Deadlines will be 3 day movements and 24 hour retreats and builds. I will be making one important change to my usual house rules: all draw proposals and voting will be in principle anonymous (by which I mean that I won't post the name of the proposer and who voted Yea or Nay; if players wish to make it known (truthfully or not!!) that's up to them.
Rules of Modern
In what follows, notes referring to the original Wings and setup have been removed to avoid confusion. The game will be played with an initial build phase; some nations had Wings in the original setup but since the new units are very different this may not be appropriate.
The creator, Vincent Mous wrote:Modern Diplomacy is intended to be diplomacy with an updated map, circa 1994, taking place in Europe, the Middle East and North Africa. Any country with more than 30 million inhabitants was made a power. Those with more than 60 million inhabitants were given 4 home centers, while Russia (with 200 million plus) was given 5. Iran would have qualified as a 4 supply center power, but this would have made it necessary to extend the map into Asia, so it was not done.
Historically, we have to consider that the European Community and all international alliances and organizations such as NATO and the UN were broken down. Perhaps the United States suffered a major cataclysm, or simply decided to ignore the outside world - but in any case, it will not intervene in Europe.
Other than this, borders and neutral supply centers were distributed to even out the game. Monaco was made a neutral SC (it has lots of money) even though it's size does not warrant it, and Gibraltar was made a British home SC, bot to give Britain a port in the Mediterranean, and to give Spain more than one neighbour).
Game Powers:
3 center powers:
. Egypt (E)
. Poland (P)
. Spain (S)
4 center powers:
. Britain (B)
. France (F)
. Germany (G)
. Italy (I)
. Turkey (T)
. Ukraine (U)
5 center powers:
. Russia (R)
Winning Conditions:
38 home centers + 26 neutral = 64 total centers
33 needed to win
Notes On Geography:
Cairo, Hamburg and Istanbul behave as Kiel and Constantinople did in the original game: they have no coasts but fleets can pass through them to bodies of water of both sides.
There is another canal linking Rostov and Volga, thus permitting access to the Caspian Sea to ships. Rostov is situated along the Don River which empties into the Black Sea, while the Volga empties into the Caspian Sea. In the real world there is a canal at Volgograd linking the two rivers, somewhere in the southern Volga region on the map. This is the only way to get ships into and out of the Caspian Sea.
Iran is the only territory with multiple coasts in the game - the south coast touches the Arabian Sea and the Persian Gulf, while the north coast touches the Caspian Sea.
Wing Rules
Pedros wrote:
- There is a third type of unit, the "Wing"
- Wings require support from one Supply Centre just as Armies and Fleets do, and are built in home SCs (except in Build Anywhere) just as armies and fleets are
- Wings have three possible orders apart from Hold; They can "Move", "Attack" and "Support"; it is important for players to be clear about the distinction between "Move" and "attack", sine this is very different from the position for armies and fleets, where the two terms are interchangeable.
- Move orders simply attempt to move the location of the Wing one land space in any available direction; Wings move with a strength of 0, although they can be supported just like other units; in addition, Wings can be convoyed in the same way and under the same rules as Armies (apart from the fact that their zero strength). Movement represents relocation of the Wing and its Base. An order for an unsupported Wing (ie total strength 0) into a space occupied by an enemy unit cannot cut support provided by that unit;
- Attack orders have a range of 1 or 2 spaces in any direction, including over water, and have an attacking strength of 1. Their attack can be supported in the same way as the attacks of ground units and they cut support provided by an enemy unit in the target space; they can also cause a standoff with a unit on the ground provided they have sufficient support; they cannot however dislodge an enemy unit already in the space. If they are attacking over a distance of two spaces then the intermediate space must be specified or the order is invalid; if they are attacking/support an adjoining province then they cannot journey via an intermediate space - orders which include such a space will be invalid;
- Support orders also have a range of 1 or 2 spaces in any direction (and the route taken must similarly be specified) including over water, and provide support with a strength of 1 for a ground attack by an army or fleet, for a an army or a fleet ordered to hold, support or convoy, for the base of a Wing which is not ordered to move, including its own base, or for an aerial attack by another Wing.
- Where a Wing orders an attack or support over a distance of two spaces, the first space must not be occupied at the start of the turn by an enemy unit or else the order is invalid;
- Wings which are attempting to attack or support but which meet one or more enemy Wings in flight bounce and return to base with its mission unsuccessful.
- After an attack or a support order, the Wing is assumed to have returned to its original location ("its base") provided that the base was not destroyed during that turn.
- Wings which are dislodged from their base location are immediately destroyed although an aerial mission ordered for the Wing continues to its conclusion.
- A wing which successfully moves to an enemy-held SC and remains there after a Fall season gains control of the SC
- A wing ordered to support, but whose order does not correspond to the other unit's order, is considered to Hold.
- {added during Spring retreats 1998} An attack on a space by a Wing prevents a retreat to that space during the same season.
Above items in blue were added/modified following discussion in this thread.
Players
kevinsmith4
SaltySailor
traitor651
XerxesPraelor
Zadaron
Thorondor
Aeilko
stalin813
mambam14
Diadem
Reserves
ColesD
luckythirteen