PlayDip Mafia Textbook

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Re: PlayDip Mafia Textbook

Postby windupbird » 05 Jun 2012, 15:42

Crunkus wrote:In the end this is a cost-benefit situation. You need to consider not just what the cost of such and action is, but what the benefits are carefully and with specificity. It is one of the things that varies GREATLY from game to game depending on the rules, and what works for one game does not necessarily work for another as a strategy. The only thing that really doesn't work is adopting a philosophy and applying that evenly to all games. This robs the town of a chance to see how you interact with the rules of the game (since you aren't really considering them at all in your decision) and likely leads to poor choices in many cases.


I really can't agree more with this. There is a definite cost-benefit game being played with reveals, and it depends on the rules of the game. It's easy to speak in platitudes about "rules on reveals"; it takes more thought to think about what the consequences for certain reveals are in a certain game, but that's the only thing that is important.

And to add to something Crunkus also pointed out: if you think it through and come to the conclusion that you should keep a piece of information under wraps, remember that decision throughout all phases of the game. If it's important to stay hidden day 1, it's likely important to stay hidden day 2. If it's important to stay hidden in thread, it's likely important to stay hidden in any PMs, especially if you are not guaranteed your communication partner is town. Approach things systematically, with clear reasons. You'll be less likely to fool yourself (or at least you'll be honest with yourself on how you arrived at a certain conclusion), and it will be easier to explain to others.

I think people often try to use reveals as a way of establishing trust with others. It's not a good way of doing it: it is lazy for town, and easy for scum to fake.
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Re: PlayDip Mafia Textbook

Postby Zoomzip » 05 Jun 2012, 16:50

This is really excellent stuff and I appreciate everyone's thoughts. I am continuing to dump this information into the document, occasionally mixing the order of things. I think an editing pass at some point to make some points less redundant with other people's points is something I would need to do, so I may be cutting down some people's words a bit, but I am thrilled at a lot of the information people have presented.
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Re: PlayDip Mafia Textbook

Postby Crunkus_old » 05 Jun 2012, 17:05

Zoomzip, stop apologizing for editing.

"Some People" recognize it is needed, and are thankful that you are doing such a good job. :P
(sigh)
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Re: PlayDip Mafia Textbook

Postby Zoomzip » 08 Jun 2012, 20:24

I've done a quick edit to pare down some of the commentary, but I am also reading the Harry Potter Mafia Game with great interest, and planning on mining a ton of the information from the lesson plans out of that. Also, FWIW -- Whoever had the idea for a newbie game deserves a medal. It is just fun to read. Hopefully people don't mind if I pull some of that information and immortalize it (well, Google Doc it).
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Re: PlayDip Mafia Textbook

Postby Firestorm94 » 21 Jun 2012, 07:25

I like this idea. I think adding tips for GMs or even making a separate GM textbook would be a neat idea.
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Re: PlayDip Mafia Textbook

Postby Bazza » 23 Jun 2012, 00:01

How about adding the lessons of the professors from the Harry Potter Mafia? Because there was some fantastic information in them.
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Re: PlayDip Mafia Textbook

Postby musashisamurai » 23 Jun 2012, 01:11

Bazza wrote:How about adding the lessons of the professors from the Harry Potter Mafia? Because there was some fantastic information in them.

yeah.
I was actually reading some of your game to see what people were saying to help yje players. My first game, Spirit or Ghost Mafia, was kinda like that, but it ended so quickly (literally, lynched doc day 1, cop killed night 1, lynched another townie, town loses) taht we got little advice
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Re: PlayDip Mafia Textbook

Postby Zoomzip » 23 Jun 2012, 01:25

Yeah, I think I'll definitely be incorporating lessons from the teachers into the textbook. I got a ton out of reading along in that game. Even though there is some stuff I think I disagree with.

I just got back from Chicago, so I should have time tonight to do some of this stuff.
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Re: PlayDip Mafia Textbook

Postby musashisamurai » 23 Jun 2012, 01:28

Zoomzip wrote:Yeah, I think I'll definitely be incorporating lessons from the teachers into the textbook. I got a ton out of reading along in that game. Even though there is some stuff I think I disagree with.

I just got back from Chicago, so I should have time tonight to do some of this stuff.


Robert Heinlein, famous Science Fiction author, winner of more Hugo's than anyone else wrote:I never learned from a man who agreed with me.
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Re: PlayDip Mafia Textbook

Postby Bazza » 23 Jun 2012, 01:29

musashisamurai wrote:
Zoomzip wrote:Yeah, I think I'll definitely be incorporating lessons from the teachers into the textbook. I got a ton out of reading along in that game. Even though there is some stuff I think I disagree with.

I just got back from Chicago, so I should have time tonight to do some of this stuff.


Robert Heinlein, famous Science Fiction author, winner of more Hugo's than anyone else wrote:I never learned from a man who agreed with me.


A great point indeed.
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