I'm working on the details of a game, and I'd like to see if there are strong feelings on the voting mechanism(s) I'm thinking about before I put the final polish on it.
A quick bit of structure....
The game is for 12 players, with the polarities reversed for the sake of flavoring.
9 Criminals would be the uninformed majority normally referred to as the "town".....while 3 Agents would be the informed minority normally referred to as the "scum". There will be absolutely no abilities or powers, other than the standard nightkill by the "scum" team.
All 12 players would be members of one of six crime families, with each family having 2 members.
- Cosa Nostra (Italian mafia)
- Bratva (Russian mafia)
- Triads (Chinese mafia)
- Yakuza (Japanese mafia)
- Cartel (Mexican mafia)
- Hell's Angels (American mafia)
The 2 members of each family can speak privately at any time, day or night.
The 3 Agents (scum) can speak privately at any time, day or night.
It's possible that through the randomization process that 2 of the 3 scum could "take over" a single family, but more likely the game would have 3 town-town pairs and 3 town-scum pairs carrying on private conversations.....in addition to the private conversations of the 3-man scum team.....all outside of the game thread.
I'm seriously considering finding some sort of temporary forum(s) to hold all of the private conversations, so that they can be linked to for the AAR. I'm thinking it would be nice if they could be easily accessed by all parties once the game is over rather than remaining buried in PM's on here.
There's 2 main elements to the voting system I'm considering using for this game.
1) All voting would be done by PM. You could change your vote as often as you like during the day, and you can claim in-thread to have voted however you like, but only votes submitted by PM would be counted.
2) There would be a "Strength In Numbers" type of approach to the voting. If both members of a family vote for the same lynch target, each of their votes is counted as 1, for a combined vote-strength of 2. If a family's vote is split, then each of their votes is counted for 0.5 instead. If one of the family members is killed, then the vote of the remaining family member is reduced to 0.5 as well.
These are both pretty drastic changes to the way voting is normally handled, so I'd be interested to get some input/insight/insults as to how you think such things would end up playing out....or if either/both of these voting elements simply make the game a non-starter.