With so many new games being developed, and most of them having plenty of discussion about details of the maps or rules, we need a way to give these games trial runs - a bit like the Beta site in main site where new variants can be played for a few weeks to pick up any bugs. Pharaoh of nerds recently ran this kind of trial for 1930s World Diplomacy Aircraft Rules, but it's a bit hidden away in the Games in Development sub-Forum.
It appears to me that we have a mass of good ideas but no adequate way of testing them out. The old favourites amongst the variants, and regular Diplomacy itself, are mostly the result of many trial games gradually refining maps and rules. Often a game may need only a few turns before it's clear that something needs to be altered. If it's seen from the start as an experiment, then nobody need feel their time has been wasted in that case - and they don't need to feel that they must go on to the bitter end with a game which they feel needs definite improvement.
So, I'd like to hear views about this - we could, for instance, create a new sub-forum in this Development Forum where test games are run. They could be GMd by their creator (who wouldn't need to go through the fairly rigorous process of being accepted as a GM for the mainstream Forum Games - it would give them and the rest of us some idea of their ability as GM.) The only things I feel we'd want to insist on is that, firstly, the game has had a fair discussion before the test happens, which could iron out the most obvious faults; and secondly, that if most players (and/or the GM) feel that the test has run long enough to tell whether the game is good in its present state, or obviously needs some changes, then it's OK to stop the game without some players (or the GM) feeling let down.
Thoughts?