The Haven AAR

Fog of War game. GM: UpQuark. Result amended to "No result"

Re: The Haven AAR

Postby Pharaoh of nerds » 13 Jul 2013, 00:15

AardvarkArmy wrote:I'm liking this idea! Kinda fits with us all being different species - one could imagine that Centaurs don't know how to communicate with Faeries or Undead or whatever. We just encounter enemies along our way. Following the same logic - perhaps we don't know the special powers of opponents we meet until the first time those powers are used against us! OMG! IT would be TERRIFYING forging into the fog with no idea what we might encounter. Aaaaaaawesome!

It'd be even cooler if you didn't know the map, 1492-style.
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Re: The Haven AAR

Postby AardvarkArmy » 13 Jul 2013, 01:07

Pharaoh of nerds wrote:
AardvarkArmy wrote:I'm liking this idea! Kinda fits with us all being different species - one could imagine that Centaurs don't know how to communicate with Faeries or Undead or whatever. We just encounter enemies along our way. Following the same logic - perhaps we don't know the special powers of opponents we meet until the first time those powers are used against us! OMG! IT would be TERRIFYING forging into the fog with no idea what we might encounter. Aaaaaaawesome!

It'd be even cooler if you didn't know the map, 1492-style.



agreed!
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Re: The Haven AAR

Postby Mouse » 13 Jul 2013, 01:53

Got a better idea... use the same map, do it FoW Gunboat, random races, and random positions! So you could draw the gnomes with the position where the rogues currently are located. You truly wouldn't know where anyone was located or what you would encounter. The only race that might have to start in their original positions would be the Nomads. The Nomads with build anywhere starting off as a group would probably be too powerful. Besides, they have four units.
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Re: The Haven AAR

Postby Flatley » 24 Jul 2013, 20:38

Well, that answers the question on why I died so quickly: my neighbors wanted me dead. Kinda hard to counter that logic, isn't it?
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