Collapse of the Dual Empire (6/6)

6 player game set in the Austro-Hungarian Empire in the final month of WWI. Devised by Richard Wein and introduced and GMd by Morg. 4-way draw: Croats (Diplomat42), Germans (Shavemybaby), Poles (Stanislaw), Rumanians (Samuri)

Re: Collapse of the Dual Empire (0/6)

Postby Stanislaw » 16 Feb 2013, 22:17

Gotcha. Looking forward to getting this started.
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Re: Collapse of the Dual Empire (2/6)

Postby shavemybaby » 18 Feb 2013, 04:37

Have you thought about stalemates at all? The more I look at the map the more I'm struck by how SC-dense it is.
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Re: Collapse of the Dual Empire (2/6)

Postby Morg » 18 Feb 2013, 04:44

shavemybaby wrote:Have you thought about stalemates at all? The more I look at the map the more I'm struck by how SC-dense it is.


I pulled this out of the variantbank. I don't know how balanced it will be or how stalemate lines will work, but I thought the concept of each player commanding two armies that cannot work together looked interesting.
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Re: Collapse of the Dual Empire (2/6)

Postby Pedros » 18 Feb 2013, 12:08

Well spoted shavemybaby. I hadn't realised initially that the black dots are SCs - by my count that makes 44 SCs compared to only around 14 non-SCs (and no sea either). You'll face instant gridlock even if my count isn't quite accurate (I didn't double check it)!

Sadly, just because a variant is in the Bank doesn't make it a good one - as I discovered to several people's cost over London Nights.
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Re: Collapse of the Dual Empire (2/6)

Postby samuri » 18 Feb 2013, 20:36

i would like to play, i love the communist/ democrat rules and i think that the only person in the shape to set up a stalemate at the start is the grey, since his armies are everywhere they could be a real thorn in a stalemater's side. also if you think this game will be deadlocked you could try out my cavalry rules, it would be a good chance to test them.

1. charging. any land unit can charge, the order to post would be par charge hol, a charge can be made at any unit but it MUST be supported- if not (or the support is cut)the attack will automatically fail. a charging unit that is supported has 1.5 strength, thus paris charge hol, supported by bur sup par charge hol (the charge must be in the support order as well) would defeat chan move hol, north sea support chan move hol. however if a charging unit bounces it becomes ineffective ; it attacks with a strength of 0 until it spends a winter in a sc (no orders needed) but can support and move like any other unit.
2. demoralization. a force that spends 3 consecutive turns holding or supporting is demoralized, it also becomes ineffective

do you think that these would make any difference?
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Re: Collapse of the Dual Empire (2/6)

Postby Morg » 18 Feb 2013, 20:41

samuri wrote:i would like to play, i think that the only person in the shape to set up a stalemate at the start is the grey, since his armies are everywhere they could be a real thorn in a stalemater's side. also if you think this game will be deadlocked you could try out my cavalry rules, it would be a good chance to try them out.

1. charging. any land unit can charge, the order to post would be par charge hol, a charge can be made at any unit but it MUST be supported- if not (or the support is cut)the attack will automatically fail. a charging unit that is supported has 1.5 strength, thus paris charge hol, supported by bur sup par charge hol (the charge must be in the support order as well) would defeat chan move hol, north sea support chan move hol. however if a charging unit bounces it becomes ineffective ; it attacks with a strength of 0 untill it spends a winter in a sc (no orders needed) but can support and move like any other unit.
2. demoralization. a force that spends 3 consecuative turns holding or supporting is demoralized, it also becomes ineffective


Welcome aboard, glad to have you in the game.

Thanks for the charge rules, but I'm mostly curious to see how the Democrat/Communist dilemma effects things, and so I think we'll start with the regular rules listed.
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Re: Collapse of the Dual Empire (3/6)

Postby Stanislaw » 19 Feb 2013, 00:44

Cavalry rule sounds cool but during the first world war and after cavalry were not effective..

The density of SCs may be an issue but I think we can give it a try and if it doesn't work we can always restart.
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Re: Collapse of the Dual Empire (3/6)

Postby pjkon » 19 Feb 2013, 01:48

Stalemates or no stalemates the hungarians won't live to see them. Depending on the skill or lack thereof of Germany the players may or may not spend a year or two taking out all of the imperial armies, but either way the second order of business will be to decend on the middle power from all sides.
It is better to have scs then allies, assuming something aproaching equal combat power in each

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Re: Collapse of the Dual Empire (3/6)

Postby samuri » 19 Feb 2013, 12:17

Stanislaw wrote:Cavalry rule sounds cool but during the first world war and after cavalry were not effective..


i just wanted a name to call them, they really should be called rules to prevent stalemates but that sounds lame
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Re: Collapse of the Dual Empire (3/6)

Postby Stanislaw » 19 Feb 2013, 20:41

How about the blitzkrieg rule? ;)
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