History of the World Provisional Rules

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Postby VaeVictis » 16 Sep 2013, 22:17

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Last edited by VaeVictis on 28 Jul 2016, 13:37, edited 1 time in total.
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Re: History of the World Provisional Rules

Postby WeepyChief » 16 Sep 2013, 22:20

Colonization should be expensive, no doubt. Perhaps, unless colony is held for a great many years, it never collects tax income. Resources are generated, and tariffs can be made, but will generate no other income. Thus, only useful locations or high tariffs (perhaps with some penalty) are useful.
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Re: History of the World Provisional Rules

Postby WeepyChief » 16 Sep 2013, 22:22

Also, I feel like provinces shouldn't have set values. I know it's a pain in the neck to do, but Siberia is a lot more useless than a gold-rich Mexican province.
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Re: History of the World Provisional Rules

Postby GuitarMan » 16 Sep 2013, 22:58

Thanks for the help on the rules. Maybe we'll just stick to a very similar system to the old system of colonising. What about 3 months double upkeep no resources, then 3 more months double upkeep but you get the resources, then standard upkeep (10 gold per resource) and normal amount of resources until later on, with more tech, you can get better deals.

WeepyChief wrote:Also, I feel like provinces shouldn't have set values. I know it's a pain in the neck to do, but Siberia is a lot more useless than a gold-rich Mexican province.


Provinces will definitely not have a set value. Each will be different. This is another reason why it will probably be another few days (if not a week) until we start, because each province has to be detailed, income worked out, and cities placed.
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Re: History of the World Provisional Rules

Postby Subotai45 » 16 Sep 2013, 23:02

I like that idea for colonization.
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Re: History of the World Provisional Rules

Postby WeepyChief » 16 Sep 2013, 23:03

Okay, just wanted to check. In that case, though, shouldn't the bigger countries, such as Russia, not necessarily be more powerful?
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Re: History of the World Provisional Rules

Postby Subotai45 » 16 Sep 2013, 23:05

May I suggest 1 city per province?
It makes sense from the perspective that if you capture the "capital" of the province, you gain control, and it also would make war easier for the offense, helping to eliminate the three month wars that petered out after the attackers realized it was too hard to make gains.

Provinces on the map probably aren't what GM means when he talks about provinces. Otherwise countries like Uruguay would have as many provinces as Brazil
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Re: History of the World Provisional Rules

Postby ferdy0 » 16 Sep 2013, 23:12

Subotai45 wrote:May I suggest 1 city per province?
It makes sense from the perspective that if you capture the "capital" of the province, you gain control, and it also would make war easier for the offense, helping to eliminate the three month wars that petered out after the attackers realized it was too hard to make gains.l


and how does that benefit defence? it just means the attacker can attack an adjacent province therefor missing out on a massive battle....
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Re: History of the World Provisional Rules

Postby Subotai45 » 16 Sep 2013, 23:17

I said it benefits the offense...
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Re: History of the World Provisional Rules

Postby ferdy0 » 16 Sep 2013, 23:19

Subotai45 wrote:I said it benefits the offense...


ok, lets go with this on the condition everyone attacks Brazil on the first turn :)
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