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Re: Well... (Mafia Question)

PostPosted: 05 Oct 2017, 04:08
by Nanook
I'd be in if/when this happens. Depending on time of course, but it sounds like fun!

Re: Well... (Mafia Question)

PostPosted: 05 Oct 2017, 05:44
by condude1
I actually wrote up two rulesets in Indonesia. The other one's veeeeery complicated from a roles perspective, and as such I'm wary to start it without having run a game with anything resembling a role before. This one should be great from that standpoint.

And no, I was not bored in Indonesia. The reason I had time for mafia is that after about 6 PM, there was a combination of little light and malaria-ridden mosquitoes, which made hiding out under a net the best course of action. That left me a few hours every night with nothing to do but think up devious ways to slaughter townies!

Re: Well... (Mafia Question)

PostPosted: 07 Oct 2017, 00:33
by Keirador
StarWatcher009 wrote:
Keirador wrote:How many people ever scroll down this far? I doubt many. This forum has real bad UX in that way, with all those stickies requiring you to scroll way past the fold to see new posts.


It comes up in active topics and appears on playdip homepage.

And yet, threads down here get a tiny fraction as many views, and very few responses compared to threads in Pending, In Development, or AAR, never mind Active.

Re: Well... (Mafia Question)

PostPosted: 07 Oct 2017, 03:37
by condude1
I can't be the only one who reads pending over active, can I?

Re: Well... (Mafia Question)

PostPosted: 08 Feb 2018, 18:02
by kimpossible
condude1 wrote:I can't be the only one who reads pending over active, can I?

Over? Maybe. I only recently got myself in the habit of looking at this forum.

In any case, I for one tend to love the tricky mechanics and would probably be interested.

Re: Well... (Mafia Question)

PostPosted: 09 Feb 2018, 06:53
by condude1
kimbyrle wrote:
condude1 wrote:I can't be the only one who reads pending over active, can I?

Over? Maybe. I only recently got myself in the habit of looking at this forum.

In any case, I for one tend to love the tricky mechanics and would probably be interested.


Good! I'm planning to move towards tricks and traps (not necessarily of the same deviousness as Improvised though) and roles in the near future. I don't have much time right now, but expect me to run a fair few more games in the Spring/Summer.