Arrested Development

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Arrested Development

Postby Rolan A Doobie » 02 Jul 2012, 04:00



Knowledge of source material is not mandatory....but will enhance your enjoyment of the game, as well as your life.
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Re: Arrested Development

Postby Diplofreak » 02 Jul 2012, 04:50

I think I just blue myself.
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Re: Arrested Development

Postby The Pez » 02 Jul 2012, 12:10

Rolan A Doobie wrote:

Knowledge of source material is not mandatory....but will enhance your enjoyment of the game, as well as your life.

Holy balls yes.
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Re: Arrested Development

Postby Rolan A Doobie » 04 Aug 2012, 05:09

Status Update --


This will be a 9 player game, with those 9 players being the primary members of the Bluth family....as shown here.

(From right to left -- Gob, GeorgeSr., Lindsay, Tobias, Michael, Lucille, George Michael, Maeby, and Buster)

Image



I've got the rules and overall mechanics in place, but there are still some wrinkles to iron out. Also, a few metric fucktons of flavor to add, as I'm bringing back the Pee-Wee's Playhouse template here.



The general idea will be as follows...

1) 7 Bluths will be "loyal" to the family. 2 will be "informants" for the SEC, trying to help them bring the family down. (The alignments of the Bluths will chosen randomly and will NOT be based directly on the source material.)

2) At the start of each Day, all members of the Bluth family will receive a paycheck. These paychecks will not necessarily be equal in value. You can probably expect George Sr. to make more than Maeby.

3) Each Night, all members of the Bluth family will be able to make two actions.
- They may use their own personal ability, if they have one.
- They may hire a NPC (non-playable character), which will give them access to that NPC's ability, if they have one.

4) An NPC is defined as anyone that appeared at any point in the series but is not one of the 9 main members of the Bluth family (or the narrator).

5) I'm still fine-tuning the hiring mechanic, but what I'm trying for at the moment is a blind auction of sorts. I'll fill in the details on this at a later time.



I'm not taking signups for this yet....and I might even make it an invitational game. Another one of those wrinkles that needs ironing.
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Re: Arrested Development

Postby Harb » 05 Aug 2012, 00:14

If ever there were something that would convince my wife I don't just sit around wasting my time on this website...
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Re: Arrested Development

Postby NicolBolas » 06 Aug 2012, 19:35

YESSS!!! Keep me posted, please!
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Re: Arrested Development

Postby Bob.Durf » 04 Dec 2012, 21:39

This looks so good. I had to bump it when I saw it :O
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Re: Arrested Development

Postby Rolan A Doobie » 18 Apr 2013, 07:52

As Mr. Manager of this game....I've decided to wait until after the new episodes are released (May 26th) before continuing with this game, because there may damn well be something from this new stuff that I want to include.



And if you think this game has been on the shelf too long and could never live up to the expectations.....

Image
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Re: Arrested Development

Postby Crunkus_old » 18 Apr 2013, 13:37

I can't wait.
(sigh)
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Re: Arrested Development

Postby Rolan A Doobie » 20 Apr 2013, 05:59

Crunkus wrote:I can't wait.


If you are looking for a way to pass the time....revisiting the series would certainly not be the worst idea.

Then again, if you (speaking non-specifically here) are one of those people that hasn't seen the show, I'm guessing you probably aren't too interested in this game in the first place.

As I'm sure I've said before, comprehensive knowledge of the source material isn't crucial....but to say this game is "rich in flavor" might be an understatement.
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