DEFAULT RULE in case the wrong number of builds are allowed.

Rules which apply in all Play-by-Forum games unless the GM's House Rules say otherwise.

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DEFAULT RULE in case the wrong number of builds are allowed.

Postby Pedros » 08 Jan 2014, 19:07

If the GM posts the wrong number of builds for a player this causes a problem, because it isn't possible to ask the player to resubmit once he's seen the other builds, even if the mistake wasn't his/her fault. Accordingly the GMs have agreed the following:-

If the wrong number of builds are posted for a player then the following is what the GM will implement:-

1. Firstly, as with all other mistakes, if it isn't spotted before the next movement phase is posted then the error stands.

2. If the GM had counted correctly and the player was responsible for ordering the wrong number of builds then any shortfall in the number stands until the next build phase; if too many were ordered and allowed then the correct number from the beginning of the player's list will be allowed and others removed.

3. If the GM made an error in the count then any shortfall can be made up by the player once it is realised, and any excess builds will be lost from the end of the ordered list as in 2.


In each case, once the error is spotted there should be sufficient time for the player to make a decision (in 3.) and for other players to react to it before the next deadline.

In forming this rule GMs pointed out that it is the responsibility of the player to check the GM count!
"Sooner or later, one of us will stab the other. But for now we're both better off as allies" (kininvie)
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