Banshee Enterprise, Ltd. & Nodens Shipbuilding & KASM

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Banshee Enterprise, Ltd. & Nodens Shipbuilding & KASM

Postby Terminus » 06 Nov 2011, 01:53

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Banshee Enterprise, Ltd. is a Private Security Company (PSC).

Our contractors here are top-notch, strong and hardened through vigorous training. Most were once AEN marines now seeking to do international duties as the largest security firm in the solar system.
We originate from the Republic-Monarchies of Aduron, linked with our primary investor, Damian Bone, who is also the country's leader. Approximately 60 percent of the company's revenue is allocated to the Republic-Monarchies government.

Employees of Banshee Enterprise are a unique breed. Human members of our company are athletic, experienced, and most of all, determined to do their job. They are equipped with state-of-the-art technology from the United Republic-Monarchies itself. Not only do each and every one of them receive monthly rigorous physical and mental examinations, they are also taught to work hands-on with the array of the equipment and products of the entity that they are contracted to; the better to ensure the employer is satisfied.
Banshee Enterprise has also invested in the artificially-created Sídhe organism:
Bred to be ruthless, efficient, incorruptible, and infallible, a Sídhe has all that is required to be the most effective enforcer in our day and age.
Sídhe have radially symmetric core bodies save for their head, which has a facial structure crossed between a cockroach and an alligator. The teeth are sharp, moulded with vedurium strands to be able to puncture light- and medium-body armour if necessary. They produce a healing saliva as well as two different types of venom: paralyzing and poisonous. The four eyes of the Sídhe are multi-lidded for protection, and can see in a spectrum ranging from infrared to ultraviolet light. Their antennae are multifunctional detectors that can sense touch, air motion, heat, sound, smell, and can be used for echolocation and olfaction. They also have subtle ears and and a snake-like nose for a strong sense of balance and extra sensors for hearing and smelling.
Within the head are two layers of skull and a sentient brain. This brain has little emotional and primal components, but instead contains improved areas that correspond to intelligence and perception. The vocal chords have more volumetric and higher frequency ranges than that of a human.
A Sídhe's torso is quite different, though reminiscent, from human design. It has four arms, two of which are smaller and fit into grooves of the insectile skin. The larger ones are more bulky and muscled, with long, rough, unexpectedly dextrous hands that have sheathed claws.
Under the torso are a circle of three hearts, six lungs, and two layers of interweaving rib cage. The diaphragm is tough, layered with muscles for precise utility. In the centre of all this circulatory system lies a second, primal brain that composes the mental capabilities of intuition, emotion, and survival instinct. It further serves as extra portions of superego and id subconsciousness, according to Freudian understanding of the mind. If the first brain is removed, all nerves are redirected onto this one via a torrent of biochemicals.
The bottom half of the Sídhe is a quadripedal of legs and thick, grapple-capable feet with three opposable toes.
It reproduces asexually and has no maternal ties with its children.
The entire body is exoskeletal with natural keratinous armour. A Sídhe can also regenerate any part of its body, though the process is slow and requires concentration.
Within its digestive system and other parts of its body are layers of vedurium. This material consumes bacteria, poisonous gases, viruses, and even inorganic substances; recycling everything for sustenance. Furthermore, minor organs and pain signals can be consciously "shut off" so more important things are sustained. In short, a Sídhe is capable of living off of literally nothing if required.
Finally, it can emit odourless scents that other Sídhe can understand and communicate this way. Surprisingly, it can speak human language, but it also has its own tongue, composed of loud, screeching noises that intrinsically terrify humans.


CONTRACT: To order these units, there is a contract to be made. All discussions are private for the consumer's discretion and done under PMs.
- Security contracts with various companies situated in Europe
- Offices are located across the Earth, Venus, Mars, and URMA's off-world colonies
- Escorting Greater Atlantic Trading Nations ships across the Earth

Logistics are available for additions to contracts


===Products===

To purchase products, a countries must allow Banshee to build an office located in their country. It gives us more income, and gives you, well, read on!
Offices are 10 million ¢¢. After purchasing for the facility, Banshee will happily give governments a 10% discount on all products after 5 years. :D

Misc./Light Vehicles

FireTeeth Guns
30, 000¢¢ each
An assortment of different guns - handguns, sniper rifles, assault rifles, etc. Buy 'em in bulk, and you'll receive a 5% discount!

Plaisteachian shields:
50, 000, 000¢¢ a set (500, 000 per set). These 8x5 shields are lighter and stronger than steel, and can link together to create barricades, temporary bunkers, ribbon bridges, etc. Buy 'em in bulk, and you'll receive a 5% discount!

Hyperion:
50, 000, 000¢¢ each
Created off of the Hyperion MK0.5, the Hyperion is layered with thick armour, Salamander missiles, a small FireTeeth shoulder turret, a TracerRound-Scorch turret (containing both grenades and bullets), powerful laser designation, and a mechanical brain that can automatically attack soldiers or be neurally linked.

Infiltrator APC:
500, 000, 000 ¢¢
Eight wheels, eight passengers and one hulking 30mm FireTeeth turret (with a Knife Missile turret as a secondary), the Infiltrator is the ultimate in armored personnel carriers. With heavy combat armor, smoke screens and enough supplies to last a week this platform is guaranteed to get you in and out before the opposition knows what hit them. Based on Marine LAV-25.

Heavy Vehicles
VTOL MEVs (Medical Evacuation Vehicles):
5, 000, 000 ¢¢
They are currently the best on the market. They use VTOL engines, which means they are able to fly, and they hold 20 patients each.

Hellstriker Universal Light Tank (HULT):
10, 000, 000 ¢¢
Using a triple-rotating tank gun, autoloader, and various interchangeable secondary devices, the HULT is ready for any battle in any terrain. Also featuring a VTOL on its underside, it can "jump" over too-rough terrain and short compromising gaps. The HULT has a smoke variant of FlareFoil to both conceal the vehicle and throw off laser designation/heat sights.

Air Vehicles
Nodens BN-F1 jet:
400, 000, 000¢¢
Much like the Berserker Universal Fighter, but much less gun-heavy. Featuring 3 rotating machine guns, 4 Salamander APC missiles (which can be shot into or under water), and one auto-assigned Besieger turret, The BN-F1 has flexible controls for the pilot. Also, this fighter features pontoons for water landings.


===Treasury Pool===
All self-profit shares find themselves invested into improving the quality of our training programs, marketing, business expansion, and products. We have an IPB account dedicated to allocate money towards this goal.

===Shares===
United Republican Monarchies of Aduron/Italy-Austria - 10%
Self-Profit - 48%
Lord Damian Bone - 34%
Independent shares - 11%

===Board of Directors===
CEO: Κυρία Tethys Blood
VP: Adonis Mielzylkpyck
CFO: Rettynat Frobisher
Primary Shareholder/CTO: Lord Damian Bone
Outer Board Administrator: Count Tacit Greenwood
PR Manager: Delsin Sheridan
Last edited by Terminus on 08 Apr 2016, 08:34, edited 60 times in total.
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Nodens Shipbuilding

Postby Terminus » 06 Nov 2011, 02:04

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Nodens Shipbuilding is back! New and improved, sleek and sexy!
For the new generations, Nodens is a corporation operated by URMA - a Crown corporation, if you will. We sell some of our finest seasoned vessels, dedicated to dominating the seas. The plaisteach designs make these ships go very fast, undeniably and unarguably the fastest ships in the world! We pride ourselves in quality and reliance in our navy expertise.
First collaborated with Pacifica, now with the Confederation of the Mediterranean, URMA continues to spur on the ships of tomorrow. :)

Semi-HFPE: most ships have had their armaments altered due to keeping our true firepower secret


Note:
€€ - Aduronian dollar, which is roughly 0.95 of the Common Currency
¢¢ - Common Currency
Nodens products may be purchased and ordered by official governments only, and, therefore, these products are somewhat HFPE. Customers are allowed to keep their order discreet, or public.



Kangaroo Class Transport Ships:
Reaches 45 nmph - carrying 15, 000 people! Sacrifices speed for quantity. Armed with 120 FireTeeth light AA cannons, 10 long-range Floggers, FlareFoil turrets, and 15 railgun turrets.
5 billion €€ (5 billion 260 million ¢¢)

Battleship: A 'destroy' ship with 24 sea-sea FireTeeth combat cannons, 2 torpedo tubes, 2 long-range radar-intercept missiles, 4 railgun artillery sea-land motors, 1 Surrogate-AAA, with sonar and radar. Powered at first by oil, but once it reaches 15 nmph, the engines run through hydro-electric turbines. Can reach 60 nmph. The Battleship can hold 200 troops and 10 vehicles. It contains 10 miniature transports which can reach the land.
Cost: 2, 500, 000, 000 €€ (2 billion 615 million ¢¢)

Universal Attack Submarine: Fast-attack subs with 4 cruise missile launchers (with lock-on jamming warheads), 2 AquaChord Bombs and 4 torpedo tubes, and soundproofing for decent stealth. Can submerge down to 700 meters and stay submerged for weeks on end, with air filtration, hydrolysis plants, and other self-sustaining capabilities. Contains phased-array sonar and radar screens, FlareFoil "ink" to hide it from torpedos and laser sensors.
Cost: 1, 750, 000, 000 €€ (1 billion 840 million ¢¢)

Frigate: A warship with good cruise missile capabilities, torpedoes, and some cannons for short range along with depth charges. They provide a powerful air defense from missiles and aircraft with heavy AA guns and counter-missiles, and are useful in anti-submarine warfare. They contain 8 multi-purpose SolarClaw turrets.
Cost: 1, 500, 000, 000 €€ (1 billion 615 million ¢¢)

SAIL Carrier: The Submersible Aircraft Interceptor and Lander Carrier is a submarine aircraft carrier. It holds 2 SolarClaw turrets (with refractive targeting software), 4 torpedo tubes, and reaches a good 80 knots. It is able to contain two airplanes.
Cost: 1, 500, 000, 000 €€ (1 billion 615 million ¢¢)

Tender: A 'supply-and-flanking' ship with 24 heavy AA cannons, 4 triple-turret railguns for flanking, 4 torpedo tubes, with sonar and radar. Powered by electricity at 10 nmph, and can reach 80 nmph. Tenders can hold 100 troops, 10 Skimmers/Plaidrofoils, enough food for a small army, medical, munitions, and repair supplies.
Cost: 1, 500, 000, 000 €€ (1 billion 615 million ¢¢)

Sloop:
Automated with 3 crew and 7 more. 75 feet long. Has 8 Floggers, 12 FireTeeth AA, 4 Torpedo tubes, with sonar and radar. Reaches 90 nmph due to its lighter armour, large engine, and above-water hull.
Cost: 1, 500, 000, 000 €€ (1 billion 615 million ¢¢)

Pawn Cruiser:
Completely automated, the Pawn Cruiser is used to be a patrol boat or an expendable in packs. They fill up the gaps in a stalemate line, and support/flank other ships. Armed with sonar, radar, a Naval GARDA, 1 Flogger, 1 miniature RSB, 5 FireTeeth multi-purpose cannons, FlareFoils, and 3 Torpedo tubes. The Pawn Cruiser zips through the water at 95 nmph with pontoons.
Cost: 1, 250, 000, 000 €€ (1 billion 315 million ¢¢)

Amphibious Transport Dock: A 'transport' ship ranging from soldiers to cargo. It has 12 FireTeeth AA cannons, 6 railgun cannons, 2 Surrogate-AAA, and 2 torpedo tubes, with sonar and radar. Powered like a Tender and can reach 80 nautical miles per hour. Can hold 900 troops, 100 APCs, 100 light armour vehicles, 6 months of food, medical and repair supplies, 100 plaisteach shields, 200 extra assault rifles, and 50 Skimmers/Plaidrofoils.
Cost: 1, 000, 000, 000 €€ (1 billion 500 million ¢¢)

Assault Warship:
Small boats that pack a punch at 110 nmph and only 25 feet in size. Each is equipped with a Flogger, 4 torpedo tubes, proximity mines, and a light FireTeeth AA cannon. Holds munitions, radar and sonar. Mainly automated. A crew of 4 is only needed, but it has room to hold 16 more. Used as patrolling, escorting, and overwhelming enemy fleets.
Cost: 750, 000, 000 €€ (790 million ¢¢)

Skimmer:
A slightly small pod; armoured, and has several different changeable primary turrets. On the sides are a few pontoons that attach the pod to the water- the pontoons make the pod weightless (more or less), while anchor the skimmer to the water, and provide super-cavitation. The pod holds the driver(s), as well as the magazine. On the pontoons are 2 torpedo tubes. It's capable of very high speeds; around 105 nmph.
They are very sleek and low. The "Missile" model has 2 missile tubes on the nose, and a double barreled FireTeeth machine gun turret on top. The Torpedo variant is the same, except it has 2 extra torpedo tubes instead of Missiles. The Artillery one replaces the machine gun with a Riptide gun, and is armed with a RSB turret instead of extra torpedoes or missiles.
Cost: 200, 000, 000 €€ (210 million ¢¢)

Plaidrofoil:
Size is 14m by 4m. Top Speed of 105 nmph. Best used in continental shelf zones and navigable rivers/lakes. Main Armaments are 2 High Caliber TracerRound coilguns and side-mounted torpedo tubes. Storage space for an assortment of handheld weapons such as RPGs or Stingers. A hand-launched reconnaissance drone comes standard.
Best used for anti-piracy, coastal patrol or attacks where speed is essential.
180, 000, 000 €€ (190 million ¢¢)
Last edited by Terminus on 25 Nov 2012, 07:01, edited 10 times in total.
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Kronos-Asteria Space Manufactories (KASM)

Postby Terminus » 06 Nov 2011, 02:05

Currently, this company is owned by the Phoenix Corporate Group. This catalogue is outdated. For further inquiries, contact Meurig Halloran, President of the PCG


Image

KASM is a manufacturing business for space-based vehicles. We offer top-notch design, proven across the lightyears to be extraordinarily efficient.
DISCLAIMER: The one design-change we feel obligated to have to alter is the control of the ships. Usually we have Artificial Enlightenment computers that manage this, but their sentient nature alone makes it absolutely - and understandably - unethical to sell them off. At most, we offer semi-sentient AI (not totally self-aware, like a sea sponge or cnidarian life-form, but still incredibly intelligent), which is still very, very good at what it does; or, for the consumer's preference, the consumer's AI; or even just a control room manned by pilots. Otherwise, these ships are strikingly identical to URMA-type spacecraft.

We do custom-made ships too! Feel free to PM and discuss a deal so that we may sell you the spaceship(s) of your dreams!

Rapid Traffic Vehicle (RTV): A run-of-the-mill, well-rounded spacecraft. Comes in two classes. High quality. Affordable.
Common characteristics include: cylindrical length of 120 metres, radius of 10 metres; advanced nuclear reactor-powered engine; AI hub, situated inside a ten-substrates Cuervo supercomputer; and energy fields/field enclosures. The matter-hull is now actually much thinner than before; the thinnest walls are decimetres in length. Fields now provide the most protection, stability, and manoeuvrability for the ships. Lethal equipment platforms are present, but used defensively against potential pirates and general safeness. A mini-Methods factory is present for maintenance and such, coupled with microfactories.
  • Type A2 "Sprint-class" RTV (TA2RTV): Puts the "Rapid" in "Rapid Traffic Vehicle". A sphere with a radius of 14 metres is situated roughly 10 metres away from the frontal edge. The lesser end of the cylinder and the sphere are short-range shuttles and living quarters respectively; the sphere is spun to generate centrifugal force (internal gravity fields can be activated in emergencies) for artificial, 1G-standard gravity, and capable, as a whole, of comfortably housing 350 occupants (long-term storage and Virtual Crew substrates - able to store 50 more mind-files - are optional). It is quite fast, with quite a lot of acceleration and maximum velocity. Its interplanetary real space engines can travel a distance of one and a half parsecs in 5 years' time; while its warp drive gives it a speed of 35c.
  • Type B2 "Tote-class" RTV (TB2RTV): Very spacious; ideal for transporting materials. It has a couple of Field Projectors and v3 Insurance Drones along with its plump field enclosure. Several large shuttles are attached, though living quarters are limited to a maximum 40 occupants. The shuttles are more used for landing cargo than anything else. Still, it has Microtasker shuttles as well for mining, and can theoretically move through space indefinitely with its massive fuel capacity and high thrust capability. Warp drive gives it a 25c speed, but, if modified, can equal the speed of a Sprint-class.
4 billion ¢¢; or buy a fleet of 20 for 35 billion ¢¢

Access Ship: A 350-meter spaceship that flies to matter-dense locations (like asteroid clusters, planets, etc.) It then orbits the cluster or planet, and deploys small shuttles (called "microtaskers") to mine the target area and bring up the raw materials once completed. Most of the Access Ship is composed of these shuttles, and only a tiny space is given for crew. There is also an area where raw materials can be built into parts of whatever needs to be built with the materials (i.e., an automated factory), so they can be used as soon as the ship returns to its fleet or mothership. Speed: 40c on warp; .5c in real space.
6 billion ¢¢; or buy a fleet of 10 for 30 billion ¢¢

Superlifter: Ships approximately 8 km long with large and powerful engines. Superlifters are 80% engine, and therefore very fast. They are equipped with heavy lasers to cut through rock, etc. effectively, and docking space for mining ships such as Phoenix Mining craft or Access Ships (Approximately room for 20 Access Ships, or ships of relative size).
Uses include high-speed shuttles between larger vehicles (when it is inconvenient for the larger ships to decelerate), as movers of raw materials, and for providing other ships with a smallish 'boost' to aid in rapid deceleration or acceleration. Speed: 100c on warp; .4c in real space (25 G acceleration). Speed boost: +5c on warp.
11 billion ¢¢

Tug-class Limited Methods Vehicle (LMV): Dimensions of about 100 metres wide, 500 metres long, and 100 metres thick; looks like a rectangular prism with rounded edges. Engine area takes up about 10 metres of the length, while the Atomic Reactor takes up just another 20 metres. An 80x470x10 metre region in the ship is the control room/AI core (depending on the buyer's preference). Can primarily build RTV or Traffic Module vessels, and Superlifter or Superlifter-like craft. Designed to construct and carry a ship (or ships); through carrying, it cradles the ship it is connected to and - with larger engines - increases its overall speed. LMVs also serve as space docks or large-scale space buoys. Speed: 50c on warp; .4c in real space. Speed boost: +10c on warp; +.1c in real space.
14 billion ¢¢

Vice-class Limited Methods Vehicle: Dimensions of 5 kilometres wide, 2 kilometres long, and 1 kilometre thick; with an empty 1.75 km-wide ridge centred across the wide side. Used to build Bishop Rings/Stanford Toruses, or act as a large space colony in of itself. Comes with an Access Ship to collect materials. Speed: 60c on warp; .3c in real space.
120 billion ¢¢

Type 2 Attack Unit (T2AU): Shaped like a pentadecagonal prism (15 sides). Base edge length of 10 metres, thickness of 25 metres. This guy has lots of weapons. For every side, there are two CREWS, 6 coilguns (firing Knife Missiles), and - for point-defence, an (alpha)Multi-Missile Defence System. Incredibly manoeuvrable. Speed: 35c on warp; .7c in real space.
13.25 billion ¢¢

Excalibur-class Offensive Relations Methods Vehicle (ORMV, or Excalibur fighter): A 100 meter space vehicle specifically designed to escort motherships, land troops onto planetary bodies, or attack other space/high-altitude vehicles. It's armed to the teeth, with a bow laser, 32 heavy-duty FireTeeth turrets, and Orbital Cannons. Mostly automated (like all fighter craft, each turret has a personalized Targeteer with an omni-controlling AI computer located at its centre), but a crew of 1000 can inhabit half the ship's Complex Hangars while the other half are used for manufacturing stuff. Banshee-Spartan infantry suits come with each ship; though a bit outdated, these are not to be underestimated, for the plaisteach armour and muscle-augmentation technology makes every soldier tough and prepared for serious combat.
There are also several shuttles provided for landing. These have minimal point defence and hardened exteriors. 50c on warp; .5c in real space.
14.25 billion ¢¢

Traffic Modules: These high-quality spacecraft can travel great distances, and are ideal for commercial, colonial, and civilian needs. All these craft are compatible to use the Interplanetary and Interstellar Highways.

Exodus-class Traffic Module (ETM): A long-distance colonization unit. Dimensions: 4 kilometres long, 2 kilometres wide and thick. Speed: 36c on warp (42c if you want to burn your engines to a crisp); .6c in a solar system. Can hold 16000 people (the extra thousand accounts for crew members) comfortably. Has a very good AI to help with managing resources and steering the ship. A M/CAM nuclear reactor is provided, but can be replaced with an antimatter/matter reactor. The ship also has a nanite manufactory to convert raw matter into fuel and spacecraft, and several hangar bays with shuttles to travel onto planets. Along with the shuttles are Microtaskers. They can deploy by asteroid clusters and they'll mine the place for resources.
150 billion ¢¢, or buy a fleet of 8 for 1 trillion ¢¢

Caduceus-class Traffic Module (CTM): A cargo ship for merchant marine activities. Dimensions: 80 metres long, 50 metres wide and 20 metres thick. Speed: 27c on warp; .9c in a solar system. Two spacious hangars are provided, along with a single Microtasker. Two smallish shuttles located at the back also double-up as the sleeping quarters for crew members - or extra storage if necessary.
20 billion ¢¢ apiece, or buy a fleet of 10 for 160 billion ¢¢

Triquetra-class Traffic Module (TTM): Designed to transport large quantities of raw or refined resources and materials over long distances. Dimensions: 2 kilometres long, 1 kilometre wide and thick. Speed: 42c on warp; .5c in a solar system. Powered by three nuclear reactors and three antimatter factories. Three massively spacious hangars are provided, and have built-in systems to maintain the integrity of robotic parts, exotic materials such as antimatter, and organisms too (i.e. stasis chambers). Carries up to 50 auxiliary spacecraft for pick-up and delivery of its cargo.
100 billion ¢¢ apiece, or buy a fleet of 10 for 800 billion ¢¢

Quaternary-class Traffic Module (QTM): Acts as either a mobile space habitat or an interplanetary taxi. Dimensions: 120 metres in length; 80 metres in width; 20 metres in thickness. Speed: 12c on warp; .9c in a solar system. Powered by a large CAM reactor - propelled in sublight travel via several thrusters and a laser sail. Can hold up to 80 passengers at a time; this ship is more quality-based, for those not bothered with spending a little extra to travel around. You get what you pay for, though - these TMs are very durable and have large fuel reserves for extended distances. Shuttles double as living quarters for the inhabitants.
10 billion ¢¢, or buy a fleet of 20 for 100 billion ¢¢

Quaternary-class Traffic Module Ultra (QTM-Ultra): A variant of the QTM more associated with interstellar travel. Same dimensions as the QTM. Speed: 36c on warp; .5c in a solar system.
10 billion ¢¢, or buy a fleet of 20 for 100 billion ¢¢

Porpoise-class Traffic Module (PTM): An auxiliary ship that acts as a tug-boat, extra storage for a much larger craft, EMS, etc.; it can function independently but only over short to medium distances. Dimensions: 700 meters in length; 200 metres in width; and 50 metres thick. Speed: 9c on warp; .9c in a solar system. Shaped like a rounded rectangle, with very deep bevels on two edges. Can extend its field enclosures and tractor beams outwards across vacuum, to pick up, move, or reorient objects in space. Shuttles can be living quarters or storage facilities.
12 billion ¢¢, or buy a fleet of 20 for 100 billion ¢¢

Porpoise-class Traffic Module Ultra (PTM-Ultra): A variant of the PTM more associated with interstellar travel. Same dimensions as the QTM. Speed: 39c on warp; .6c in a solar system.
12 billion ¢¢, or buy a fleet of 20 for 100 billion ¢¢
Last edited by Terminus on 25 Sep 2019, 05:27, edited 16 times in total.
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Re: Banshee Enterprise (CYOC)

Postby ninjaruler » 06 Nov 2011, 02:09

How much would It be to purchase the men now. I request their assistance against Wokkapeter.
¸„‹•*¸„‹•*„¸„‹•*•*•›„¸„¸„‹•*;;;:::::.....Ninja.....:::::;;;*•›„¸„¸„‹•*•*•›„¸„*•›„¸*•›„¸
..............*•›„¸*•›„¸„¸„‹•*•*•Mafia/Diplomacy/CYOC‹•*•*•›„¸„¸„‹•*¸„‹•*...............
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Re: Banshee Enterprise (CYOC)

Postby The Pez » 06 Nov 2011, 02:11

ninjaruler wrote:How much would It be to purchase the men now. I request their assistance against Wokkapeter.

15 cc's per man.
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Re: Banshee Enterprise (CYOC)

Postby ninjaruler » 06 Nov 2011, 02:14

Yea what's the total price?
¸„‹•*¸„‹•*„¸„‹•*•*•›„¸„¸„‹•*;;;:::::.....Ninja.....:::::;;;*•›„¸„¸„‹•*•*•›„¸„*•›„¸*•›„¸
..............*•›„¸*•›„¸„¸„‹•*•*•Mafia/Diplomacy/CYOC‹•*•*•›„¸„¸„‹•*¸„‹•*...............
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Re: Banshee Enterprise (CYOC)

Postby musashisamurai » 06 Nov 2011, 02:15

ninjaruler wrote:Yea what's the total price?


it happnes to come out to 9781750cc
¸,,¸_____}\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,...,,,,,,
`’’´¯¯¯¯¯}/’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’¨¨¨¯
The simulacrum is never that which conceals the truth-it is the truth which conceals that there is none. The simulacrum is true.
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Re: Banshee Enterprise (CYOC)

Postby Terminus » 06 Nov 2011, 02:16

We currently have one naval transport that used to be a cargo ship for Aduron. Because of its plaisteachian design, it can reach 80 nmph and can hold more than enough troops.
Last edited by Terminus on 09 Nov 2011, 23:36, edited 1 time in total.
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Re: Banshee Enterprise (CYOC)

Postby ninjaruler » 06 Nov 2011, 02:17

Oh. That's a lot. Nvm then haha
¸„‹•*¸„‹•*„¸„‹•*•*•›„¸„¸„‹•*;;;:::::.....Ninja.....:::::;;;*•›„¸„¸„‹•*•*•›„¸„*•›„¸*•›„¸
..............*•›„¸*•›„¸„¸„‹•*•*•Mafia/Diplomacy/CYOC‹•*•*•›„¸„¸„‹•*¸„‹•*...............
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Nodens Ship Designs (HFPE)

Postby Terminus » 06 Nov 2011, 02:20

reserved.
Last edited by Terminus on 24 Mar 2014, 06:19, edited 2 times in total.
Hmmm... :|
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Terminus
 
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