Out in your remote island you have been enjoying the quiet life in your one horse town, the world has been good to you up until now. A bomb was recently discovered in one of your packages from the mainland, they usually contain helpful items to aid you in your village life but now Mr. Jones can be found in 23 different pieces outside the post office. Who could be responsible? Is there someone on the island working against you? What grudge do people hold against your innocent town? There's only one way to sort it out...
Rules
This is a vanilla mafia game where you can gain roles from taking packages.
12 players, 11 Role packages, 1 Sabotaged package
9 'vanilla' townies, 3 mafia
Standard rules:
1) Do NOT reference messages sent to you by the GM (me) unless I give you express permission to do so.
2) Play to win, if you are getting lynched do NOT under any circumstances throw a hissy fit and reveal your scum team mates or anything like that.
3) Do not be a dick.
4) Lynch votes to be given in font: #FF0000 in large or huge size, like this or this
5) If you wish to take a package use the following code
- Code: Select all
[color=#0000FF][size=200][i]Package number x, please[/i][/size][/color]
which should display like this: Package number x, please
6) If the town has the opportunity to remove a role from the pool they must do so by placing a vote in font: #00FF00 in large or huge size, like this or this, abreviations are acceptable but I must be able to understand it, if not your vote doesn't count
7) The mafia may communicate during the night by PM but not during the day
8) No one else may use PMs to communicate with each other.
9) If you are targeted by a role you will not be informed.
Game Specific Rules
10) Players may take a package, if they take a bomb they die, if they take a clean package they will gain a role for the following night.
11) All packages will contain a role from the pool, roles may be repeated or not included in each round. (provisional rule at this point in time)
12) The Mafia will not gain a role from taking a package.
13) The Mafia will have 1 night kill, they will get an additional night kill if >75% of players take a package. Exceptions are: if all remaining packages at the end of a day contain a bomb (provisional rule at this time)
14) There will be 12 packages in the game at all times
15) One bomb will be added to the total bombs at the start of the day, bombs will be randomly re-assigned to packages at the start of each new day.
16) For every bomb in play at the start of the day, bar the starting one, players may Green vote 1 role to be taken out of the role pool for the following day.
17) Once a majority of players have taken packages no more players will be permitted to take a package.
18) If there are no bombs in play then no one may take a package.
19) If you take a package then for that day you may place an additional non refundable vote on 1 person of your choice in font: #FFFF00 in large or huge size (provisional rule at this point in time)
20) You will find out the role you received if you opened a package by PM from me at the start of the night.
Roles in the pool (role descriptions are in case some people new to mafia are interested) (roles have been updated)
Cop: Investigates one person at night and will be told their alignment
Naive Cop: Investigates one person at night and will be told that they are innocent, appears as a normal cop to themself
Doctor: Saves one person at night from a kill
Oracle: May choose one person at night, if they die that night or in the following day that alignment role is revealed to all
Hunter: If lynched can shoot one person and they die with them, you will remain a hunter until you gain a new role (Bulletproof and other passive roles will remove your hunter gun)
Angel: If the Mafia kill an angel then one mafia member will be randomly converted to a traitor (traitors will count towards the mafia count to fulfill their victory condition)
Bulletproof: Gains a bulletproof vest, makes them immune to one attempt to kill them either by the mafia or the hunter, does not affect being lynched. Vests do not stack, you may only have one at a time.
Postman: Can choose one package, if that package would have been sabotaged then it will be left clean, however If the postman dies then that package will be left unguarded and a bomb will be placed in it at the start of the next day. (My own role specific to this game)
Bomb Disposal: May pick a package, if it had a bomb in it on the previous day then the bomb will be defused. (My own role specific to this game)
Bombproof: Gains an explosion protected suit, makes them immune to one exploding package. Suits do not stack, you may only have one at a time. If a package explodes while you are wearing a suit you may NOT open another.
Miller: If investigated you will appear guilty, if lynched you will appear to be maf, if night killed you will be revealed as a villager, you will remain a miller until you gain a new role (Bulletproof and other passive roles will remove your miller guise).
Any thoughts or comments? I'm hoping to get this one into sign-ups ASAP so I don't want any major overhaul of the set-up.