There is also a mechanic where candles are blown out and truths are added to the world, which may be used for a second version of this game. In the RPG it is foregone conclusion that all the candles will be blown out and all the characters will die. At the end of the game the players whisper the final truth: "The world is dark." It is a haunting, chilling, tension-filled roleplaying experience.
The PDF may be purchased here: http://cavalrygames.com/shop/ten-candles-pdf
The Rules
- The game begins with 8 town and 2 scum.
- Town wins when all scum have been eliminated. Scum win when they achieve parity with the town.
- Every day the players choose one player to lynch. The victim is chosen by plurality vote, with votes cast in large #FF0000 text. Self-voting is allowed. No Lynch is not a valid vote.
- In the event of a tie, the player who has held the majority of votes for the longest continuous time period will be lynched. So if Player A reaches 5 votes, followed by Player B reaching 5, Player A will be lynched.
- If Player A reaches 5 votes, then Player B reaches 5, then Player A drops to 4, and then goes back to 5, Player B will be lynched as the one who has had 5 votes for the longest continuous time period.
- In the event that no votes are cast you’re playing wrong, but the lynchee will be chosen randomly from amongst the town players. Scum will not be randomly lynched.
- Alignment is revealed after death.
- Every player has a power. Town powers may not be activated by choice; instead they will be triggered automatically and non-optionally when the player is lynched. Town powers may not necessarily have fully town-positive effects.
- Scum have both a cover power and a real power. Their cover power will never be activated.
- Scum have a nightly kill. The powers of players eliminated in this manner will not be activated.
- Players will be informed of their alignment and power via PM at the beginning of the game. Powers / cover powers are assigned independently of alignment.
- Scum will have chat at all times.
- There are no hidden rules beyond the powers assigned to players.
I have a second version of this game with the same flavor but different mechanics where instead of hidden powers everyone is a cop, the game is played flipless, all town are honest cops, all scum are dishonest cops. It may see the light of day eventually, it may not.