Heptarchy 8 AAR

Start positions modified (Anglia, Nortumbria have 3 armies each). GM: attitudes. Winner: Pedros (Anglia)

Heptarchy 8 AAR

Postby attitudes » 11 Apr 2013, 22:26

Game ended in a SOLO victory for Anglia. Congratulations to Pedros.

Feel free to comment on the game.
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Re: Heptarchy 8 AAR

Postby Zadaron » 11 Apr 2013, 22:32

Congratulations Pedros!
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Re: Heptarchy 8 AAR

Postby joelsdaman1 » 11 Apr 2013, 22:35

I played terribly... :oops:

Oh well, fun game regardless!

Thanks for the great GM'ing, attitudes :)
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Re: Heptarchy 8 AAR

Postby presser84 » 13 Apr 2013, 01:22

Re: Heptarchy - welcome!
Sent: 11 Apr 2013, 13:54
by presser84

not a lot to talk about...hit the big guy until our arms are tired!

**unless you're the big guy I hadn't looked...in which case ignore my last statement


Heptarchy - welcome!
Sent: 11 Apr 2013, 04:57
by Pedros

Well, if I'd known you were going to finish up down there ...!

Critical moment, so welcome. Not sure that we have a lot to talk about otherwise, but let battle commence!
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Re: Heptarchy 8 AAR

Postby Pedros » 15 Apr 2013, 18:41

Sorry it's taken so long for me to get to this!

This was really too easy! As a test for the idea of Anglia starting with 3 armies, it was a non-starter. Mercia screwed up badly in Spring Year 1, Cornubia played right into my hands in the biggest way possible, and I couldn't believe how long Northumbria took before he rallied the troops against me.

I persuaded Mercia that I would honour a DMZ in Warwick, but that doesn't justify his opening Gloucester - Gwent. That has absolutely no advantage over Glouceser - Severn, and the huge disadvantage that it takes all the pressure off Cornubia's Bristol. At least in Severn then Mercia has a negotiating and pressure point over Cornubia's next move; in the event I helped Cornubia into Gloucester and we made very rapid mincemeat of Mercia between us.

Ireland began making moves into the South West. I had early decided that the biggest threat to me (once I'd avoided a Mercia-Cornubia alliance) would come from sea raids, and with Cornubia's agreement I sent two fleets to help block the invasion. That was totally genuine - Cornubia would have been in trouble without that help, and I would probably have suffered next. I was, obviously, aware that those two fleets would be extremely useful later in the game!

From this point on I was essentially writing Cornubia's orders. No problem, and I played it straight up, until I had successfully invaded North Wales and could see 19 in sight (actually, victory ought to be 20, as I pointed out mid-game to attitudes - there are 38 SCs, not the 37 which Geoff Bache the designer somehow counted!) I was able to move strongly, despite a ridiculous double order which cost me one advance.

The ending was messy as Northumbria especially played his hand well, though too late. One problem I hadn't envisaged was the length of Anglia's supply lines. Especially while the area around Oxford is still embattled, so there is no chance of a build there, it takes a long time to get troops up to the Northumbrian border (the line, famous from old British weather forecasts, from the Mersey to the Wash! - I liked that bit!) and also Westwards.
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