not be affected and since you can't renounce if you have a title your children would be heirs to both titles.

marsman57 wrote:5. Is renouncing an "all or nothing" proposition? Or can you renounce only claim to throne or only claims to some titles? I'm pretty sure it is "all or nothing".

All or nothing. You are no longer a member of royalty for that Dynasty

marsman57 wrote:6. Can a male marrying an untitled female renounce? The rules seem to indicate that they may not.

Anyone can renounce as part of a marriage, I'll remove that confusing clarification

marsman57 wrote:7. If not, am I correct to understand females may renounce for any marriage?

As above, anyone can renounce as part of a marriage.

marsman57 wrote:9. Assuming no one renounces, what happens to the spouses during a marriage? Children are clearly listed as being by default under control of the father's dynasty (but this can be negotiated). Does the non-children controlling spouse go to the children controlling spouse's dynasty, and is returned if the children controlling spouse dies? Or does the non-children controlling spouse remain listed with his/her initial dynasty. This matters mainly for the purposes of marrying off titled nobles as it would affect the control of units, etc. immediately instead of upon succession. It also could matter for the purposes of capture/ransom as to who need to negotiate.

Characters always remain with their controlling dynasty. If they are born into the Austrian dynasty they will always be part of the Austrian dynasty, need to be titled to Austrian lands (unless renounced) and assigned to units by Austria.

marsman57 wrote:9. How does #6 differ the non-children controlling spouse renounced?

If you meant the last 9, then there is no difference.

marsman57 wrote:10. Can children be put into control of a dynasty that they renounced from? I'd think not as all of their titles would be from another dynasty, but I want to be certain.

They could, although it would be a tough one to get approved by the other side.

marsman57 wrote:11. Can a King marry another dynasty's Queen? If so, what happens? I could see this potentially occurring as a last ditch effort by a failing dynasty. Also, consider what happens to the spouse that outlives the other. Typically they would be removed from the game, but in this case they hold title on their own? (Or do they? See #4 :) )

They aren't removed from the game per se. They just can't be remarried. But any other role like assigned to a unit or maintaining a title would continue.

marsman57 wrote:12. Regarding leadership, the rules say "Once assigned, leaders may not be reassigned to another unit unless they are captured", but I believe that there are other cases that could cause a leader to be reassigned. Let me know which of these are valid:
a. The unit he was assigned to initially ceases to exist because of adjustments disbanding it, or it being destroyed during a retreat in which he was not captured.
b. The male leader marries into another dynasty. He would be reassigned if returned after the marriage.
c. The male leader joins the clergy. Obviously, this only takes him off a unit. He wouldn't be reassigned later.

Good catch, That line just did not make sense. I've changed it to: "Once assigned, leaders may not be reassigned to another unit unless the unit is disbanded." I've also clarified the Clergy assignment to be: "Once a man becomes 15 and is still unmarried, untitled and unassigned, he may enter the clergy and starts as a Priest." The original rules had 15 as optional, so I'm taking that instead of 20 and the intent was that you would become a general or clergy and not switch between. So a) is valid except for the captured part, even being captured he could still be reassigned. b) Marrying into another dynasty would not affect his assignment to a unit. c) Now not possible.

marsman57 wrote:13. Winter builds, births, agings, and deaths are all listed as one phase. Is that the order in which they occur? I ask because succession can cause units to move from the control of one player to another. I want to verify this is done after builds are completed for that season.

Builds and Birth orders are done first. Birth results, then aging (meaning that new members basically become age 5 before you see them), then death, then Plague, then succession, then promoted Clergy. The one thing that could happen later is someone getting skipped, so they would have the title until the next phase when a Cardinal could skip them.

marsman57 wrote:14. When are leaders assigned? I am guessing during the marriage phase. That makes the most sense to me since it has to be after the adjudication of the aging phase, but it needs to be before movement.

Yes, as per 10.2

marsman57 wrote:15. Are untitled males married to titled females considered titled for the purposes of assigning titles to? Who assigns the title if the children are controlled by the wife?

No. The original dynasty would still have to title the male unless he renounces.

I'm taking all of these items into account and will have them addressed in the rules which I'll post tonight at the latest.
Last edited by EpicDim on 14 Apr 2014, 22:51, edited 1 time in total.
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Re: Royale (7/7) Reserves Needed

Postby marsman57 » 14 Apr 2014, 22:24

Must all children belong to the same dynasty or can you negotiate a split in issue as part of a marriage contract?
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Re: Royale (7/7) Reserves Needed

Postby marsman57 » 14 Apr 2014, 22:37

P.S. Great answers. I think I actually completely understand it now or at least have a good handle on dynastic control. I think the practical consideration of where a real life couple would live was the root of my confusion.
marsman57
 
Posts: 1466
Joined: 05 Oct 2009, 21:42
Class: Star Ambassador
Standard rating: (1109)
All-game rating: (1118)
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