History of the World Provisional Rules

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Re: History of the World Provisional Rules

Postby ferdy0 » 16 Sep 2013, 19:14

Kithchener wrote:
ferdy0 wrote:
GuitarMan wrote:Cavalry should move faster than infantry. How would moving one and a half provinces work?


no-one would send just Cavalry unless they were scouting e


Unless they were catching up with the rest of the army.

Cavalry really needs to be thought about, they are becoming an obsolete unit by this point in history.


then they dont need to be thought about if they are obsolete :P
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Re: History of the World Provisional Rules

Postby GuitarMan » 16 Sep 2013, 19:27

Cavalry will no longer fight well against other infantry. That is why we need to try to work out different types of infantry units to give flexibility in army composition. Cavalry should be used only for their speed. Perhaps cavalry can move 2 provinces if not accompanied by infantry, and in battle can also move twice as fast.

We need a good colony system, any ideas?
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Postby VaeVictis » 16 Sep 2013, 20:08

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Re: History of the World Provisional Rules

Postby GuitarMan » 16 Sep 2013, 20:37

VaeVictus wrote:
GuitarMan wrote:Cavalry will no longer fight well against other infantry. That is why we need to try to work out different types of infantry units to give flexibility in army composition. Cavalry should be used only for their speed. Perhaps cavalry can move 2 provinces if not accompanied by infantry, and in battle can also move twice as fast.

We need a good colony system, any ideas?


After doing some research, it appears that Victorian armies were very balanced on the whole. Infantry were standardized and the difference between light and heavy cavalry hade little to do with equipment and more to do with mentality. Infantry were basically divided into line infantry, guards, and engineers or pioneers ("sappers"). Artillery still hade some variation between light, medium, and heavy.

With regard to the colonial system, I actually like it the way it is. One colonizes, receives resources, and then pays for those resources. That keeps things simple and easy to manage. However, I wouldn't be opposed to having gradations of colonial advancement. Maybe the population must reach a certain point before railsroads and other technological advancements can be added to the colony?


I like that colonial system. Maybe we should have a scale, where lowest scale is just started colonising and generates nothing, to highest scale where you can annex it into proper territory.
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Re: History of the World Provisional Rules

Postby Geonosis70 » 16 Sep 2013, 20:55

With regard to the colonial system, I actually like it the way it is. One colonizes, receives resources, and then pays for those resources. That keeps things simple and easy to manage. However, I wouldn't be opposed to having gradations of colonial advancement. Maybe the population must reach a certain point before railsroads and other technological advancements can be added to the colony?


I like that colonial system. Maybe we should have a scale, where lowest scale is just started colonising and generates nothing, to highest scale where you can annex it into proper territory.

Maybe for the first 6 months of being a colony it generates nothing, to substitute for the old rule of "Colonization takes 6 months." The next 6 months it generates Resources but you have to pay double gold, and over the next two sets of 6 months it turns to 15 Gold per Resource, then down to 10. In order to get it any lower we could do things like you must first have a special tech researched, then you need to build a railroad, then you need to invest gold into the territory, and it must have been a colony for at least (insert reasonable amount of time).
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Re: History of the World Provisional Rules

Postby Subotai45 » 16 Sep 2013, 21:10

Kithchener wrote:
ferdy0 wrote:
GuitarMan wrote:Cavalry should move faster than infantry. How would moving one and a half provinces work?


no-one would send just Cavalry unless they were scouting e


Unless they were catching up with the rest of the army.

Cavalry really needs to be thought about, they are becoming an obsolete unit by this point in history.


But now that we have supply lines I can easily see some cavalry running around cutting supply lines without doing heavy fighting.
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Re: History of the World Provisional Rules

Postby Subotai45 » 16 Sep 2013, 21:12

GuitarMan wrote:Cavalry should move faster than infantry. How would moving one and a half provinces work?


1 province = 1 month
2 p = 2 m
3 p = 2 m
4 p = 3 m
5 p = 4 m
6 p = 4m

Would only really be useful for shifting garrisons.
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Re: History of the World Provisional Rules

Postby ferdy0 » 16 Sep 2013, 21:23

Subotai45 wrote:
GuitarMan wrote:Cavalry should move faster than infantry. How would moving one and a half provinces work?


1 province = 1 month
2 p = 2 m
3 p = 2 m
4 p = 3 m
5 p = 4 m
6 p = 4m

Would only really be useful for shifting garrisons.


maybe instead of Cav make them more "mounted inf" and just use it (at the cost of Horse and gold) to shift inf arround faster till the invention of Rail? (and cheaper than building rail)
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Postby VaeVictis » 16 Sep 2013, 22:04

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Re: History of the World Provisional Rules

Postby Subotai45 » 16 Sep 2013, 22:11

I think it's ridiculously expensive.

Places like Russia and Britain will probably have gold pouring out of their ears and be able to afford it, but places like Portugal, Sweden, Spain, Italy, and my probably underpowered Brazil will be completely unable to colonize.

The regular rules are a better option, because right now this benefits larger, richer powers.
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