jimbobicus wrote: Do you then have an incentive to delay your solo so that you receive a larger portion of the credit?
There will always be opportunities for people to 'play the system'

. In my personal opinion, the opportunities for this are less than they were, but you can never be rid of them. You are correct - the longer you spin the game out for, the greater your percentage result. But think about it - suppose the game finishes after 40 turns. You play 20 of them, and it is going to get you 200points say, halved to 100. if you can spin the game out for another 10 turns, you will get an extra 20 points. But on the down side, you have wasted some of your playing time that you could have been using to get another win. And of course, we also have the balance of Diplomacy - if I was in a game where a player was on 17 and trying not to get to 18, I would quickly go to the others in the game and it would be 100% clear that no-one else is going to get anything unless the player poised for the solo is stopped. Normally you do not get this situation because it all happens quite fast, and suddenly the dam breaks and the winner is there. Allies who had hoped to share a draw gnash their teeth, but the deed is done. Now picture that scenario where you (on 17 say) try to play the game for 10 more turns before you get to 18. In this scenario however, I have 10 turns to talk to the other players in the game and persuade them that we have no choice but to all turn on the leader. I suspect you would never make it to 18

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In my mind, this makes it not worth the risk although I think many players would take the same view as you and simply say 'I'll have my solo thankyou, and if it only gets me 100 points then so be it, I still WON!'