condude1 wrote:Maybe give each scum a guess every day, and make the kill occur immediately, as well as no NKs at all (maybe nightless, if you want to be a bit harsh to the scum?). Then run it pretty close to normal, maybe slightly scumsided.
This might be what I would do under ideal conditions, with automatic features, but it does require CONSTANT VIGILANCE on the part of the GM that I cannot promise, so just functionally I don't think a set-up where anything occurs immediately at a player's convenience will work.
condude1 wrote:If you want to be an evil GM, a la Condude, you can do the above and make it so that the mafia don't start knowing each other. Maybe give them a guess every day for other scum, and they get communication rights if they're right? Make it 7-3 or 8-3 and laugh at the poor, flailing scum!
The first one's simpler, but the second one adds complexity and swinginess. Again, it's all up to you, I'm just spitballing.
I think ratio-wise I want to it to tilt slightly toward the scum if the town ends up playing vanilla, ignoring the Spyfall mechanic.
I'm zeroing in on a game design, largely due to limitations and rule-outs of other designs. I'm currently thinking of using an unusually high scum ration, 6:3 or 8:4 depending on interest. Scum will lack day chat, and at EOD two or three scum will be selected to offer a guess at the location and a target (if we have the interest to run 8:4, I'll divide the scum into two two-person teams that each get a joint guess, and perhaps daychat). If they're right, their target dies. There are no other night roles and no other possibility for a night-kill. Once guesses and targets have been submitted, scum will get 12 - 24 hours to chat privately.
The town will get a list of 10 or 12 (depending on how large the game is) locations at the start of each game day, which will roughly coincide with the setting of Archer episodes in a season. And sorry asudevil, I'll leave Doctor Who to you, as I think Archer's locations, which are at least set on Earth in the modern era, are going to require far less flavor knowledge than Doctor Who.