
--Setup for this is unfinished; this is still a work-in-progress--
3 factions - the United States, the USSR, and some third group, I'm not sure which yet.
--Both the US and the USSR are allies/"town," but some abilities & events will impact only only the USSR, weaken only US players, help the US at the expense of the USSR, etc. The third group is the mafia.
--The players will fill the roles of major political figures; each has a home "city" where they typically reside.
--Days work as usual; there will be the standard rules, discussions, and lynch. There will also be events; players' actions, roles, alignments, and votes will have an effect on them. The events, though, will be relatively minor.
--At night, each player chooses whether to stay in their home city, or travel to another city (for example, AHarlequin could stay in his city, or could travel to the city of another player).
--Roles are carried out; some target players, and some affect all players in a chosen city.
--The mafia kill is a nuclear strike against a particular city; all players in that city are killed overnight, and that city is no longer an option to "stay in" later in the game.
--Standard game-ending conditions.
--There may be third-parties, with alternate win conditions based on USSR/US subfactions, survival, or other conditions. I haven't decided yet; it partly depends on the ultimate size of this game.