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Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 20 Jun 2013, 23:29
by Zadaron
Netr0 wrote:Hopefully never Ayra!


Don't say that, he'll hear you, HE'LL KNOW! :o

Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 21 Jun 2013, 00:05
by Blackfish
Valar Morghulis.

Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 21 Jun 2013, 16:37
by Pedros
I'm not getting even slightly involved in naming the provinces - I know none of the books.

But I know Frank Bacher has his eye on this, so be careful - HE'LL hear you!

Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 14 Aug 2013, 18:35
by WarSmith
I think the board needs some re-design in the area between D'hara and Midlands. The impassable zones and positioning of northen SCs make it an overly bounce-prone zone that in most other boards gets designed out...

Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 14 Aug 2013, 18:57
by attitudes
Or perhaps you should just stop beating your head against a brick wall. :shock: :D :mrgreen: :ugeek: 8-)

Seriously, there is no difference between this area and the area between Winterfell/Riverrun and Aiel/Borderlands. It's by design and personally I think the board is just fine the way it is.

Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 14 Aug 2013, 20:06
by Pedros
I'm saying nothing until the games are over. Then we can check it out (and probably have a conversation with the original designers as well)

Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 14 Aug 2013, 22:58
by WarSmith
Sure thing it can wait/be moved. Didn't mean to discuss in-game details. I'm just posting while it's 'fresh' ;) - in other boards that I've worked on/designed we tried to avoid these kind of bottlenecks.

Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 14 Aug 2013, 23:34
by AardvarkArmy
to a large extent, I think the bottlenecks are the entire point of this game... what makes it unique...

Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 15 Aug 2013, 01:57
by sinnybee
AardvarkArmy wrote:to a large extent, I think the bottlenecks are the entire point of this game... what makes it unique...

This ^

Re: Battle Isle : a serious map variant - Sign-ups

PostPosted: 04 Sep 2013, 20:43
by Aeilko
I don't know if anyone is willing to GM this, but this map seems really nice to me and i would like to play it.
I couldn't find any topic in the "Looking for players" part of the forum so i thought i post it here, since the sign up list seemed to be quite long for a 6 player game i think there is enough animo for another game.