Keirador wrote:If you wanted to strengthen the Man in Black, a couple changes suggest themselves to me right away. Not sure how balanced they are yet, and I already have some self-criticism, but here goes:
As a White Hat, you target a player. You are informed if the player has just been passed the Maze, OR if the player has themselves just passed the Maze, and you are informed who they received it from or passed it to. Flavor-wise, he's pretty adept at tracking the Maze, not just finding it. Mechanically, that should double his chances of finding non-scum pairs, right?
As a Black Hat, you target a player. If that Player has the Maze. . . you kill them. So an unblockable kill.
Alternate Black Hat ability: If that player has the Maze, you take the Maze without killing that player (only way you can get the Maze).
First: your input here has been
awesome. This is a process of just kicking shit back and forth, with one person seeing stuff the other might not have.
Second: Ooh. Huh. Yeah, let me think about these. Take out the message-passing thing altogether and give him some real mechanical teeth.
With the first idea for Black Hat MIB, if he hits The Maze and scum don't, that's two kills. Now, it's guaranteed not to happen N1 since he starts out White Hat. If he gets it N2 following a ML, the game goes to 2/1/4, with the possibility of The Maze in scum hands. That's damn powerful. If I did that, I might have to guarantee it goes to a townie after a MIB kill. Granted, he only has a 1:8 shot to hit it N2 (should I let him choose a target
after the NK? That makes it 1:7), but it has the possibility of swinging the game
hard.
Although... since I do still have him counting as a White Hat for parity purposes, that's functionally more like 2/5. Still, another ML followed by a second lucky shot is a N3 scum victory. Maybe it could be a one-time ability? Maybe
both things: kill the Maze holder
and snatch The Maze? But only once per game.
Then as the White Hat, he'd have that ability to track it and leave a detailed Last Will and Testament. If he hits it N1, doesn't run up against a redirect, manages to track it every night, and gets lynched right before LYLO having taken the longest possible path to town victory, I suppose it has the
possibility to decide the game for town, but that's a huge string of luck and is still dependent on him having gathered enough data for them to rule out both townies as the other scum's partner.