History of the World Rules

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Re: History of the World Rules

Postby Subotai45 » 06 Mar 2015, 04:02

Nope, I'm going insane. Unless the numbers changed yet again.
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...

Postby VaeVictis » 06 Mar 2015, 04:23

...
Last edited by VaeVictis on 28 Jul 2016, 16:55, edited 1 time in total.
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Re: History of the World Rules

Postby Cometthewonderhorse » 06 Mar 2015, 06:26

It's time to claim countries yes?

If so I'd like Mexico but would settle for anywhere on this priorities list:

1) Mexico
2) Japan
3) Brazil
4) China
5) France


Cheers
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Re: History of the World Rules

Postby Rsharpe » 06 Mar 2015, 07:41

VaeVictus wrote:
Further points (apologies again):
4-6. Should they not be independent, though? In those states there was nothing even close to something representing a colonial administration like what would have been witnessed throughout the British Empire, etc.
7. I think the French only held the very southern point of Vietnam and not the entire country.
8. Baluchistan is still red on the map.
10. Aden was very important to the British Empire and became an essential stopping point for ships coming from the Suez Canal on their way to India (I realize that the Canal is not to be completed for 4 years, but Aden was still important at this point).

Also, I am assuming that Britain has Belize, Hong Kong and Singapore? I am not insisting that they have resource value, but I would like them to be included for strategic value.

One additional note: it seems like Russia really got the short end of the stick. I know that the Crimean War was only a few years in the past, but it seems like Russia having an army that is smaller than either France or Britain is near punitive. Their numbers for lumber, iron, etc. also seem really low (this may have been your design to simulate their backwards economy, so please forgive in advance if that is the case).


4-6. I don't think so. I'm not to confident on the ottoman empire in the 19th century and plan on doing more research. However, from the preliminary wiki readings it seems fair to consider them as a sort of vassal states with varying levels of autonomy, rather than full on independent states. (Actually, it might make more sense to represent Egypt as an independent state, but I'd rather just work with them as a particularly uncooperative ottoman province.)
7. I honestly have no idea.
8. I knew I would forget something
10& subsequent. I'm really not sure how to deal with territories of strategic value in this game. We don't have a mechanism that requires the use of coaling stations, or having bases in close proximity to areas of operation. I would like to create a set of mechanics that make this sort of stuff necessary/valuable, but that's going to be a somewhat significant update/addition to the existing rules.

I'll have a look. Russia isn't meant to be that weak.
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Re: History of the World Rules

Postby Subotai45 » 06 Mar 2015, 14:21

There is a sort of advantage in having bases in closer proximity. If you station troops there, travel times are much shorter to any crisis point than if you had to send them from the homeland.
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Re: History of the World Rules

Postby ferdy0 » 06 Mar 2015, 15:14

Subotai45 wrote:There is a sort of advantage in having bases in closer proximity. If you station troops there, travel times are much shorter to any crisis point than if you had to send them from the homeland.


and it gives you a safe place to land so that you wont be shot trying to land
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Re: History of the World Rules

Postby Subotai45 » 06 Mar 2015, 17:36

Cometthewonderhorse wrote:It's time to claim countries yes?

If so I'd like Mexico but would settle for anywhere on this priorities list:

1) Mexico
2) Japan
3) Brazil
4) China
5) France


Cheers


Rsharpe might have seen this, but you probably should PM him with the list.
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Re: History of the World Rules

Postby Rsharpe » 06 Mar 2015, 17:42

He did
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Re: History of the World Rules

Postby Subotai45 » 06 Mar 2015, 17:51

Sorry.
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Re: History of the World Rules

Postby Subotai45 » 06 Mar 2015, 17:58

The Mexico in this game is the Second Mexican Empire, right?
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