Page 1 of 4

Nomic 5 - Proposal 301

PostPosted: 12 Feb 2014, 04:17
by connect4
Based on what we discovered during the last game, namely that 202 had a couple of minor issues, I think the following proposal from then would work well to establish order/votes. Besides, this allows Crunkus to be the one to formally declare what a party is :)

I propose to amend 202 to read:
Proposal 301 wrote:301. One turn consists of three parts in this order: (1) proposing one rule-change, (2) having it voted on, and (3) adjudicating the vote's results and awarding points. These portions are described as follows:
  1. Proposal Phase
    1. The current player must propose a rule change within 48 hours of the start of the turn. If that player fails to do so in that time, that player forfeits their turn, is declared inactive, and the next player's turn commences with the same proposal number. This takes precedence over the time frame specified in rule 214.
    2. During the proposal phase, the proposer may amend their proposal at any time. Other players may discuss and offer suggestions as desired.
    3. This phase will end 48 hours after the initial post is made. The proposer may choose to end this phase early if desired by making a post declaring so in thread.
    4. Should a judgment request be invoked, this phase will be paused until the judgment is resolved. Upon resolution, the time spent in resolution will be added to the deadline for this phase. The proposer may not end this phase while it is paused.
  2. Voting Phase
    1. During this time, players cast votes for the proposal. Votes must be cast on their own line, in red color and at least size 125; conditional votes are not allowed. Red will be defined to be the color #FF0000. Acceptable text for votes are as follows:
      • AYE
      • NAY
      • ABSTAIN
    2. Any player who does not vote within 48 hours of the start of the Voting Phase will become inactive.
    3. It is humbly requested that one of the first players to vote in this phase post the current version of the rule.
    4. The voting phase will end when all active players have cast their vote. Players may discuss the proposal while the voting phase is active, and may change their vote until the phase ends.
    5. The proposer may not edit the proposal during the voting phase. If the proposer attempts to do so, they will lose 5 points, and the proposal will return to its form at the start of the voting phase.
    6. Should a judgment request be invoked, this phase will be paused until the judgment is resolved. Upon resolution, the time spent in resolution will be added to the deadline for this phase. Votes made during the pause will not be legal votes.
  3. Adjudication Phase
    1. Any player may post the results for the round once the voting phase ends. That player must include whether the proposal passes or fails, and an updated scoreboard with all points awarded from that round. When that post is made, the turn ends, and the next turn begins.


OLD VERSIONS
Proposal 301 v3 wrote:301. One turn consists of three parts in this order: (1) proposing one rule-change, (2) having it voted on, and (3) adjudicating the vote's results and awarding points. These portions are described as follows:
  1. Proposal Phase
    1. The current player must propose a rule change within 48 hours of the start of the turn. If that player fails to do so in that time, that player forfeits their turn, is declared inactive, and the next player's turn commences with the same proposal number. This takes precedence over the time frame specified in rule 214.
    2. During the proposal phase, the proposer may amend their proposal at any time. Other players may discuss and offer suggestions as desired.
    3. This phase will end 48 hours after the initial post is made. The proposer may choose to end this phase early if desired by making a post declaring so in thread.
    4. Should a judgment request be invoked, this phase will be paused until the judgment is resolved. Upon resolution, the time spent in resolution will be added to the deadline for this phase. The proposer may not end this phase while it is paused.
  2. Voting Phase
    1. During this time, players cast votes for the proposal. Votes must be cast in red color and at least size 125. Red will be defined to be the color #FF0000. Acceptable text for votes are as follows:
      • AYE
      • NAY
      • ABSTAIN
    2. Any player who does not vote during the Proposal Phase or within 48 hours of the start of the Voting Phase will become inactive.
    3. It is humbly requested that one of the first players to vote in this phase post the current version of the rule.
    4. The voting phase will end when all active players have cast their vote. Players may discuss the proposal while the voting phase is active, and may change their vote until the phase ends.
    5. The proposer may not edit the proposal during the voting phase. If the proposer attempts to do so, they will lose 5 points, and the proposal will return to its form at the start of the voting phase.
    6. Should a judgment request be invoked, this phase will be paused until the judgment is resolved. Upon resolution, the time spent in resolution will be added to the deadline for this phase. Votes made during the pause will not be legal votes.
  3. Adjudication Phase
    1. Any player may post the results for the round once the voting phase ends. That player must include whether the proposal passes or fails, and an updated scoreboard with all points awarded from that round. When that post is made, the turn ends, and the next turn begins.


Proposal 301 v2 wrote:301. One turn consists of three parts in this order: (1) proposing one rule-change, (2) having it voted on, and (3) adjudicating the vote's results and awarding points. These portions are described as follows:
  1. Proposal Phase
    1. The current player must propose a rule change within 48 hours of the start of the turn. If that player fails to do so in that time, that player forfeits their turn, is declared inactive, and the next player's turn commences with the same proposal number.
    2. During the proposal phase, the proposer may amend their proposal at any time. Other players may discuss and offer suggestions as desired.
    3. This phase will end 48 hours after the initial post is made. The proposer may choose to end this phase early if desired by making a post declaring so in thread.
    4. Should a judgment request be invoked, this phase will be paused until the judgment is resolved. Upon resolution, the time spent in resolution will be added to the deadline for this phase. The proposer may not end this phase while it is paused.
  2. Voting Phase
    1. During this time, players cast votes for the proposal. Votes must be cast in red color and at least size 125. Red will be defined to be the color #FF0000. Acceptable text for votes are as follows:
      • AYE
      • NAY
      • ABSTAIN
    2. Any player who does not vote during the Proposal Phase or within 48 hours of the start of the Voting Phase will become inactive.
    3. It is humbly requested that one of the first players to vote in this phase post the current version of the rule.
    4. The voting phase will end when all active players have cast their vote. Players may discuss the proposal while the voting phase is active, and may change their vote until the phase ends.
    5. The proposer may not edit the proposal during the voting phase. If the proposer attempts to do so, they will lose 5 points, and the proposal will return to its form at the start of the voting phase.
    6. Should a judgment request be invoked, this phase will be paused until the judgment is resolved. Upon resolution, the time spent in resolution will be added to the deadline for this phase. Votes made during the pause will not be legal votes.
  3. Adjudication Phase
    1. Any player may post the results for the round once the voting phase ends. That player must include whether the proposal passes or fails, and an updated scoreboard with all points awarded from that round. When that post is made, the turn ends, and the next turn begins.

Proposal 301 v1 wrote:301. One turn consists of three parts in this order: (1) proposing one rule-change, (2) having it voted on, and (3) adjudicating the vote's results and awarding points. These portions are described as follows:
  1. Proposal Phase
    1. The current player must propose a rule change within 24 hours of the start of the turn. If that player fails to do so in that time, that player forfeits their turn, is declared inactive, and the next player's turn commences with the same proposal number.
    2. During the proposal phase, the proposer may amend their proposal at any time. Other players may discuss and offer suggestions as desired.
    3. This phase will end 48 hours after the initial post is made. The proposer may choose to end this phase early if desired by making a post declaring so in thread.
    4. Should a judgment request be invoked, this phase will be paused until the judgment is resolved. Upon resolution, the time spent in resolution will be added to the deadline for this phase. The proposer may not end this phase while it is paused.
  2. Voting Phase
    1. During this time, players cast votes for the proposal. Votes must be cast in red color and at least size 125. Red will be defined to be the color #FF0000. Acceptable text for votes are as follows:
      • AYE
      • NAY
      • ABSTAIN
    2. Any player who does not vote during the Proposal Phase or within 48 hours of the start of the Voting Phase will become inactive.
    3. It is humbly requested that one of the first players to vote in this phase post the current version of the rule.
    4. The voting phase will end when all active players have cast their vote. Players may discuss the proposal while the voting phase is active, and may change their vote until the phase ends.
    5. The proposer may not edit the proposal during the voting phase. If the proposer attempts to do so, they will lose 5 points, and the proposal will return to its form at the start of the voting phase.
    6. Should a judgment request be invoked, this phase will be paused until the judgment is resolved. Upon resolution, the time spent in resolution will be added to the deadline for this phase. Votes made during the pause will not be legal votes.
  3. Adjudication Phase
    1. Any player may post the results for the round once the voting phase ends. That player must include whether the proposal passes or fails, and an updated scoreboard with all points awarded from that round. When that post is made, the turn ends, and the next turn begins.

Re: Nomic 5 - Proposal 301

PostPosted: 12 Feb 2014, 04:22
by connect4
Justifications etc.

1) There were at times questions during previous games about whether people had voted or not. This version of the proposal removes the fuzziness (and if we get really lazy, potentially allows Vote Tabulator).
2) This proposal guarantees players don't change the proposal last second. A judge may override such an action, but you never know what crazy judge may come up.
3) More to come in a bit. Mrs. 4 is not happy with the kids...

Re: Nomic 5 - Proposal 301

PostPosted: 12 Feb 2014, 04:32
by Pagane
I can't see any problems at first glance.

Question regarding inactive players: is there a rule that defines what happens to any points that they might have at that time? As far as I can see, a player classified as 'inactive' doesn't necessarily lose or retain their points.


All in all, I like that this clarifies how each round goes. I'd vote for it in its current state.

Re: Nomic 5 - Proposal 301

PostPosted: 12 Feb 2014, 04:32
by Ugluk
I suspect shenanniganery, but so far my objections to your proposal are limited to tense.

Re: Nomic 5 - Proposal 301

PostPosted: 12 Feb 2014, 04:37
by connect4
Pagane wrote:I can't see any problems at first glance.

Question regarding inactive players: is there a rule that defines what happens to any points that they might have at that time? As far as I can see, a player classified as 'inactive' doesn't necessarily lose or retain their points.


All in all, I like that this clarifies how each round goes. I'd vote for it in its current state.


No, but I don't think that falls into the scope of this rule. Past precedent was that they retained, although I remember a rule in an earlier nomic where they were penalized.

Ugluk wrote:I suspect shenanniganery, but so far my objections to your proposal are limited to tense.


No shenanigans yet. This is almost a copy paste of my 302 from nomic 4. If you see tense issues that need fixing, I would be more than glad to fix.

Re: Nomic 5 - Proposal 301

PostPosted: 12 Feb 2014, 04:45
by Pagane
connect4 wrote:No, but I don't think that falls into the scope of this rule. Past precedent was that they retained, although I remember a rule in an earlier nomic where they were penalized.


I don't think it should be addressed in this rule, but there's language here and in rules 214 and 215 about 'Active' and 'Inactive' players that is undefined and open to wild interpretation. Something that will likely be addressed in one of the next few proposals.

Re: Nomic 5 - Proposal 301

PostPosted: 12 Feb 2014, 06:16
by Ugluk
I go to the gym a lot. I am learning to referee women's roller derby, so do that three days a week. Then I've got my kids to keep busy. I'm a fairly active player, though it leaves little time for Nomic.

Re: Nomic 5 - Proposal 301

PostPosted: 12 Feb 2014, 06:32
by numberwang1
Ugluk wrote:I go to the gym a lot. I am learning to referee women's roller derby, so do that three days a week.


Not something you hear everyday. How'd you get into that?

This rule looks a-ok. No puns though. We should have rules with puns.

Re: Nomic 5 - Proposal 301

PostPosted: 12 Feb 2014, 07:52
by Pagane
Ugluk, I'm not implying that anyone is currently inactive or in any way at a sub-par level of activity. I mean that, for the sake of future clarity on the issue, we could use what 'inactive' means for a player being actually defined, establishing a protocol regarding what happens to that player's points should he return. For example, past games have resulted in rules awarding a base set of points to players as they join the game. Does that apply to inactive players returning to activity? Or rather do they keep the points that they had when they ceased activity? It's a bit of language that could stand to be defined, lest it leave too much room for argument later on.

Re: Nomic 5 - Proposal 301

PostPosted: 13 Feb 2014, 16:33
by Crunkus
I'll vote AYE if the original poster is given 48 hours instead of 24 before being defined as inactive and forfeiting the turn. Shit happens.