The Haven Project, Rules

Fog of War game. GM: UpQuark. Result amended to "No result"

Re: The Haven Project, open (18/19)

Postby GhostEcho » 16 Dec 2012, 06:17

Unless we're going to modify the "bonsai" rule to include something to do with small trees, could we spell it correctly as "banzai"?

Probably not that important but it kind of bugged me when I read it. :roll:
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Re: The Haven Project, open (18/19)

Postby attitudes » 16 Dec 2012, 06:42

It's an all-star lineup all around. Should be a great game. Can't wait to get started.
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Re: The Haven Project, open (18/19)

Postby UpQuark » 16 Dec 2012, 14:50

GhostEcho wrote:Unless we're going to modify the "bonsai" rule to include something to do with small trees, could we spell it correctly as "banzai"?

Probably not that important but it kind of bugged me when I read it. :roll:


Corrected. My excuse is that is from the original rules... and I like small trees.
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Re: The Haven Project, open (18/19)

Postby Gooderian » 16 Dec 2012, 18:31

mambam14 wrote:I´m joining if there is still a place open.


I don´t know if you missed it UpQuark, but I would love to fill in that 19th spot.
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Re: The Haven Project, FULL; reserves still wanted (19/19)

Postby AardvarkArmy » 16 Dec 2012, 23:41

OK - 2 rules questions re special powers:

1) Faeries can fly; ok- the rules clearly discuss what they CANNOT do while flying - all those limitations when flying over water... but don't seem to really say what a flying faerie CAN do, when flying over land. Do they move multiple spaces? move over other units? exist in same space with other units? what does a flying faerie do?

2) Owls also fly. Can they be shot down or destroyed by enemy action? Does an enemy know that an owl has flown over and "seen" them?

I'm sure a lot more questions will come...
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Re: The Haven Project, FULL; reserves still wanted (19/19)

Postby UpQuark » 16 Dec 2012, 23:46

AardvarkArmy wrote:OK - 2 rules questions re special powers:

1) Faeries can fly; ok- the rules clearly discuss what they CANNOT do while flying - all those limitations when flying over water... but don't seem to really say what a flying faerie CAN do, when flying over land. Do they move multiple spaces? move over other units? exist in same space with other units? what does a flying faerie do?

2) Owls also fly. Can they be shot down or destroyed by enemy action? Does an enemy know that an owl has flown over and "seen" them?

I'm sure a lot more questions will come...


1) Faeries walk when on land. What is the point of flying? They just can't swim. And they spend all their energy flapping their wings over water, so can't do anything else. And they tire in 2 turns and drop into the sea and are drowned...

2) Owls are only seen by the Centaurs, who control them. I hadn't thought of a scenario where the Centaur goes on a murderous rampage and wants to kill his own Owl.... Perhaps only Humans exhibit this strange behavior.

So, no - noone else knows they are being spied upon by Owls. Like Drones over our cities... just as noone would be aware if a Magician was watching them in their Crystal Ball, or a Wizard was tapping their phone lines...
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Re: The Haven Project, FULL; reserves still wanted (19/19)

Postby asudevil » 16 Dec 2012, 23:48

AardvarkArmy wrote:OK - 2 rules questions re special powers:

1) Faeries can fly; ok- the rules clearly discuss what they CANNOT do while flying - all those limitations when flying over water... but don't seem to really say what a flying faerie CAN do, when flying over land. Do they move multiple spaces? move over other units? exist in same space with other units? what does a flying faerie do?

2) Owls also fly. Can they be shot down or destroyed by enemy action? Does an enemy know that an owl has flown over and "seen" them?

I'm sure a lot more questions will come...


I can answer the second part...they can not be destroyed...only lost...and they can't be seen or be made aware of.

And the second part I think is just the fact that they are amphibious...so they can get places that they couldn't of. Also, since they can fly, they are the only armies whose line of sight would include the sea zones.
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Re: The Haven Project, FULL; reserves still wanted (19/19)

Postby UpQuark » 16 Dec 2012, 23:52

Correct. And astute observation about Line of sight impact on the Fog.

This is why you must each study the rules...

Faeries CAN be convoyed as well - for those trips requiring more than 2 spaces over water and instant movement...

But they cannot land on a fleet at sea (before someone asks) - their wings would get caught up in the rigging and they would fall into the sea... and drown of course.
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Re: The Haven Project, FULL; reserves still wanted (19/19)

Postby asudevil » 17 Dec 2012, 00:03

So a fairie over water can not be convoyed over a different water space?
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Re: The Haven Project, FULL; reserves still wanted (19/19)

Postby UpQuark » 17 Dec 2012, 00:08

A Faerie flying is not a Faerie in convoy. It is in a space by itself and only 1 unit can ever occupy any space at a time.

Convoys are instant transport mechanisms which defy physics. (And are not at all the same thing as a Quark)

And in this case, the question is - can a Faerie, which is hovering over water, be suddenly convoyed to safety via a route beginning with a fleet in a neighboring water province?

Nope. An army must begin and end a convoy on a land space. The faerie must fly to a safe spot to land within 2 turns of flying over water. It can be supported into a space on land - and with an offensive capacity of 1 when trying to regain land would require at least 1 support against any opposition. Note that the ONLY offensive action a flying Faerie may undertake is to try and regain land. He cannot attack or support any unit at sea, and may not support any attack on land, while flying.

The woes of being a Faerie.
Last edited by UpQuark on 21 Dec 2012, 03:09, edited 2 times in total.
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