Turn Counter and Order Deadline

Moderators: GuitarMan, ferdy0

Re: Turn Counter and Order Deadline

Postby Geonosis70 » 07 Sep 2013, 00:28

HOTW is DYING!!! All of them! NOOOOO! This can't HAPPEN!
PM me for eu4 strats
User avatar
Geonosis70
 
Posts: 2722
Joined: 07 Nov 2012, 23:35
Location: East Coast of the USA
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-5

...

Postby VaeVictis » 07 Sep 2013, 00:50

...
Last edited by VaeVictis on 28 Jul 2016, 11:59, edited 1 time in total.
VaeVictis
 
Posts: 1602
Joined: 30 Dec 2012, 01:57
Class: Ambassador
Standard rating: (1248)
All-game rating: (1251)
Timezone: GMT-6

Re: Turn Counter and Order Deadline

Postby ajpaolello » 07 Sep 2013, 01:54

Ill help!!
User avatar
ajpaolello
 
Posts: 1787
Joined: 07 Dec 2012, 22:26
Class: Diplomat
Standard rating: (786)
All-game rating: (786)
Timezone: GMT-5

Re: Turn Counter and Order Deadline

Postby Subotai45 » 07 Sep 2013, 02:54

VaeVictus wrote:Napoleonic HotW revamp! Same rules as Reg HotW since the Industrial Revolution began before the turn of the 19th century. Turns should represent longer time frames and be closer to half a year to a full year apiece (think about it, if RHotW had full year turns starting from 1800, we would only be around 1850 right now. That would allow any tech trees to keep up with a semi-historical timeframe). Colonialism should be barred until somewhere around 1845-50 with the focus resting on industrializing and warfare for the first swath of turns.

Maybe a few of us could co-GM to ease the load during school?


Sigh...
I'm not a fan.
I put too much work into the SRLA to start from scratch. I got my own game to run, and I'm content with that.
I suppose I'd play, but I say we wait for the October First deadline before doing anything.
And then I say we, I dunno, pick it up from where we left off? Because we have all the country stats, we already put a lot of time in, I don't know why we'd start over if we could keep going!
User avatar
Subotai45
 
Posts: 11938
Joined: 08 Oct 2012, 22:55
Location: Pitt
All-game rating: 4127
Timezone: GMT-5

Re: Turn Counter and Order Deadline

Postby Subotai45 » 07 Sep 2013, 02:55

giumarello70 wrote:HOTW is DYING!!! All of them! NOOOOO! This can't HAPPEN!


My History of the World for Dummies ain't goin' bad yet.
User avatar
Subotai45
 
Posts: 11938
Joined: 08 Oct 2012, 22:55
Location: Pitt
All-game rating: 4127
Timezone: GMT-5

Re: Turn Counter and Order Deadline

Postby Geonosis70 » 07 Sep 2013, 03:07

Subotai45 wrote:
giumarello70 wrote:HOTW is DYING!!! All of them! NOOOOO! This can't HAPPEN!


My History of the World for Dummies ain't goin' bad yet.

That's fun, but I meant on this forum.
PM me for eu4 strats
User avatar
Geonosis70
 
Posts: 2722
Joined: 07 Nov 2012, 23:35
Location: East Coast of the USA
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-5

Re: Turn Counter and Order Deadline

Postby Geonosis70 » 07 Sep 2013, 03:12

Oh, and we still need The Ottomans and The Spainish.
PM me for eu4 strats
User avatar
Geonosis70
 
Posts: 2722
Joined: 07 Nov 2012, 23:35
Location: East Coast of the USA
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-5

Re: Turn Counter and Order Deadline

Postby Subotai45 » 07 Sep 2013, 03:15

Yeah...
Any takers?
jkid? narwhal?
User avatar
Subotai45
 
Posts: 11938
Joined: 08 Oct 2012, 22:55
Location: Pitt
All-game rating: 4127
Timezone: GMT-5

Re: Turn Counter and Order Deadline

Postby ajpaolello » 07 Sep 2013, 03:44

Subotai45 wrote:
VaeVictus wrote:Napoleonic HotW revamp! Same rules as Reg HotW since the Industrial Revolution began before the turn of the 19th century. Turns should represent longer time frames and be closer to half a year to a full year apiece (think about it, if RHotW had full year turns starting from 1800, we would only be around 1850 right now. That would allow any tech trees to keep up with a semi-historical timeframe). Colonialism should be barred until somewhere around 1845-50 with the focus resting on industrializing and warfare for the first swath of turns.

Maybe a few of us could co-GM to ease the load during school?


Sigh...
I'm not a fan.
I put too much work into the SRLA to start from scratch. I got my own game to run, and I'm content with that.
I suppose I'd play, but I say we wait for the October First deadline before doing anything.
And then I say we, I dunno, pick it up from where we left off? Because we have all the country stats, we already put a lot of time in, I don't know why we'd start over if we could keep going!


I think AHW is dead. I've received no orders. Except for Airsoft. I could be a GM. Would need help with school starting.
User avatar
ajpaolello
 
Posts: 1787
Joined: 07 Dec 2012, 22:26
Class: Diplomat
Standard rating: (786)
All-game rating: (786)
Timezone: GMT-5

Re: Turn Counter and Order Deadline

Postby Subotai45 » 07 Sep 2013, 03:52

Just sent mine. We do have four days left. I got most of my HOTWFD orders the last day.
User avatar
Subotai45
 
Posts: 11938
Joined: 08 Oct 2012, 22:55
Location: Pitt
All-game rating: 4127
Timezone: GMT-5

PreviousNext

Return to Archived

Who is online

Users browsing this forum: No registered users and 1 guest