Galaxy Quest Mafia

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Galaxy Quest Mafia

Postby Telleo » 21 Aug 2017, 05:48

Image

Emergency! Somehow, operatives working for the evil Sarris Dominion have infiltrated the crew of the NSEA Protector, using Thermian Appearance Generators to impersonate your loyal crewmembers! Can you root out the lobster-heads before it's too late, or are you doomed to die alone in the vacuum of space?


First draft of rules here - please question/comment!
Last edited by Telleo on 09 Sep 2017, 11:12, edited 1 time in total.
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Re: Galaxy Quest Mafia

Postby Zoomzip » 29 Aug 2017, 15:44

By grabthar's hammer, I am up for seeing this happen.
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Re: Galaxy Quest Mafia

Postby Telleo » 09 Sep 2017, 11:13

By the Suns of Warvan, we have a first draft of the rules!
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Re: Galaxy Quest Mafia

Postby kimpossible » 09 Sep 2017, 23:45

Oh my god, I'm doing it. I'm repeating the darned computer.
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Re: Galaxy Quest Mafia

Postby kimpossible » 09 Sep 2017, 23:50

So... looking at the first draft of the rules, does this mean there will be a Jason Nesmith OR a Sarris, but not both?
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Re: Galaxy Quest Mafia

Postby StarWatcher009 » 10 Sep 2017, 00:11

Is Sarris scum - if so; why don't the Town just kill the player day one as there is a 50% chance of them being scum?
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Re: Galaxy Quest Mafia

Postby Nanook » 10 Sep 2017, 02:10

StarWatcher009 wrote:Is Sarris scum - if so; why don't the Town just kill the player day one as there is a 50% chance of them being scum?

This is a good point. If it's public who the Nesmith/Sarris player is (and it will be by process of elimination), then as town I'm very much in favor of lynching that player and forfeiting the Omega-13 ability, because from my perspective there's a 50/50 shot it's in the towns hands, and even then it's not certain they'll be resurrecting a town player when it's used.


I am also definitely in for this (pending start time, of course), by the way.
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Re: Galaxy Quest Mafia

Postby Telleo » 10 Sep 2017, 05:06

StarWatcher009 wrote:Is Sarris scum - if so; why don't the Town just kill the player day one as there is a 50% chance of them being scum?


Because there's a 50% chance of everyone being scum.
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Re: Galaxy Quest Mafia

Postby Telleo » 10 Sep 2017, 05:08

kimbyrle wrote:So... looking at the first draft of the rules, does this mean there will be a Jason Nesmith OR a Sarris, but not both?


Yes. The two roles are identical in abilities, just on opposite sides factionally. I'm debating right now on what that means for the number of scum - should there be three regardless? Should there be two, plus maybe Sarris?

I'm leaning towards "there are three scum regardless of whether Sarris or Nesmith is in the game. That means there's no incentive for the town to immediately lynch that player after catching two scum.
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Re: Galaxy Quest Mafia

Postby Telleo » 10 Sep 2017, 05:11

nanooktheeskimo wrote:
StarWatcher009 wrote:Is Sarris scum - if so; why don't the Town just kill the player day one as there is a 50% chance of them being scum?

This is a good point. If it's public who the Nesmith/Sarris player is (and it will be by process of elimination), then as town I'm very much in favor of lynching that player and forfeiting the Omega-13 ability, because from my perspective there's a 50/50 shot it's in the towns hands, and even then it's not certain they'll be resurrecting a town player when it's used.


I am also definitely in for this (pending start time, of course), by the way.


Hmmm. Valid. Even though there's an equal chance he's scum or town, the ability is much more useful in the hands of the scum. That's incentive enough to kill him, even early in the game.
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