Battle Isle : a serious map variant - Sign-ups

(Played as Game A of 2) GM: Pedros. Result: DIAS (AardvarkArmy - Winterfell; GhostEcho - Aiel; Netr0 - Borderlands; attitudes - Midlands; drrnwrstlr - D'Hara)

Re: Battle Isle : a serious map variant - Sign-ups

Postby AardvarkArmy » 10 Jun 2013, 08:10

My apologies if this has already been covered:

7. The "impregnable enclaves" Any power which, after any Fall season, is reduced to controlling only groups of Supply Centres in impregnable enclaves will lose those supply centres and be eliminated from the game. {Alternative rule, under discussion: Any power which controls no SC outside the impregnable enclaves may not vote on any draw proposal nor share in any draw other than DIAS.

The impregnable enclaves are Northern Wilderness and West Rang Shada; Valley of Arryn and Northern Valley of Arryn; Fal Dara and Fal Moran; and the central area of battle Island itself including the three connecting centres.


I beg to differ with the last bit,
the central area of battle Island itself including the three connecting centres.


If a player actually just holds MacKenzie Mts, St. Elias Mts, and Talkeetna Mts, this is NOT an "impregnable" position - enemies can apply 6 units against those 3.

If, on the other hand, such a player ALSO owns Wh Mtns, Romanzov Mts, and Bonanza Mts (with 1 support behind each), this is indeed impregnable. However, it is SIX centers, held in the center of the board, where, presumably, all 5 other powers made an effort to vie for control. A major achievement.

Surely THAT position is worthy of a vote and a position in a draw?

Controlling that area is, after all, quite literally "the name of the game!"
SOLOS
ICE&FIRE.1-Martell/EXCALIBUR.1-Angles/EXCALIBUR.2-Scots/EMERALD-Sno/MOD.4-Italy/SENGOKU.1-OdaNobu/S.AMERICA.1-Peru

DRAWS
1930-China/BattleIsleA-Winterfell/S&S-Turkey/WORLD INFL-Venezuela/LECRAE-Dublin/WWIV.2-Cali/IMPERIAL1861.1-Trky/YNGSTWN.1-Grmny/AMERICAS.2-Mex/AFRICAN.2-S.Arabia
User avatar
AardvarkArmy
Premium Member
 
Posts: 2236
Joined: 27 Feb 2009, 04:37
Location: Oakland, California, USA (San Francisco Bay Area)
Class: Ambassador
Standard rating: 1057
All-game rating: 1234
Timezone: GMT-8

Re: Battle Isle : a serious map variant - Sign-ups

Postby Zack L1ghtman » 10 Jun 2013, 09:39

AardvarkArmy wrote:My apologies if this has already been covered:

7. The "impregnable enclaves" Any power which, after any Fall season, is reduced to controlling only groups of Supply Centres in impregnable enclaves will lose those supply centres and be eliminated from the game. {Alternative rule, under discussion: Any power which controls no SC outside the impregnable enclaves may not vote on any draw proposal nor share in any draw other than DIAS.

The impregnable enclaves are Northern Wilderness and West Rang Shada; Valley of Arryn and Northern Valley of Arryn; Fal Dara and Fal Moran; and the central area of battle Island itself including the three connecting centres.


I beg to differ with the last bit,
the central area of battle Island itself including the three connecting centres.


If a player actually just holds MacKenzie Mts, St. Elias Mts, and Talkeetna Mts, this is NOT an "impregnable" position - enemies can apply 6 units against those 3.

If, on the other hand, such a player ALSO owns Wh Mtns, Romanzov Mts, and Bonanza Mts (with 1 support behind each), this is indeed impregnable. However, it is SIX centers, held in the center of the board, where, presumably, all 5 other powers made an effort to vie for control. A major achievement.

Surely THAT position is worthy of a vote and a position in a draw?

Controlling that area is, after all, quite literally "the name of the game!"


This topic has got far too long for me to keep going back and forth to find the latest discussions on specific rules, but I believe what you've quoted are the latest rules, and I would agree with you, the 3 in the middle are not impregnable, though hard to take.

You would in fact only need 4 units to break into it. 2 to break supports, and 2 to attack a single SC. 6 units would allow you to take all 3 yes.

But also, like you said, there is an impregnable enclave there, but it requires 6 centers, and in a position where multiple people should of fought for control, making it a worthy achievement, like you said!

So yeah, I think the central area of battle island should be removed from the impregnable enclaves list :)

Penguin.
PlayDiplomacy Chrome Extension

Download NOW!

Or find out more.
Zack L1ghtman
 
Posts: 236
Joined: 05 May 2013, 23:58
Class: Diplomat
Standard rating: (992)
All-game rating: (1062)
Timezone: GMT

Re: Battle Isle : a serious map variant - Sign-ups

Postby Pedros » 10 Jun 2013, 12:29

True; I accept that argument and I'll amend the rules now. I don't think it should affect the bidding for the Game B auction, which is already under way.

Incidentally, I moved this to Active. Both games will be listed in a single "Battle Isle" sub-Forum, and theyshould be linked from the main title (at the moment they aren't, but I'm working on it!) I' also copying the Rules and House Rules to a separate topic.
"Sooner or later, one of us will stab the other. But for now we're both better off as allies" (kininvie)
User avatar
Pedros
 
Posts: 12465
Joined: 25 Jan 2009, 12:59
Location: Somewhere full of gorse and brambles, West Cornwall
Class: Star Ambassador
Standard rating: (1085)
All-game rating: (1314)
Timezone: GMT

Re: Battle Isle : a serious map variant - Sign-ups

Postby Zack L1ghtman » 10 Jun 2013, 12:54

Pedros wrote:True; I accept that argument and I'll amend the rules now. I don't think it should affect the bidding for the Game B auction, which is already under way.

Incidentally, I moved this to Active. Both games will be listed in a single "Battle Isle" sub-Forum, and theyshould be linked from the main title (at the moment they aren't, but I'm working on it!) I' also copying the Rules and House Rules to a separate topic.


I'm glad someone spotted it now. Good spot Aardvark :)

Penguin.
PlayDiplomacy Chrome Extension

Download NOW!

Or find out more.
Zack L1ghtman
 
Posts: 236
Joined: 05 May 2013, 23:58
Class: Diplomat
Standard rating: (992)
All-game rating: (1062)
Timezone: GMT

Re: Battle Isle : a serious map variant - Sign-ups

Postby WarSmith » 16 Jun 2013, 10:33

In all seriousness - isnt D'hara supposed to be to the east of the midlands?

And actually - I remember one of the first fantasy series I read was by melanie Rawn (Dragon Prince) - I always thought that would make an interesting Dip map, with sunrunners having some kind of spy power...
"A lie gets halfway around the world before the truth even has a chance to put its pants on”
User avatar
WarSmith
Premium Member
 
Posts: 2115
Joined: 01 Mar 2009, 22:12
Location: Scandinavia
Class: Ambassador
Standard rating: 1724
All-game rating: 1716
Timezone: GMT+2

Re: Battle Isle : a serious map variant - Sign-ups

Postby Blackfish » 20 Jun 2013, 13:59

There are no "Mountains of the Dragon" in A Song of Ice and Fire. Clearly this breaks the game itself.
"You must not fight too often with one enemy, or you will teach him all your art of war." - Plutarch

Game History
User avatar
Blackfish
 
Posts: 1592
Joined: 28 Oct 2012, 05:46
Class: Ambassador
All-game rating: (1000)
Timezone: GMT+10

Re: Battle Isle : a serious map variant - Sign-ups

Postby Zadaron » 20 Jun 2013, 17:12

Blackfish wrote:There are no "Mountains of the Dragon" in A Song of Ice and Fire. Clearly this breaks the game itself.


Yeah, i noticed that too, should be Dorne i suppose!
Genghis Khan wrote:The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters
User avatar
Zadaron
 
Posts: 417
Joined: 12 Oct 2012, 23:43
Location: Skövde, Sweden mostly, sometimes Halmstad, Sweden
Class: Ambassador
Standard rating: (991)
All-game rating: (1416)
Timezone: GMT+1

Re: Battle Isle : a serious map variant - Sign-ups

Postby Netr0 » 20 Jun 2013, 17:20

Zadaron wrote:
Blackfish wrote:There are no "Mountains of the Dragon" in A Song of Ice and Fire. Clearly this breaks the game itself.


Yeah, i noticed that too, should be Dorne i suppose!


Nice avatar Zad
If you can, win.
If you can't, draw.
If you stab, succeed.
User avatar
Netr0
 
Posts: 840
Joined: 10 Oct 2012, 00:06
Class: Ambassador
Standard rating: (1315)
All-game rating: (1649)
Timezone: GMT-6

Re: Battle Isle : a serious map variant - Sign-ups

Postby Zadaron » 20 Jun 2013, 22:13

Netr0 wrote:
Zadaron wrote:
Blackfish wrote:There are no "Mountains of the Dragon" in A Song of Ice and Fire. Clearly this breaks the game itself.


Yeah, i noticed that too, should be Dorne i suppose!


Nice avatar Zad


Thanks :D
Genghis Khan wrote:The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters
User avatar
Zadaron
 
Posts: 417
Joined: 12 Oct 2012, 23:43
Location: Skövde, Sweden mostly, sometimes Halmstad, Sweden
Class: Ambassador
Standard rating: (991)
All-game rating: (1416)
Timezone: GMT+1

Re: Battle Isle : a serious map variant - Sign-ups

Postby Netr0 » 20 Jun 2013, 23:05

Hopefully never Ayra!
If you can, win.
If you can't, draw.
If you stab, succeed.
User avatar
Netr0
 
Posts: 840
Joined: 10 Oct 2012, 00:06
Class: Ambassador
Standard rating: (1315)
All-game rating: (1649)
Timezone: GMT-6

PreviousNext

Return to Game 2

Who is online

Users browsing this forum: No registered users and 1 guest