Technologies and Projects (CYOC)

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Re: Technologies and Projects (CYOC)

Postby Subotai45 » 17 Jun 2020, 05:51

Anticlimactic return of activity to be pedantic over tech, but also, appropriate.

I think that the phasing "out of reality" poses conceptual problems wrt teleportation and "unbeatableness." The phasing through objects is probably a balance issue (I'm thinking missiles going straight through a hull and ignoring all defenses as an example), and the only thing stopping it here is "time and funding" - meaningless concepts in CYOC on tech terms, and not a permanent block.

I think if you reflavored the pseudoscience to be like "space between molecules" it would less of a conceptual problem than "out of reality" but no matter the flavor, mechanically I still think this is OP. Depending on how judges treat it (in my view, it's absurdly overpowered if the dude can pop into reality for the instant to squeeze a trigger - it's functional invulnerability and complete invisibility 99% of the time, which is by the definition of the tech impossible to combat. It's not just stealth, it's also the most effective shield in the game because it takes the user out of reality and any method of harm, as I read it.
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Re: Technologies and Projects (CYOC)

Postby beadsman » 18 Jun 2020, 04:29

Subotai45 wrote:Anticlimactic return of activity to be pedantic over tech, but also, appropriate.

I think that the phasing "out of reality" poses conceptual problems wrt teleportation and "unbeatableness." The phasing through objects is probably a balance issue (I'm thinking missiles going straight through a hull and ignoring all defenses as an example), and the only thing stopping it here is "time and funding" - meaningless concepts in CYOC on tech terms, and not a permanent block.

I think if you reflavored the pseudoscience to be like "space between molecules" it would less of a conceptual problem than "out of reality" but no matter the flavor, mechanically I still think this is OP. Depending on how judges treat it (in my view, it's absurdly overpowered if the dude can pop into reality for the instant to squeeze a trigger - it's functional invulnerability and complete invisibility 99% of the time, which is by the definition of the tech impossible to combat. It's not just stealth, it's also the most effective shield in the game because it takes the user out of reality and any method of harm, as I read it.

The way I conceptualized it, it doesn't prevent them from being harmed, though I can see the confusion. Functionally, it's really only supposed to be a really good stealth suit with some drawbacks that the user can't fire or actually harm anyone while in stealth mode. I can easily see the confusion in assuming I meant they would be invulnerable, but that was not the intent. It's basically just stealth. I also don't particularly care what the pseudoscience is. Basically, I need a stealth suit upgrade, intended primarily for getting into areas unseen for infiltration and reconnaissance. Perhaps if I added a bit saying that there is a significant (say, 5 minute) cooldown to recharge once the user comes out of stealth mode?

Again, I'm really not trying to make it op. Quite the opposite, actually. I'm trying to make sure that I can have a stealth tech that is actually useful without being overpowered beyond belief. As it stands, I'm under the impression my stealth tech is pretty easy to detect. I just want to really properly fix that.
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Re: Technologies and Projects (CYOC)

Postby Subotai45 » 27 Oct 2020, 19:10

Subotai45 wrote:
Subotai45 wrote:
Subotai45 wrote:done
Old Bones, New Brains: The frames are still fine, but computing and weapons tech has advanced markedly since the last run of spacecraft designs. This will update the internal structures of the main run of Venusian craft to maintain international competitiveness. To simplify the force structure, the Federation will consolidate the Cataphract and Parthian lines.
Runs like Clockwork: We're going to entirely regulate the weather patterns of our planet to maximize dope weather and eliminate natural disasters.
Garden of Eden Except It's Awful: Modifying our especially shitty strains of flora and fauna to stay within set boundaries and survive off-planet.
Plantosaur: Creating combo florafauna that can get their energy from photosynthesis but also move to more convenient light area.

continuing
Sleep With A Baseball Bat: We're going to try and make a big dome over Mar del Plata and stick a whole buncha rockets under it so it can fly away from Mars if it has to. 70 years.
Eating off the Tectonic Plates: Trying to safely figure out how to move the tectonic plates of Venus so we can make our continents into really cool shapes. It'll be like those gardens with the plants that look like dinosaurs except with a planet and its continents. 120 years.

First Sally or the Trap of Gargantius: HFPE. Some dope-ass military assistance that makes the soldiers share one mind, except it also would work with enemies similarly equipped, with the end state of the armies going entirely rogue and engaging in peaceful pursuits rather than fight. 15 years
First Sally (A) or, Trurl's Electronic Bard: Ensuring the greatest poetry in existence by reprogramming the universe front-to-back, back-to-front, at "one hundred septillion events at forty octillion different locations simultaneously. And if anyone questions these figures, let him work it out for himself" 15 years
The Polypolice Dragon: A most perfect differential, a beast both mathematic and enigmatic, physical and metaphorical, a dragon with laser-eyes, a hill, three policemen and a racing cart as the mood fits. 30 years.


accidentally edited my last post but this was posted today


Complete, by like, a lot extra.

HFPE: The Nebula Awards Showcase. We are going to dismantle a small extrasolar asteroid belt to provide the raw materials for a large sphere . We are going to cover the outside of this sphere with stars in astronomically-accurate locations (as viewed from the solar systems). Blatantly ripped from the Second Formic War series. 50 years.

Galactic Fair: We are going to build a city from the ground up to serve as the basis for a galactic fair. 10 years.
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